553 lines
13 KiB
Lua
553 lines
13 KiB
Lua
local S=[=[
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"Patron"(time ordered,may not accurate):
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[rmb100+]:
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那没事了(T6300)
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弥佑瑶
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Alan
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[rmb10+]:
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八零哥
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蕴空之灵
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gggf127
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dtg
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ThTsOd
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Fireboos
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金巧
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10元
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立斐
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时雪
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yyangdid
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sfqr
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心痕
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Sasoric
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夏小亚
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加油啊,钉钉动了的大哥哥(T3228)
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仁参
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乐↗乐↘
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喜欢c4w的ztcjoin
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面包
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蠢熏
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潘一栗
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Lied
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星街书婉
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込余
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祝西
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829
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e m*12
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我永远爱白银诺艾尔(鹏
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PCX
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D*a(don't know name)
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Thanks!
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Future outlook:
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New mode:
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game Abbr. test
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finesse exam(3next,1pt/mino,drop to score)
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round-based dig
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Infinite battle
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Bigbang
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Rhythm
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Combo
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Square
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Shifting field(left/right)
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Other:
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no recording-upload
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warning FX
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key pressing SFX
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bag sep-line switch
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game recording
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powerinfo switch
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new virtualWidgets like joysticks
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custom sequence
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splashing block
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more FXs & 3d features & animations
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Encrypt source code(compile to byte code)
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new AI: task-Z
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CC smarter(think of garbage buffer)
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0.8.16:Fantastic Global Update
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new:
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new statistic page with:
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Radar chart which shows some important info. of player's performance
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count each clear/spin for each piece(old data will be splited averagely)
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linux version!
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welcome vocal by MrZ
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rank label on mode icon(C→B→A→S→SS)
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new J/L-spin: R→2/L→2(0,-1)
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new O-spin-J/L method!
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new tele-ospin method!
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support out frame of skins with transparent pixels
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DAS system remade, no bugs any more!(probably)
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Initial hold/rotate/move switch!
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display ms in control setting
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super secret option
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changed:
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cannot initial hold in a row any more
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new randomizer for drought2
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half-clear judging method changed
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new background system(well, it doesn't look much different but space BG)
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better sequence randomizer
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now can loading at full speed with Dblclick/space/enter
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add alipay paycode to help page
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code:
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first shader applied for white frame of falling block
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many many module packed, easy to manage
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bgm module changed, probably no bug
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4 devMode now
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fixed:
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error when set to max 0 next
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AI sequence initializing error when face setting changed
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DAS error
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0.8.15:Bug Fixed
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new:
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can switch line-clear text now
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new attack way "Clear"(half-clear)
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give every update a name!
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changed:
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animation time of lock effect little changed
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bone block of skin: ball changed
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AI change target more slowly
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Author.dignity-=1
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fixed:
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180° I spin kicklist error
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AI will kill itself when spawn dir. of mino changed
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error when reach 400 in 20G(Lunatic)
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error block color in modes with starting field
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0.8.14:Cool FX
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new:
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click/tap/any-key to skip loading animation
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lock animation
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changed:
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display scene info when error
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code:
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many optimization
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fixed:
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error when attack
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error garbage line color
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error in finesse checking
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some times error when touch screen
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touch/press release with no press, then error
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0.8.13:O-spin Update++
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new:
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a independent page to set DAS/ARR, with an animation for preview
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changed:
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new virtualkey animation
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freer drawing mode(Incompatible with old ver.)
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combo&b3b attack changed
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score of spins little changed
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fixed:
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wrong behavior in pause scene
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ospin error in 0.8.12
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memory leakage in t49/t99
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new behavior of widgets
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0.8.12:Bountful Update
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new:
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layout setting: skin system with customizable block color/direction
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more information when pause
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block has more color(7→11)
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skin: smooth(MrZ), contrast(MrZ), steel(kulumi), ball(shaw)
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changed:
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BGM secret7's Inst. changed
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more stable space background
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stat format changed when pause/stat menu
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opaque background in pause when playing, transparent after game
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canceled invalid game
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easier to unlock custom mode
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some text changed
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code:
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better line-clear process
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merge event.lua to player.lua
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new skin image format
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same format for all file
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better virtualkey-scanning opportunity, bit faster when many AI
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some player-method name changed
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fixed:
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an error of pause button
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score may be float number
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many syntax errors of texts
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crash when paste illegal data to drawing mode
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stage reset problem in t49/t99 mode
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wrong info in tech-L/U/U+ mode
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0.8.11:Total Update
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changed:
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better rule of checking invalid game
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can setting when pause
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opaque background when pause
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code:
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many code optimized(moduled)
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fixed:
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receive attack when paused in survivor mode
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error when pasteboard has block_13
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must hold R to restart when finished the game
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sth about screen size
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some O-spin error
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error line counting when pc(full b2b)
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0.8.10:
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new BGM:Distortion(master-final)
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all background darker
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better error page
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fixed:
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error when finish master/ultra mode
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shakeFX no effect when below 3
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0.8.9:System Detail Update
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invalid game when pause too much
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quick play re-added
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new BGM: Oxygen(c4w&pc training)
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space background little changed
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0.8.8+:Bug-Fix Update
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fixed many fatal bugs
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0.8.8:Space BG Update
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background now is cool space with "planets" and "stars", not boring falling tetrominos!
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records with date
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adjustable waiting time before start
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ajustable maxnext count
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new error page and a new voice
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tiny change in rotate system(JL pistol-spin)
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marked the modes with limited das/arr
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better board copy/paste
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no black side in any screen size
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an unlock-all easter egg
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cannot press invisible func key
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fixed: some mode error
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add many fatal bugs
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0.8.7:Game Detail Update
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better user experience in mode selecting
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support 2^n G falling speed
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speed of marathon mode changed
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shorter clipboard string(when air above)
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attack system/score system little changed
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fixed: rank system, some mode error when enter(again!)
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0.8.6:System Detail Update
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gamepad can adjust key
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add SFX when enter game
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map GUI little adjusted
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event system little changed(no ctrl when scene swapping)
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fixed:rank system, some mode error when enter
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0.8.5-:Exploration Update
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mode map!Brandly new GUI for mode selecting
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mode unlock system, not that scary for noob
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every mode has rank calculating method(may some mistakes/inappropriate number)
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save 10 best recoreds for each mode
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can save/share custom map now
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new mode: Big Bang
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button appearance changed
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better widget performence
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remove Qplay
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many bug fixed
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0.8.4:Miya Update+
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vocal more natural(important, may cause new bug)
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a bit better performence on mobile devices
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fatal bug fixed
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0.8.3:Miya Update
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new widget appearence
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cuter miya
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0.8.2:Graphics Update
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miya figure added
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new widget appearence
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GUI adjusted
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bug fixed
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0.8.1:Power Info Update
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more FX level
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better battery info displaying
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3 next in GMroll
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bug fixed
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0.8.0:Small Update
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remake text system
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more details
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bug fixed
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0.7.35:Bug Fixed
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bug fixed
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0.7.34:Voice Update+
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replace most voice
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shaking FX more natural
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0.7.33+:Bot Update
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MORE POWERFUL 9-stack AI
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add stereo-setting slider
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code optimized
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bug fixed
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0.7.32:Virtualkey Update+
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Blind-GM now show section directly
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easier&more standard classic mode
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can switch Virtualkey's auto dodging
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in-game setting
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code optimized
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bug fixed
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0.7.31:Stereo Update
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stereo system
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fixed a problem in finesse calculating
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0.7.30:Virtualkey Update
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auto-tracking virtual key, adjustable parameters!
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can switch on/off virtuakeys
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add 7 more key
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better finesse rate calculating
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block generating position on Y-axis changed
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new icon for android
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can use preset in custom mode with keyboard
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adjusted GUI
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many bug fixed
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0.7.28:Finesse Update
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add fineese check(almost useful)
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code optimized
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0.7.27:O-spin Update+
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super O transform system
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optimized light system(no used)
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bug fixed
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0.7.26:Bug Fixed
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new skin
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import light lib
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many bug fixed
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0.7.25:Demo Update
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demo play at main menu
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ALMOST reconstructed WHOLE PLAYER SYSTEM, NEED TEST
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many bug fixed
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0.7.23/24:Feast of Hearing
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REMAKE ALL BGM!
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more settings with brand new GUI!
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new mode: Master-Final
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new modes: attacker & defender(not survivor!)
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add restart button when pause
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Code Clear added, face it bravely!(Windows only)
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change falling animation
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new GUI details
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louder sound
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code optimized
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many bugs fixed
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0.7.22:Graphics Update
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scoring system
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smooth dropping
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can change FX level
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new attaking FX
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new bone skin
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battery info/time display
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in-game update log(this page)
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fast game
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much many more better GUI details
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add EXTRA level of survivor mode
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adjust difficulty of Tech mode
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compressed setting/data
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support 10% step alpha of virtual key
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many code optimized&bugs fixed
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0.7.21:Title Update
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new title image
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more GUI details
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many bugs fixed
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0.7.20:Music Room Update
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add music room
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change block/space apperance in draw mode
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field shake animation
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default sets of custom options
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can set BG/BGM in custom mode
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bug fixed
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0.7.19:Voice Update
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voice system added(voice by Miya)
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support macOS!
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new mode: C4W training
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rendering of royale mode optimized again
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add "free cell" in draw mode
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add 2 new block skins
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new difficulty in infinite mode
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new background/sound effect in master mode
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bug fixed
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0.7.18:Skin Update
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3 new block skins!(one skin origional by Miya(nya~))
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better restarting(to prevent mistakenly touching)
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switch display of puzzle mode
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adjust UI
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code optimized
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default custom options changed to as infinite mode
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0.7.17:Pause Update
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display game stats when pause
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more options in statistics
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better pausing
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adjust difficulty of Tech mode
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adjust difficulty of PC training mode
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adjust vibrate level for mobile devices
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little optimized
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bugs fixed
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0.7.16:Game Detail Update
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change rules of custom puzzle mode
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change rules of TSD mode
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better pausing
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speed optimized
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adjust difficulty of dig mode
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bugs fixed
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0.7.15:Puzzle Update
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can make puzzle by drawing mode
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can pause game with animation
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change icon of "Functional key"
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speed optimized
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bugs fixed
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0.7.14:Creativity Update
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drawing mode in custom game
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adjustable virtual keys with mouse
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speed optimized
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rotate also create shade
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0.7.13+:Small Update
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change difficulty of survivor mode
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little game rule change
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bugs fixed(AI control error)
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0.7.13:
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Chinese game name: 方块研究所
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SUPER COOL instant moving effect
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new b2b bar style & animation
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new transition animation
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change difficulty of master mode
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adjust delay algorithm(probably cause controlfeel changing, please reset your DAS setting)
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code reconstructed
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bugs fixed(error when seq=his, size of custom oppo)
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debug key change to F8
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0.7.12:Total Update
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AI learned to switch attack mode
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seperate master mode from marathon mode
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master mode more interesting
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countdown line in sprint mode
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smooth BGM swapping
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new garbage buffer
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new harddrop&lock SFX feel
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a bit change of rotate system
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grid switch
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swap target by combo key/press
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some Chinese translaton editted
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[reconstruct event system]
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0.7.11:Total Update
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some Chinese translaton editted
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add bone block in 2 hardest marathon(new block-fresh system)
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play sound when get badges in royale mode
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change b2b indicator display method
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more difficulty of blind mode
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colorful garbage lines
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clearer attacking pointer
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fix 6 next in classic mode
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add QR code in help page
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change some detials
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0.7.10:Small Update
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full Chinese translation
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add Classic mode
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change O spin's behaviour
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bugs fixed
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0.7.9:O-spin Update
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O spin is a lie
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better attacking pointer
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language system
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change rotate system
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change BGM&BG set
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code optimized
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bugs fixed
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0.7.8:Performance Update
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GPU usage decreased much more than before
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add virtual key animation
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display player's rank after death in royale mode
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fix sequence error of PC training mode
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adjust difficulty of suvivor mode
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code optimized
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bugs fixed
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0.7.7:Mode Update
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add dig mode
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add survivor mode
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combine some modes
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change some GUI
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more SFXs
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bugs fixed
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0.7.6:Mode Update
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new font
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add DIFFICULTY selection
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virtual keys give visual feedback(PC/phone)
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add vibration
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add default set of visual keys
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add tech mode
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add drought mode
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better GUI&change speed&BGM in royale mode
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more FXs in royale mode
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fix all attacking bug of royale mode
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change sequence of TSD-only mode to bag7
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0.7.5:Total Update
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reduce difficuly of PC training mode, and add more patterns
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reduce difficuly of death mode
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add PC challenge mode
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swapping attack mode for royale mode(AI always use 'Random')
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royale mode use less GPU
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new GUI of royale mode
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add intro scene
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soft scene swapping
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adjust other details
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change game icon
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adjust GUI of royale mode
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change sequence of TSD-only mode
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royale mode use LESS GPU
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0.7.4:Bug Update
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add a lot of bugs
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0.7.3:Game Detail Update
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add infinite target in custom
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fix TSD-only mode result+1 when finishing with a wrong clear
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change sequence generator of TSD-only mode
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GUI position editted
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Fix Screen flow
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smarter AI
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0.7.2:Mode Update
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add PC training mode
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add TSD-only mode
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remove non-sense s/z spin double
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GUI position editted
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grid BG changed
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smarter AI
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]=]
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local find,sub=string.find,string.sub
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local L,n,p={},1,1
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local EOF=#S
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repeat
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p1=find(S,"\n",p)
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L[n]=sub(S,p,p1-1)
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n,p=n+1,p1+1
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until p1==EOF
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return L |