随机序列的mod改为指定序列,调整一些mod颜色,NT不会成绩无效

This commit is contained in:
MrZ626
2020-11-22 00:29:13 +08:00
parent 73ccc1d7ed
commit 7c52eef041
2 changed files with 10 additions and 10 deletions

View File

@@ -40,14 +40,14 @@ MODOPT={--Mod options
func=function(P)P.gameEnv.ghost=false end, func=function(P)P.gameEnv.ghost=false end,
}, },
hidden={id="HD", hidden={id="HD",
key="o",x=1040,y=230,color=COLOR.green, key="o",x=1040,y=230,color=COLOR.grape,
list={"time","fast","none"}, list={"time","fast","none"},
conflict={"coverBoard"}, conflict={"coverBoard"},
func=function(P,M)P.gameEnv.visible=M.list[M.sel]end, func=function(P,M)P.gameEnv.visible=M.list[M.sel]end,
unranked=true, unranked=true,
}, },
coverBoard={id="CB", coverBoard={id="CB",
key="p",x=1160,y=230,color=COLOR.green, key="p",x=1160,y=230,color=COLOR.grape,
list={"down","up","all"}, list={"down","up","all"},
conflict={"hidden"}, conflict={"hidden"},
func=function(P)LOG.print("该mod还没有做好!")end, func=function(P)LOG.print("该mod还没有做好!")end,
@@ -75,7 +75,6 @@ MODOPT={--Mod options
key="f",x=500,y=350,color=COLOR.red, key="f",x=500,y=350,color=COLOR.red,
conflict={"teleMove"}, conflict={"teleMove"},
func=function(P)P.gameEnv.noTele=true end, func=function(P)P.gameEnv.noTele=true end,
unranked=true,
}, },
forceB2B={id="FB", forceB2B={id="FB",
key="h",x=740,y=350,color=COLOR.yellow, key="h",x=740,y=350,color=COLOR.yellow,
@@ -86,11 +85,11 @@ MODOPT={--Mod options
func=function(P)P.gameEnv.fineKill=true end, func=function(P)P.gameEnv.fineKill=true end,
}, },
mirror={id="MR", mirror={id="MR",
key="k",x=980,y=350,color=COLOR.yellow, key="k",x=980,y=350,color=COLOR.grass,
func=function(P)LOG.print("该mod还没有做好!")end, func=function(P)LOG.print("该mod还没有做好!")end,
}, },
flip={id="HR", flip={id="HR",
key="l",x=1100,y=350,color=COLOR.yellow, key="l",x=1100,y=350,color=COLOR.grass,
func=function(P)LOG.print("该mod还没有做好!")end, func=function(P)LOG.print("该mod还没有做好!")end,
}, },
@@ -124,13 +123,14 @@ MODOPT={--Mod options
end, end,
unranked=true, unranked=true,
}, },
randSeq={id="RS", customSeq={id="CS",
key="b",x=680,y=470,color=COLOR.purple, key="b",x=680,y=470,color=COLOR.purple,
func=function(P)P.gameEnv.sequence="rnd"end, list={"bag","his4","rnd","reverb"},
func=function(P,M)P.gameEnv.sequence=M.list[M.sel]end,
unranked=true, unranked=true,
}, },
noRotation={id="FX", noRotation={id="FX",
key="n",x=800,y=470,color=COLOR.red, key="n",x=800,y=470,color=COLOR.lGrey,
func=function(P) func=function(P)
disableKey(P,3) disableKey(P,3)
disableKey(P,4) disableKey(P,4)
@@ -138,7 +138,7 @@ MODOPT={--Mod options
end, end,
}, },
noMove={id="ST", noMove={id="ST",
key="m",x=920,y=470,color=COLOR.red, key="m",x=920,y=470,color=COLOR.lGrey,
func=function(P) func=function(P)
disableKey(P,1)disableKey(P,2) disableKey(P,1)disableKey(P,2)
disableKey(P,11)disableKey(P,12) disableKey(P,11)disableKey(P,12)

View File

@@ -113,7 +113,7 @@ return{
infLock="无限锁延:\n方块将不会锁定", infLock="无限锁延:\n方块将不会锁定",
infLife="不死:\n无限生命数", infLife="不死:\n无限生命数",
teleMove="瞬移:\n强制启用0DAS和0ARR", teleMove="瞬移:\n强制启用0DAS和0ARR",
randSeq="随机序列:\n强制使用随机序列", customSeq="指定序列:\n强制使用某种序列",
noRotation="无旋转:\n禁用旋转按键", noRotation="无旋转:\n禁用旋转按键",
noMove="无移动:\n禁用移动按键", noMove="无移动:\n禁用移动按键",
}, },