PRINT改为独立模块log.lua,增加显示动画,增加使用样例
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43
Zframework/log.lua
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43
Zframework/log.lua
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@@ -0,0 +1,43 @@
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local gc=love.graphics
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local int,min=math.floor,math.min
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local ins,rem=table.insert,table.remove
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local debugMesList={}
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local debugMesFloat=0
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local LOG={}
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function LOG.print(text,clr)--use this for print for debug in-game
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if not clr then clr=color.white end
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ins(debugMesList,{text=text,r=clr[1],g=clr[2],b=clr[3],time=240})
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ins(debugMesHistory,SCN.cur..": "..tostring(text))
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end
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function LOG.update()
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if debugMesList[1]then
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for i=#debugMesList,1,-1 do
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local M=debugMesList[i]
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M.time=M.time-1
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if i==1 and M.time==0 then
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rem(debugMesList,i)
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if not debugMesList[1]then
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debugMesFloat=0
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else
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debugMesFloat=debugMesFloat+25
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end
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end
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if debugMesFloat>0 then
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debugMesFloat=int(debugMesFloat*.9)
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end
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end
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end
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end
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function LOG.draw()
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if debugMesList[1]then
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setFont(20)
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for i=1,#debugMesList do
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local M=debugMesList[i]
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local t=M.time
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gc.setColor(M.r,M.g,M.b,t>200 and int(t/3)%2 or min(t/26,1))
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gc.print(M.text,10+(20-min(t,20))^1.5/4,25*i+debugMesFloat)
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end
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end
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end
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return LOG
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