PRINT改为独立模块log.lua,增加显示动画,增加使用样例
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@@ -52,7 +52,10 @@ function BGM.play(s)
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BGM.playing=BGM.list[s]
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BGM.suspend,BGM.nowPlay=s
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return
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elseif not s or not BGM.list[s]then
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elseif not s then
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return
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elseif not BGM.list[s]then
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LOG.print("Cannot find BGM: "..s,color.lRed)
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return
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end
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if BGM.nowPlay~=s then
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@@ -16,6 +16,7 @@ WIDGET= require("Zframework/widget")
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Widgets=require("Zframework/widgetList")
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LIGHT= require("Zframework/light")
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SCN= require("Zframework/scene")
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LOG= require("Zframework/log")
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local ms=love.mouse
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local gc=love.graphics
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@@ -190,6 +191,8 @@ function love.keypressed(i)
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if devMode then
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if i=="f5"then
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DBP("DEBUG:")
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elseif i=="f3"then
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LOG.print("挂了.gif")
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elseif i=="f8"then devMode=nil TEXT.show("DEBUG OFF",640,360,80,"fly",.8)
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elseif i=="f9"then devMode=1 TEXT.show("DEBUG 1",640,360,80,"fly",.8)
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elseif i=="f10"then devMode=2 TEXT.show("DEBUG 2",640,360,80,"fly",.8)
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@@ -257,6 +260,7 @@ function love.joystickremoved(JS)
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for i=1,#joysticks do
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if joysticks[i]==JS then
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rem(joysticks,i)
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LOG.print("Joystick removed")
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return
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end
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end
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@@ -418,14 +422,7 @@ function love.run()
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local waitTime=1/60
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local frameTimeList={}
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local debugMesList={}
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local debugMesFloat=0
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function PRINT(text,clr,time)--use this for print for debug in-game
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if not clr then clr=color.white end
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ins(debugMesList,{text=text,r=clr[1],g=clr[2],b=clr[3],time=time or 180})
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ins(debugMesHistory,SCN.cur..": "..tostring(text))
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end
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local lastFrame=Timer()
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local lastFreshPow=lastFrame
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local FCT=0--Framedraw counter
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@@ -461,6 +458,7 @@ function love.run()
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_=Tmr[SCN.cur]if _ then _(dt)end--Scene Updater
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if SCN.swapping then SCN.swapUpdate()end--Scene swapping animation
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WIDGET.update()--Widgets animation
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LOG.update()
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--DRAW
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if not mini()then
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@@ -527,27 +525,7 @@ function love.run()
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elseif devMode==4 then WAIT(.5)
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end
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end
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if debugMesList[1]then
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setFont(20)
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if debugMesFloat>0 then
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debugMesFloat=int(debugMesFloat*.9)
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end
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for i=#debugMesList,1,-1 do
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local M=debugMesList[i]
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M.time=M.time-1
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if M.time<=0 then
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rem(debugMesList,i)
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if not debugMesList[1]then
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debugMesFloat=0
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else
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debugMesFloat=debugMesFloat+25
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end
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else
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gc.setColor(M.r,M.g,M.b,min(M.time/26,1))
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gc.print(M.text,10+(15-min(M.time,15))^1.5/3,25*i+debugMesFloat)
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end
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end
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end
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LOG.draw()
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gc.present()
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end
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43
Zframework/log.lua
Normal file
43
Zframework/log.lua
Normal file
@@ -0,0 +1,43 @@
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local gc=love.graphics
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local int,min=math.floor,math.min
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local ins,rem=table.insert,table.remove
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local debugMesList={}
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local debugMesFloat=0
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local LOG={}
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function LOG.print(text,clr)--use this for print for debug in-game
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if not clr then clr=color.white end
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ins(debugMesList,{text=text,r=clr[1],g=clr[2],b=clr[3],time=240})
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ins(debugMesHistory,SCN.cur..": "..tostring(text))
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end
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function LOG.update()
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if debugMesList[1]then
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for i=#debugMesList,1,-1 do
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local M=debugMesList[i]
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M.time=M.time-1
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if i==1 and M.time==0 then
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rem(debugMesList,i)
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if not debugMesList[1]then
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debugMesFloat=0
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else
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debugMesFloat=debugMesFloat+25
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end
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end
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if debugMesFloat>0 then
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debugMesFloat=int(debugMesFloat*.9)
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end
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end
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end
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end
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function LOG.draw()
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if debugMesList[1]then
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setFont(20)
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for i=1,#debugMesList do
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local M=debugMesList[i]
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local t=M.time
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gc.setColor(M.r,M.g,M.b,t>200 and int(t/3)%2 or min(t/26,1))
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gc.print(M.text,10+(20-min(t,20))^1.5/4,25*i+debugMesFloat)
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end
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end
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end
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return LOG
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@@ -39,8 +39,10 @@ local function loadCC()
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end
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if not f then
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CCloader_filename[system]=nil
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LOG.print("failed to load CC")
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return
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end
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LOG.print("CC load successfully")
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f()
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BOT={
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getConf= cc.get_default_config ,--()options,weights
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@@ -252,6 +252,15 @@ do--p15
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if checkBoard(b)then
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S.state=2
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S.time=Timer()-S.startTime
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if S.time<1 then LOG.print("不是人")
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elseif S.time<2 then LOG.print("还是人")
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elseif S.time<3 then LOG.print("神仙")
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elseif S.time<5 then LOG.print("太强了")
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elseif S.time<7.5 then LOG.print("很强")
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elseif S.time<10 then LOG.print("可以的")
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elseif S.time<20 then LOG.print("再接再厉")
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elseif S.time<30 then LOG.print("多加练习")
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end
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SFX.play("win")
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end
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end
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