调整混战模式玩家边框颜色影响区域,根据锁延刷新模式决定锁延指示条颜色
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@@ -680,13 +680,18 @@ local function Pdraw_norm(P)
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::E::
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gc.setScissor()
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gc.translate(0,-P.fieldBeneath)
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gc.setColor(1,1,1)
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gc.rectangle("line",301,0,15,601)--AtkBuffer boarder
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gc.rectangle("line",-16,-3,15,604)--B2b bar boarder
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gc.setColor(P.frameColor)
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gc.rectangle("line",-1,-11,302,612)--Boarder
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gc.rectangle("line",301,0,15,601)--AtkBuffer boarder
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gc.rectangle("line",-16,-3,15,604)--B2b bar boarder
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--LockDelay indicator
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if P.gameEnv.easyFresh then
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gc.setColor(1,1,1)
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else
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gc.setColor(1,.26,.26)
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end
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if P.lockDelay>=0 then
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gc.rectangle("fill",0,602,300*P.lockDelay/P.gameEnv.lock,6)--Lock delay indicator
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end
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