mesDisp加入eventSet
eventSet中的规则不在覆盖,而是全部同时生效 调整部分模式的信息显示 自定义游戏可以选择部分eventSet 整理代码 警告:可能部分模式有问题,需要测试
This commit is contained in:
@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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mStr(P.modeData.wave,63,200)
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mStr("22",63,320)
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mText(drawableText.wave,63,260)
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mText(drawableText.nextWave,63,380)
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end,
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task=function(P)
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while true do
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YIELD()
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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mStr(P.modeData.wave,63,200)
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mStr(20+4*math.min(math.floor(P.modeData.wave/10),2),63,320)
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mText(drawableText.wave,63,260)
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mText(drawableText.nextWave,63,380)
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end,
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task=function(P)
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while true do
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YIELD()
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13
parts/eventsets/blindMesDisp.lua
Normal file
13
parts/eventsets/blindMesDisp.lua
Normal file
@@ -0,0 +1,13 @@
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local gc=love.graphics
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return{
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mesDisp=function(P)
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mText(drawableText.techrash,63,420)
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setFont(75)
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mStr(P.stat.clears[4],63,340)
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PLY.draw.applyField(P)
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gc.setColor(1,1,1,.1)
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gc.draw(IMG.electric,0,106,0,2.6)
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PLY.draw.cancelField(P)
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end,
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}
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@@ -1,6 +1,13 @@
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local rem=table.remove
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return{
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mesDisp=function(P)
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setFont(45)
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mStr(P.combo,63,310)
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mStr(P.modeData.maxCombo,63,400)
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mText(drawableText.combo,63,358)
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mText(drawableText.maxcmb,63,450)
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end,
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task=function(P)
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local F=P.field
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for i=1,24 do
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(45)
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mStr(("%.1f"):format(P.stat.atk),63,190)
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mStr(("%.2f"):format(P.stat.atk/P.stat.row),63,310)
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mText(drawableText.atk,63,243)
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mText(drawableText.eff,63,363)
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end,
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dropPiece=function(P)
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if P.stat.atk>=100 then
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P:win('finish')
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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local r=10-P.stat.row
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if r<0 then r=0 end
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mStr(r,63,265)
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PLY.draw.drawTargetLine(P,r)
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end,
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dropPiece=function(P)
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if P.stat.row>=10 then
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P:win('finish')
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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local r=100-P.stat.row
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if r<0 then r=0 end
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mStr(r,63,265)
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PLY.draw.drawTargetLine(P,r)
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end,
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dropPiece=function(P)
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if P.stat.row>=100 then
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P:win('finish')
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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local r=1000-P.stat.row
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if r<0 then r=0 end
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mStr(r,63,265)
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PLY.draw.drawTargetLine(P,r)
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end,
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dropPiece=function(P)
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if P.stat.row>=1000 then
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P:win('finish')
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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local r=20-P.stat.row
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if r<0 then r=0 end
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mStr(r,63,265)
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PLY.draw.drawTargetLine(P,r)
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end,
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dropPiece=function(P)
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if P.stat.row>=20 then
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P:win('finish')
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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local r=200-P.stat.row
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if r<0 then r=0 end
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mStr(r,63,265)
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PLY.draw.drawTargetLine(P,r)
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end,
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dropPiece=function(P)
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if P.stat.row>=200 then
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P:win('finish')
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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local r=40-P.stat.row
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if r<0 then r=0 end
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mStr(r,63,265)
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PLY.draw.drawTargetLine(P,r)
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end,
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dropPiece=function(P)
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if P.stat.row>=40 then
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P:win('finish')
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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local r=400-P.stat.row
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if r<0 then r=0 end
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mStr(r,63,265)
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PLY.draw.drawTargetLine(P,r)
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end,
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dropPiece=function(P)
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if P.stat.row>=400 then
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P:win('finish')
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@@ -1,5 +1,30 @@
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return{
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mesDisp=function(P)
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setFont(75)
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local r=P.modeData.target*.1
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mStr(r<11 and 18 or r<22 and r+8 or("%02x"):format(r*10-220),63,210)
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mText(drawableText.speedLV,63,290)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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end,
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task=function(P)
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P.gameEnv.das=16
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P.gameEnv.arr=6
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P.gameEnv.sddas=2
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P.gameEnv.sdarr=2
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P.gameEnv.irs=false
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P.gameEnv.ims=false
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P.gameEnv.drop=3
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P.gameEnv.lock=3
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P.gameEnv.wait=10
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P.gameEnv.fall=25
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P.gameEnv.fieldH=19
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P.gameEnv.nextCount=1
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P.gameEnv.holdCount=0
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P.gameEnv.RS='Classic'
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P.gameEnv.sequence='rnd'
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P.gameEnv.noTele=true
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P.gameEnv.keyCancel={5,6}
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P.modeData.target=10
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end,
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dropPiece=function(P)
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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mStr(P.modeData.wave,63,200)
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mStr(P.modeData.rpm,63,320)
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mText(drawableText.wave,63,260)
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mText(drawableText.rpm,63,380)
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end,
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task=function(P)
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while true do
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YIELD()
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@@ -1,4 +1,11 @@
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return{
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mesDisp=function(P)
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setFont(55)
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mStr(P.modeData.wave,63,200)
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mStr(P.modeData.rpm,63,320)
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mText(drawableText.wave,63,260)
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mText(drawableText.rpm,63,380)
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end,
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task=function(P)
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while true do
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YIELD()
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@@ -1,4 +1,9 @@
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.modeData.wave,63,310)
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mText(drawableText.wave,63,375)
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end,
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task=function(P)
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while true do
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YIELD()
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@@ -1,4 +1,9 @@
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.modeData.wave,63,310)
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mText(drawableText.wave,63,375)
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end,
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task=function(P)
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while true do
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YIELD()
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@@ -1,6 +1,10 @@
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local dropSpeed={50,40,30,25,20,15,12,9,7,5,4,3,2,1,1,.5,.5,.25,.25}
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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task=function(P)
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P.gameEnv.drop=60
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P.gameEnv.wait=8
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@@ -1,5 +1,9 @@
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return
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{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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task=function(P)
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P.gameEnv.drop=.5
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P.gameEnv.wait=8
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@@ -2,6 +2,10 @@ local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
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return
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{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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end,
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task=function(P)
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P.gameEnv.drop=60
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P.gameEnv.wait=8
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@@ -2,6 +2,17 @@ local sectionName={"D","C","B","A","A+","S-","S","S+","S+","SS","SS","U","U","X"
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local passPoint=16
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return{
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mesDisp=function(P)
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mText(drawableText.line,63,300)
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mText(drawableText.techrash,63,420)
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mText(drawableText.grade,63,170)
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setFont(55)
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mStr(P.modeData.rankName,63,110)
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setFont(20)
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mStr(("%.1f"):format(P.modeData.rankPoint/10),63,198)
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setFont(75)
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mStr(P.stat.clears[4],63,340)
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end,
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dropPiece=function(P)
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if P.modeData.rankPoint<140-passPoint then--If Less then X
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local R=#P.clearedRow
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@@ -1,4 +1,7 @@
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
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end,
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dropPiece=function(P)
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local D=P.modeData
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@@ -3,6 +3,9 @@ local death_wait={10,9, 8, 7,6, 6,6,5,5,4}
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local death_fall={10,9, 8, 7,6, 6,5,5,4,4}
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
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end,
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dropPiece=function(P)
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local D=P.modeData
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@@ -3,6 +3,9 @@ local rush_wait={12,10, 9, 8, 7}
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local rush_fall={18,16,14,13,12}
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
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end,
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dropPiece=function(P)
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local D=P.modeData
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@@ -3,6 +3,9 @@ local rush_wait={12,11,11,10,10, 10,10, 9, 9, 9}
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local rush_fall={18,16,14,13,12, 12,11,11,10,10}
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
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end,
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dropPiece=function(P)
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local D=P.modeData
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@@ -1,5 +1,8 @@
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return
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{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
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end,
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dropPiece=function(P)
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local p=P.modeData.pt+P.lastPiece.row
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if p>=P.modeData.target then
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@@ -3,6 +3,9 @@ local death_wait={10, 9, 8,7,6, 6,5,4,4,3}
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local death_fall={10, 9, 8,7,6, 5,5,4,3,3}
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
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end,
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dropPiece=function(P)
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local D=P.modeData
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@@ -1,4 +1,9 @@
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.pc,63,340)
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mText(drawableText.pc,63,410)
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end,
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task=function(P)
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P.gameEnv.heightLimit=4
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end,
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@@ -41,6 +41,11 @@ local function check(P)
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end
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end
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.pc,63,340)
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mText(drawableText.pc,63,410)
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end,
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dropPiece=check,
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task=check,
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}
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@@ -32,6 +32,11 @@ local function check(P)
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end
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end
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.stat.pc,63,340)
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mText(drawableText.pc,63,410)
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end,
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dropPiece=check,
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task=check,
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}
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@@ -1,6 +1,21 @@
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local gc=love.graphics
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local dropSpeed={[0]=40,33,27,20,16,12,11,10,9,8,7,6,5,4,3,3,2,2,1,1}
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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setFont(30)
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mStr(P.modeData.bpm,63,178)
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gc.setLineWidth(4)
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gc.circle('line',63,200,30)
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local beat=P.modeData.counter/P.modeData.beatFrame
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gc.setColor(1,1,1,1-beat)
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gc.setLineWidth(3)
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gc.circle('line',63,200,30+45*beat)
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end,
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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@@ -1,6 +1,21 @@
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local gc=love.graphics
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local dropSpeed={[0]=30,26,23,20,17,14,12,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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setFont(30)
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mStr(P.modeData.bpm,63,178)
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gc.setLineWidth(4)
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gc.circle('line',63,200,30)
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local beat=P.modeData.counter/P.modeData.beatFrame
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gc.setColor(1,1,1,1-beat)
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gc.setLineWidth(3)
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gc.circle('line',63,200,30+45*beat)
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end,
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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@@ -1,4 +1,20 @@
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local gc=love.graphics
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return{
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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setFont(30)
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mStr(P.modeData.bpm,63,178)
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gc.setLineWidth(4)
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gc.circle('line',63,200,30)
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local beat=P.modeData.counter/P.modeData.beatFrame
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gc.setColor(1,1,1,1-beat)
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gc.setLineWidth(3)
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gc.circle('line',63,200,30+45*beat)
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end,
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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@@ -1,4 +1,9 @@
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.modeData.wave,63,310)
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mText(drawableText.wave,63,375)
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end,
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task=function(P)
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while true do
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YIELD()
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@@ -1,4 +1,9 @@
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return{
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mesDisp=function(P)
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setFont(60)
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mStr(P.modeData.wave,63,310)
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mText(drawableText.wave,63,375)
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end,
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task=function(P)
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while true do
|
||||
YIELD()
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.wave,63,310)
|
||||
mText(drawableText.wave,63,375)
|
||||
end,
|
||||
task=function(P)
|
||||
while true do
|
||||
YIELD()
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.wave,63,310)
|
||||
mText(drawableText.wave,63,375)
|
||||
end,
|
||||
task=function(P)
|
||||
while true do
|
||||
YIELD()
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.wave,63,310)
|
||||
mText(drawableText.wave,63,375)
|
||||
end,
|
||||
task=function(P)
|
||||
while true do
|
||||
YIELD()
|
||||
|
||||
20
parts/eventsets/tsd_e.lua
Normal file
20
parts/eventsets/tsd_e.lua
Normal file
@@ -0,0 +1,20 @@
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.tsd,63,250)
|
||||
mText(drawableText.tsd,63,315)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
local C=P.lastPiece
|
||||
if C.row>0 then
|
||||
if C.id==5 and C.row==2 and C.spin then
|
||||
P.modeData.tsd=P.modeData.tsd+1
|
||||
else
|
||||
P:lose()
|
||||
end
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.history={}
|
||||
end,
|
||||
}
|
||||
@@ -1,4 +1,18 @@
|
||||
local gc=love.graphics
|
||||
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.tsd,63,250)
|
||||
mText(drawableText.tsd,63,315)
|
||||
local L=P.modeData.history
|
||||
if L[1]and L[1]==L[2]and L[1]==L[3]then
|
||||
PLY.draw.applyField(P)
|
||||
gc.setColor(1,.5,.5,.2)
|
||||
gc.rectangle('fill',30*L[1]-30,0,30,600)
|
||||
PLY.draw.cancelField(P)
|
||||
end
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
local C=P.lastPiece
|
||||
if C.row>0 then
|
||||
|
||||
@@ -1,4 +1,18 @@
|
||||
local gc=love.graphics
|
||||
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
setFont(60)
|
||||
mStr(P.modeData.tsd,63,250)
|
||||
mText(drawableText.tsd,63,315)
|
||||
PLY.draw.applyField(P)
|
||||
local L=P.modeData.history
|
||||
for i=1,#L do
|
||||
gc.setColor(1,.5,.5,.3-i*.05)
|
||||
gc.rectangle('fill',30*L[i]-30,0,30,600)
|
||||
end
|
||||
PLY.draw.cancelField(P)
|
||||
end,
|
||||
dropPiece=function(P)
|
||||
local C=P.lastPiece
|
||||
if C.row>0 then
|
||||
|
||||
@@ -1,6 +1,14 @@
|
||||
local gc=love.graphics
|
||||
local warnTime={60,90,105,115,116,117,118,119,120}
|
||||
|
||||
return{
|
||||
mesDisp=function(P)
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle('line',55,110,32,402)
|
||||
local T=P.stat.frame/60/120
|
||||
gc.setColor(2*T,2-2*T,.2)
|
||||
gc.rectangle('fill',56,511,30,(T-1)*400)
|
||||
end,
|
||||
task=function(P)
|
||||
P.modeData.stage=1
|
||||
while true do
|
||||
|
||||
Reference in New Issue
Block a user