联网玩家模块升级,顺序将按照游戏排名变化
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@@ -17,11 +17,20 @@ return{
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bgm={'battle','cruelty','distortion','far','final','hope','magicblock','new era','push','race','rockblock','secret7th','secret8th','shining terminal','storm','super7th','warped','waterfall','moonbeam'},
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},
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load=function()
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PLY.newPlayer(1)
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PLAYERS[1].sid=netPLY.getSID(USER.uid)
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local N=2
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for i=2,netPLY.getCount()do
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local p=netPLY.rawgetPLY(i)
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local L=TABLE.copy(netPLY.list)
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local N=1
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for i,p in next,L do
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if p.uid==USER.uid then
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if p.connected then
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PLY.newPlayer(1)
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PLAYERS[1].sid=netPLY.getSID(USER.uid)
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N=2
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end
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table.remove(L,i)
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break
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end
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end
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for _,p in next,L do
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if p.connected then
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PLY.newRemotePlayer(N,false,p)
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N=N+1
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@@ -494,6 +494,7 @@ function NET.updateWS_play()
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NET.spectate=false
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if NET.spectate then NET.signal_setMode(2) end
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if SCN.socketRead then SCN.socketRead('finish',d)end
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netPLY.freshPos()
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NET.wsclose_stream()
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end
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else
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@@ -5,7 +5,7 @@ local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
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local rnd,min=math.random,math.min
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local sin,cos=math.sin,math.cos
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local ins,rem=table.insert,table.remove
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local ins=table.insert
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local setFont=setFont
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local posLists={
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@@ -63,64 +63,66 @@ local posLists={
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end)(),
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}
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local posList
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local function _placeSort(a,b)return a.place<b.place end
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local netPLY={list={}}
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local PLY=netPLY.list
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local function getPLY(uid)
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for i=1,#PLY do
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if PLY[i].uid==uid then
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return PLY[i]
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end
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end
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end
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local PLYlist,PLYmap={},{}
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local function freshPosList()
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if #PLY<=5 then
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table.sort(PLYlist,_placeSort)
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if #PLYlist<=5 then
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posList=posLists[1]
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elseif #PLY<=17 then
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elseif #PLYlist<=17 then
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posList=posLists[2]
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elseif #PLY<=31 then
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elseif #PLYlist<=31 then
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posList=posLists[3]
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elseif #PLY<=49 then
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elseif #PLYlist<=49 then
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posList=posLists[4]
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else--if #PLY<=99 then
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posList=posLists[5]
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end
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end
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local netPLY={
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list=PLYlist,
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map=PLYmap,
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freshPos=freshPosList,
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}
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function netPLY.clear()for _=1,netPLY.getCount()do rem(PLY)end end
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function netPLY.clear()
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TABLE.cut(PLYlist)
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TABLE.clear(PLYmap)
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end
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function netPLY.add(p)
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p.connected=false
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ins(PLY,p.uid==USER.uid and 1 or #PLY+1,p)
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p.username=USERS.getUsername(p.uid)
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p.place=1e99
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p.stat={}
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local a=rnd()*6.2832
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p.x,p.y,p.w,p.h=640+2600*cos(a),360+2600*sin(a),47,47
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freshPosList()
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end
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function netPLY.freshPos()
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ins(PLYlist,p)
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PLYmap[p.uid]=p
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freshPosList()
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end
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function netPLY.getCount()return #PLY end
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function netPLY.rawgetPLY(i)return PLY[i]end
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function netPLY.getSID(uid)return getPLY(uid).sid end
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function netPLY.getStat(uid)return getPLY(uid).stat end
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function netPLY.getSelfJoinMode()return PLY[1].mode end
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function netPLY.getSelfReady()return PLY[1].mode>0 end
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function netPLY.getCount()return #PLYlist end
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function netPLY.getSID(uid)return PLYmap[uid].sid end
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function netPLY.getStat(uid)return PLYmap[uid].stat end
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function netPLY.getSelfJoinMode()return PLYmap[USER.uid].mode end
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function netPLY.getSelfReady()return PLYmap[USER.uid].mode>0 end
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function netPLY.setPlayerObj(ply,p)ply.p=p end
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function netPLY.setConf(uid,config)getPLY(uid).config=config end
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function netPLY.setConf(uid,config)PLYmap[uid].config=config end
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function netPLY.setJoinMode(uid,ready)
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for i,p in next,PLY do
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for _,p in next,PLYlist do
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if p.uid==uid then
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if p.mode~=ready then
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p.mode=ready
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if ready==0 then NET.allReady=false end
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SFX.play('spin_0',.6)
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if i==1 then
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if p.uid==USER.uid then
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NET.unlock('ready')
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elseif PLY[1].mode==0 then
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for j=2,#PLY do
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if PLY[j].mode==0 then
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elseif PLYmap[USER.uid].mode==0 then
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for j=1,#PLYlist do
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if not p.uid==USER.uid and PLYlist[j].mode==0 then
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return
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end
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end
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@@ -131,20 +133,26 @@ function netPLY.setJoinMode(uid,ready)
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end
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end
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end
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function netPLY.setConnect(uid)getPLY(uid).connected=true end
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function netPLY.setStat(uid)getPLY(uid).connected=true end
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function netPLY.setConnect(uid)PLYmap[uid].connected=true end
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function netPLY.setPlace(uid,place)PLYmap[uid].place=place end
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function netPLY.setStat(uid,S)
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local p=PLYmap[uid]
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p.stat.lpm=("%.1f %s"):format(S.row/S.time*60,text.radarData[5])
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p.stat.apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3])
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p.stat.adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2])
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end
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function netPLY.resetState()
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for i=1,#PLY do
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PLY[i].mode=0
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PLY[i].connected=false
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for i=1,#PLYlist do
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PLYlist[i].mode=0
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PLYlist[i].connected=false
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end
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end
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local selP,mouseX,mouseY
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function netPLY.mouseMove(x,y)
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selP=nil
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for i=1,#PLY do
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local p=PLY[i]
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for i=1,#PLYlist do
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local p=PLYlist[i]
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if x>p.x and y>p.y and x<p.x+p.w and y<p.y+p.h then
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mouseX,mouseY=x,y
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selP=p
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@@ -154,8 +162,8 @@ function netPLY.mouseMove(x,y)
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end
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function netPLY.update()
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for i=1,#PLY do
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local p=PLY[i]
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for i=1,#PLYlist do
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local p=PLYlist[i]
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local t=posList[i]
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p.x=p.x*.9+t.x*.1
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p.y=p.y*.9+t.y*.1
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@@ -169,8 +177,8 @@ local function plyStencil()
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gc_rectangle('fill',0,0,stencilW,stencilH)
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end
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function netPLY.draw()
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for i=1,#PLY do
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local p=PLY[i]
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for i=1,#PLYlist do
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local p=PLYlist[i]
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gc_translate(p.x,p.y)
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--Rectangle
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gc_setColor(COLOR[
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@@ -229,22 +229,18 @@ function scene.socketRead(cmd,d)
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end
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elseif cmd=='finish'then
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playing=false
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stat=true
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love.keyboard.setKeyRepeat(true)
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table.sort(d.result,_playerSort)
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NET.resultList=d.result
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for _,p in next,NET.resultList do
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p.username=USERS.getUsername(p.uid)
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local S
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for _,P in next,PLAYERS do
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if P.uid==p.uid then
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S=P.stat
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netPLY.setStat(p.uid,P.stat)
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netPLY.setPlace(p.uid,p.place)
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break
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end
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end
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p.lpm=("%.1f %s"):format(S.row/S.time*60,text.radarData[5])
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p.apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3])
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p.adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2])
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end
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netPLY.resetState()
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elseif cmd=='stream'then
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@@ -334,13 +330,8 @@ function scene.draw()
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local L=NET.resultList
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for i=1,#L do
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local p=L[i]
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setFont(30)
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gc_print("-"..p.place.."-",100,60+40*i)
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setFont(25)
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gc_print(p.username,160,60+40*i)
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gc_print(p.lpm,340,60+40*i)
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gc_print(p.apm,490,60+40*i)
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gc_print(p.adpm,640,60+40*i)
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setFont(30)gc_print("-"..p.place.."-",100,58+40*i)
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setFont(25)gc_print(p.username,160,60+40*i)
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end
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else
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--Users
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