0.8.16Fantastic Global Update
This commit is contained in:
157
updateLog.lua
157
updateLog.lua
@@ -1,30 +1,49 @@
|
||||
local S=[=[
|
||||
"Patron"(rmb10+)(ordered by first char):
|
||||
"Patron"(time ordered,may not accurate):
|
||||
[rmb100+]:
|
||||
那没事了(T6300)
|
||||
弥佑瑶
|
||||
Alan
|
||||
[rmb10+]:
|
||||
八零哥
|
||||
dtg
|
||||
Fireboos
|
||||
gggf127
|
||||
加油啊,钉钉动了的大哥哥(T3228)
|
||||
金巧
|
||||
乐↗乐↘
|
||||
立斐
|
||||
仁参
|
||||
Sasoric
|
||||
sfqr
|
||||
时雪
|
||||
ThTsOd
|
||||
夏小亚
|
||||
心痕
|
||||
蕴空之灵
|
||||
yyangdid
|
||||
gggf127
|
||||
dtg
|
||||
ThTsOd
|
||||
Fireboos
|
||||
金巧
|
||||
10元
|
||||
?[D*a]
|
||||
立斐
|
||||
时雪
|
||||
yyangdid
|
||||
sfqr
|
||||
心痕
|
||||
Sasoric
|
||||
夏小亚
|
||||
加油啊,钉钉动了的大哥哥(T3228)
|
||||
仁参
|
||||
乐↗乐↘
|
||||
喜欢c4w的ztcjoin
|
||||
面包
|
||||
蠢熏
|
||||
潘一栗
|
||||
Lied
|
||||
星街书婉
|
||||
込余
|
||||
祝西
|
||||
829
|
||||
e m*12
|
||||
我永远爱白银诺艾尔(鹏
|
||||
PCX
|
||||
|
||||
|
||||
D*a(don't know name)
|
||||
|
||||
Thanks!
|
||||
|
||||
Future outlook:
|
||||
New mode:
|
||||
useful game Abbr. test
|
||||
game Abbr. test
|
||||
finesse exam(3next,1pt/mino,drop to score)
|
||||
round-based dig
|
||||
Infinite battle
|
||||
@@ -34,18 +53,53 @@ Future outlook:
|
||||
Square
|
||||
Shifting field(left/right)
|
||||
Other:
|
||||
no recording-upload
|
||||
warning FX
|
||||
key pressing SFX
|
||||
bag sep-line switch
|
||||
game recording
|
||||
(powerinfo switch)
|
||||
powerinfo switch
|
||||
new virtualWidgets like joysticks
|
||||
custom sequence
|
||||
splashing block
|
||||
more FXs & 3d features & animations
|
||||
Encrypt source code(compile to byte code)
|
||||
new AI:task-Z
|
||||
new AI: task-Z
|
||||
CC smarter(think of garbage buffer)
|
||||
|
||||
|
||||
0.8.16:Fantastic Global Update
|
||||
new:
|
||||
new statistic page with:
|
||||
Radar chart which shows some important info. of player's performance
|
||||
count each clear/spin for each piece(old data will be splited averagely)
|
||||
linux version!
|
||||
welcome vocal by MrZ
|
||||
rank label on mode icon(C→B→A→S→SS)
|
||||
new J/L-spin: R→2/L→2(0,-1)
|
||||
new O-spin-J/L method!
|
||||
new tele-ospin method!
|
||||
support out frame of skins with transparent pixels
|
||||
DAS system remade, no bugs any more!(probably)
|
||||
Initial hold/rotate/move switch!
|
||||
display ms in control setting
|
||||
super secret option
|
||||
changed:
|
||||
cannot initial hold in a row any more
|
||||
new randomizer for drought2
|
||||
half-clear judging method changed
|
||||
new background system(well, it doesn't look much different but space BG)
|
||||
better sequence randomizer
|
||||
now can loading at full speed with Dblclick/space/enter
|
||||
add alipay paycode to help page
|
||||
code:
|
||||
first shader applied for white frame of falling block
|
||||
many many module packed, easy to manage
|
||||
bgm module changed, probably no bug
|
||||
4 devMode now
|
||||
fixed:
|
||||
error when set to max 0 next
|
||||
AI sequence initializing error when face setting changed
|
||||
DAS error
|
||||
0.8.15:Bug Fixed
|
||||
new:
|
||||
can switch line-clear text now
|
||||
@@ -53,6 +107,7 @@ Future outlook:
|
||||
give every update a name!
|
||||
changed:
|
||||
animation time of lock effect little changed
|
||||
bone block of skin: ball changed
|
||||
AI change target more slowly
|
||||
Author.dignity-=1
|
||||
fixed:
|
||||
@@ -60,7 +115,6 @@ Future outlook:
|
||||
AI will kill itself when spawn dir. of mino changed
|
||||
error when reach 400 in 20G(Lunatic)
|
||||
error block color in modes with starting field
|
||||
cannot play pctrain mode
|
||||
|
||||
0.8.14:Cool FX
|
||||
new:
|
||||
@@ -75,11 +129,11 @@ Future outlook:
|
||||
error garbage line color
|
||||
error in finesse checking
|
||||
some times error when touch screen
|
||||
touch/press release with no press,then error
|
||||
touch/press release with no press, then error
|
||||
|
||||
0.8.13:O-spin Update++
|
||||
new:
|
||||
a independent page to set DAS/ARR,with an animation for preview
|
||||
a independent page to set DAS/ARR, with an animation for preview
|
||||
changed:
|
||||
new virtualkey animation
|
||||
freer drawing mode(Incompatible with old ver.)
|
||||
@@ -93,15 +147,15 @@ Future outlook:
|
||||
|
||||
0.8.12:Bountful Update
|
||||
new:
|
||||
layout setting:skin system with customizable block color/direction
|
||||
layout setting: skin system with customizable block color/direction
|
||||
more information when pause
|
||||
block has more color(7→11)
|
||||
skin:smooth(MrZ),contrast(MrZ),steel(kulumi),ball(shaw)
|
||||
skin: smooth(MrZ), contrast(MrZ), steel(kulumi), ball(shaw)
|
||||
changed:
|
||||
BGM secret7's Inst. changed
|
||||
more stable space background
|
||||
stat format changed when pause/stat menu
|
||||
opaque background in pause when playing,transparent after game
|
||||
opaque background in pause when playing, transparent after game
|
||||
canceled invalid game
|
||||
easier to unlock custom mode
|
||||
some text changed
|
||||
@@ -110,7 +164,7 @@ Future outlook:
|
||||
merge event.lua to player.lua
|
||||
new skin image format
|
||||
same format for all file
|
||||
better virtualkey-scanning opportunity,bit faster when many AI
|
||||
better virtualkey-scanning opportunity, bit faster when many AI
|
||||
some player-method name changed
|
||||
fixed:
|
||||
an error of pause button
|
||||
@@ -125,7 +179,8 @@ Future outlook:
|
||||
better rule of checking invalid game
|
||||
can setting when pause
|
||||
opaque background when pause
|
||||
//many code optimized(moduled)
|
||||
code:
|
||||
many code optimized(moduled)
|
||||
fixed:
|
||||
receive attack when paused in survivor mode
|
||||
error when pasteboard has block_13
|
||||
@@ -145,14 +200,14 @@ Future outlook:
|
||||
0.8.9:System Detail Update
|
||||
invalid game when pause too much
|
||||
quick play re-added
|
||||
new BGM:Oxygen(c4w&pc training)
|
||||
new BGM: Oxygen(c4w&pc training)
|
||||
space background little changed
|
||||
|
||||
0.8.8+:Bug-Fix Update
|
||||
fixed many fatal bugs
|
||||
|
||||
0.8.8:Space BG Update
|
||||
background now is cool space with "planets" and "stars",not boring falling tetrominos!
|
||||
background now is cool space with "planets" and "stars", not boring falling tetrominos!
|
||||
records with date
|
||||
adjustable waiting time before start
|
||||
ajustable maxnext count
|
||||
@@ -163,7 +218,7 @@ Future outlook:
|
||||
no black side in any screen size
|
||||
an unlock-all easter egg
|
||||
cannot press invisible func key
|
||||
fixed:some mode error
|
||||
fixed: some mode error
|
||||
add many fatal bugs
|
||||
|
||||
0.8.7:Game Detail Update
|
||||
@@ -172,29 +227,29 @@ Future outlook:
|
||||
speed of marathon mode changed
|
||||
shorter clipboard string(when air above)
|
||||
attack system/score system little changed
|
||||
fixed:rank system,some mode error when enter(again!)
|
||||
fixed: rank system, some mode error when enter(again!)
|
||||
|
||||
0.8.6:System Detail Update
|
||||
gamepad can adjust key
|
||||
add SFX when enter game
|
||||
map GUI little adjusted
|
||||
event system little changed(no ctrl when scene swapping)
|
||||
fixed:rank system,some mode error when enter
|
||||
fixed:rank system, some mode error when enter
|
||||
|
||||
0.8.5-:Exploration Update
|
||||
mode map!Brandly new GUI for mode selecting
|
||||
mode unlock system,not that scary for noob
|
||||
mode unlock system, not that scary for noob
|
||||
every mode has rank calculating method(may some mistakes/inappropriate number)
|
||||
save 10 best recoreds for each mode
|
||||
can save/share custom map now
|
||||
new mode:Big Bang
|
||||
new mode: Big Bang
|
||||
button appearance changed
|
||||
better widget performence
|
||||
remove Qplay
|
||||
many bug fixed
|
||||
|
||||
0.8.4:Miya Update+
|
||||
vocal more natural(important,may cause new bug)
|
||||
vocal more natural(important, may cause new bug)
|
||||
a bit better performence on mobile devices
|
||||
fatal bug fixed
|
||||
|
||||
@@ -245,7 +300,7 @@ Future outlook:
|
||||
fixed a problem in finesse calculating
|
||||
|
||||
0.7.30:Virtualkey Update
|
||||
auto-tracking virtual key,adjustable parameters!
|
||||
auto-tracking virtual key, adjustable parameters!
|
||||
can switch on/off virtuakeys
|
||||
add 7 more key
|
||||
better finesse rate calculating
|
||||
@@ -271,16 +326,16 @@ Future outlook:
|
||||
|
||||
0.7.25:Demo Update
|
||||
demo play at main menu
|
||||
ALMOST reconstructed WHOLE PLAYER SYSTEM,NEED TEST
|
||||
ALMOST reconstructed WHOLE PLAYER SYSTEM, NEED TEST
|
||||
many bug fixed
|
||||
|
||||
0.7.23/24:Feast of Hearing
|
||||
REMAKE ALL BGM!
|
||||
more settings with brand new GUI!
|
||||
new mode:Master-Final
|
||||
new modes:attacker & defender(not survivor!)
|
||||
new mode: Master-Final
|
||||
new modes: attacker & defender(not survivor!)
|
||||
add restart button when pause
|
||||
Code Clear added,face it bravely!(Windows only)
|
||||
Code Clear added, face it bravely!(Windows only)
|
||||
change falling animation
|
||||
new GUI details
|
||||
louder sound
|
||||
@@ -319,7 +374,7 @@ Future outlook:
|
||||
0.7.19:Voice Update
|
||||
voice system added(voice by Miya)
|
||||
support macOS!
|
||||
new mode:C4W training
|
||||
new mode: C4W training
|
||||
rendering of royale mode optimized again
|
||||
add "free cell" in draw mode
|
||||
add 2 new block skins
|
||||
@@ -372,14 +427,14 @@ Future outlook:
|
||||
bugs fixed(AI control error)
|
||||
|
||||
0.7.13:
|
||||
Chinese game name:方块研究所
|
||||
Chinese game name: 方块研究所
|
||||
SUPER COOL instant moving effect
|
||||
new b2b bar style & animation
|
||||
new transition animation
|
||||
change difficulty of master mode
|
||||
adjust delay algorithm(probably cause controlfeel changing,please reset your DAS setting)
|
||||
adjust delay algorithm(probably cause controlfeel changing, please reset your DAS setting)
|
||||
code reconstructed
|
||||
bugs fixed(error when seq=his,size of custom oppo)
|
||||
bugs fixed(error when seq=his, size of custom oppo)
|
||||
debug key change to F8
|
||||
|
||||
0.7.12:Total Update
|
||||
@@ -393,11 +448,11 @@ Future outlook:
|
||||
a bit change of rotate system
|
||||
grid switch
|
||||
swap target by combo key/press
|
||||
some Chinese translaton edited
|
||||
some Chinese translaton editted
|
||||
[reconstruct event system]
|
||||
|
||||
0.7.11:Total Update
|
||||
some Chinese translaton edited
|
||||
some Chinese translaton editted
|
||||
add bone block in 2 hardest marathon(new block-fresh system)
|
||||
play sound when get badges in royale mode
|
||||
change b2b indicator display method
|
||||
@@ -454,7 +509,7 @@ Future outlook:
|
||||
change sequence of TSD-only mode to bag7
|
||||
|
||||
0.7.5:Total Update
|
||||
reduce difficuly of PC training mode,and add more patterns
|
||||
reduce difficuly of PC training mode, and add more patterns
|
||||
reduce difficuly of death mode
|
||||
add PC challenge mode
|
||||
swapping attack mode for royale mode(AI always use 'Random')
|
||||
@@ -475,7 +530,7 @@ Future outlook:
|
||||
add infinite target in custom
|
||||
fix TSD-only mode result+1 when finishing with a wrong clear
|
||||
change sequence generator of TSD-only mode
|
||||
GUI position edited
|
||||
GUI position editted
|
||||
Fix Screen flow
|
||||
smarter AI
|
||||
|
||||
@@ -483,7 +538,7 @@ Future outlook:
|
||||
add PC training mode
|
||||
add TSD-only mode
|
||||
remove non-sense s/z spin double
|
||||
GUI position edited
|
||||
GUI position editted
|
||||
grid BG changed
|
||||
smarter AI
|
||||
]=]
|
||||
|
||||
Reference in New Issue
Block a user