随机序列的mod改为指定序列,调整一些mod颜色,NT不会成绩无效
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@@ -40,14 +40,14 @@ MODOPT={--Mod options
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func=function(P)P.gameEnv.ghost=false end,
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func=function(P)P.gameEnv.ghost=false end,
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},
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},
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hidden={id="HD",
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hidden={id="HD",
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key="o",x=1040,y=230,color=COLOR.green,
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key="o",x=1040,y=230,color=COLOR.grape,
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list={"time","fast","none"},
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list={"time","fast","none"},
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conflict={"coverBoard"},
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conflict={"coverBoard"},
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func=function(P,M)P.gameEnv.visible=M.list[M.sel]end,
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func=function(P,M)P.gameEnv.visible=M.list[M.sel]end,
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unranked=true,
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unranked=true,
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},
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},
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coverBoard={id="CB",
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coverBoard={id="CB",
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key="p",x=1160,y=230,color=COLOR.green,
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key="p",x=1160,y=230,color=COLOR.grape,
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list={"down","up","all"},
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list={"down","up","all"},
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conflict={"hidden"},
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conflict={"hidden"},
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func=function(P)LOG.print("该mod还没有做好!")end,
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func=function(P)LOG.print("该mod还没有做好!")end,
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@@ -75,7 +75,6 @@ MODOPT={--Mod options
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key="f",x=500,y=350,color=COLOR.red,
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key="f",x=500,y=350,color=COLOR.red,
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conflict={"teleMove"},
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conflict={"teleMove"},
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func=function(P)P.gameEnv.noTele=true end,
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func=function(P)P.gameEnv.noTele=true end,
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unranked=true,
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},
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},
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forceB2B={id="FB",
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forceB2B={id="FB",
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key="h",x=740,y=350,color=COLOR.yellow,
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key="h",x=740,y=350,color=COLOR.yellow,
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@@ -86,11 +85,11 @@ MODOPT={--Mod options
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func=function(P)P.gameEnv.fineKill=true end,
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func=function(P)P.gameEnv.fineKill=true end,
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},
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},
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mirror={id="MR",
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mirror={id="MR",
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key="k",x=980,y=350,color=COLOR.yellow,
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key="k",x=980,y=350,color=COLOR.grass,
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func=function(P)LOG.print("该mod还没有做好!")end,
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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},
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flip={id="HR",
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flip={id="HR",
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key="l",x=1100,y=350,color=COLOR.yellow,
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key="l",x=1100,y=350,color=COLOR.grass,
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func=function(P)LOG.print("该mod还没有做好!")end,
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func=function(P)LOG.print("该mod还没有做好!")end,
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},
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},
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@@ -124,13 +123,14 @@ MODOPT={--Mod options
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end,
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end,
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unranked=true,
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unranked=true,
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},
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},
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randSeq={id="RS",
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customSeq={id="CS",
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key="b",x=680,y=470,color=COLOR.purple,
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key="b",x=680,y=470,color=COLOR.purple,
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func=function(P)P.gameEnv.sequence="rnd"end,
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list={"bag","his4","rnd","reverb"},
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func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end,
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unranked=true,
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unranked=true,
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},
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},
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noRotation={id="FX",
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noRotation={id="FX",
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key="n",x=800,y=470,color=COLOR.red,
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key="n",x=800,y=470,color=COLOR.lGrey,
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func=function(P)
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func=function(P)
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disableKey(P,3)
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disableKey(P,3)
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disableKey(P,4)
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disableKey(P,4)
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@@ -138,7 +138,7 @@ MODOPT={--Mod options
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end,
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end,
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},
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},
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noMove={id="ST",
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noMove={id="ST",
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key="m",x=920,y=470,color=COLOR.red,
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key="m",x=920,y=470,color=COLOR.lGrey,
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func=function(P)
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func=function(P)
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disableKey(P,1)disableKey(P,2)
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disableKey(P,1)disableKey(P,2)
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disableKey(P,11)disableKey(P,12)
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disableKey(P,11)disableKey(P,12)
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@@ -113,7 +113,7 @@ return{
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infLock="无限锁延:\n方块将不会锁定",
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infLock="无限锁延:\n方块将不会锁定",
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infLife="不死:\n无限生命数",
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infLife="不死:\n无限生命数",
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teleMove="瞬移:\n强制启用0DAS和0ARR",
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teleMove="瞬移:\n强制启用0DAS和0ARR",
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randSeq="随机序列:\n强制使用随机序列",
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customSeq="指定序列:\n强制使用某种序列",
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noRotation="无旋转:\n禁用旋转按键",
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noRotation="无旋转:\n禁用旋转按键",
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noMove="无移动:\n禁用移动按键",
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noMove="无移动:\n禁用移动按键",
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},
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},
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