Alpha V0.7.22

This commit is contained in:
MrZ_26
2020-02-04 19:35:33 +08:00
parent b354604c77
commit 7b797baf6a
79 changed files with 2360 additions and 1791 deletions

294
paint.lua
View File

@@ -1,8 +1,12 @@
local gc=love.graphics
local mt=love.math
local gmatch=string.gmatch
local setFont=setFont
local Timer=love.timer.getTime
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
local format=string.format
local Timer=love.timer.getTime
local scr=scr
local attackColor={
{color.darkGrey,color.white},
{color.grey,color.white},
@@ -20,10 +24,11 @@ local frameColor={
local modeLevelColor={
EASY=color.cyan,
NORMAL=color.green,
["NORMAL+"]=color.darkGreen,
HARD=color.magenta,
["HARD+"]=color.darkMagenta,
LUNATIC=color.red,
["NORMAL+"]=color.darkGreen,
["HARD+"]=color.darkMagenta,
["LUNATIC+"]=color.darkRed,
EXTRA=color.lightMagenta,
ULTIMATE=color.lightYellow,
@@ -36,7 +41,7 @@ local modeLevelColor={
["40L"]=color.green,
["100L"]=color.orange,
["400L"]=color.red,
["1000L"]=color.darkRed,
["1000L"]=color.lightGrey,
}
local dataOptL={"key","rotate","hold",nil,nil,nil,"send","recv","pend"}
local function dataOpt(i)
@@ -102,8 +107,9 @@ end
FX={
flash=0,--Black screen(frame)
shake=0,--Screen shake(frame)
beam={},--Attack beam
attack={},--Attack beam
badge={},--badge thrown
appear=function(t,a)
setFont(t.font)
gc.setColor(1,1,1,a)
@@ -172,17 +178,17 @@ FX={
end,
}
function drawDial(x,y,speed)
local function drawDial(x,y,speed)
gc.setColor(1,1,1)
mStr(int(speed),x,y-18)
gc.draw(dialCircle,x,y,nil,nil,nil,32,32)
gc.setColor(1,1,1,.6)
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
end
function drawPixel(y,x,id)
local function drawPixel(y,x,id)
gc.draw(blockSkin[id],30*x-30,600-30*y)
end
function drawAtkPointer(x,y)
local function drawAtkPointer(x,y)
local t=sin(Timer()*20)
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
gc.circle("fill",x,y,25,6)
@@ -191,19 +197,18 @@ function drawAtkPointer(x,y)
gc.circle("line",x,y,30*(1+a),6)
end
function VirtualkeyPreview()
local function VirtualkeyPreview()
for i=1,#virtualkey do
local c=sel==i and .8 or 1
gc.setColor(c,c,c,setting.virtualkeyAlpha*.2)
gc.setColor(c,c,c,setting.virtualkeyAlpha*.1)
local b=virtualkey[i]
gc.setLineWidth(b[4]*.07)
gc.circle("line",b[1],b[2],b[4]-5)
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,b[4]*.025,nil,18,18)end
end
end
function drawVirtualkey()
local a=setting.virtualkeyAlpha*.2
local P=players[1]
local function drawVirtualkey()
local a=setting.virtualkeyAlpha*.1
for i=1,#virtualkey do
if i~=9 or modeEnv.Fkey then
local p,b=virtualkeyDown[i],virtualkey[i]
@@ -221,43 +226,48 @@ function drawVirtualkey()
end
end
Pnt={BG={}}
function Pnt.BG.none()
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
local Pnt={}
Pnt.BG={
none=function()
gc.clear(.15,.15,.15)
end
function Pnt.BG.grey()
end,
grey=function()
gc.clear(.3,.3,.3)
end
function Pnt.BG.glow()
end,
lightGrey=function()
gc.clear(.5,.5,.5)
end,
glow=function()
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
gc.clear(t,t,t)
end
function Pnt.BG.game1()
end,
game1=function()
gc.setColor(1,1,1)
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
end
function Pnt.BG.game2()
end,
game2=function()
gc.setColor(1,.5,.5)
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
end
function Pnt.BG.game3()
end,
game3=function()
gc.setColor(.6,.6,1)
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
end
function Pnt.BG.game4()
end,
game4=function()
gc.setColor(.1,.5,.5)
local x=Timer()%4*320
gc.draw(background2,x,0,nil,10)
gc.draw(background2,x-1280,0,nil,10)
end
function Pnt.BG.game5()
end,
game5=function()
local t=2.5-Timer()%20%6%2.5
if t<.5 then gc.clear(t,t,t)
else gc.clear(0,0,0)
end
end
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
function Pnt.BG.game6()
end,
game6=function()
local t=1.2-Timer()%10%3%1.2
if t<.5 then gc.clear(t,t,t)
else gc.clear(0,0,0)
@@ -265,22 +275,21 @@ function Pnt.BG.game6()
gc.setColor(.3,.3,.3)
local r=7-int(Timer()*.5)%7
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
end
function Pnt.BG.rgb()
end,
rgb=function()
gc.clear(
sin(Timer()*1.2)*.15+.5,
sin(Timer()*1.5)*.15+.5,
sin(Timer()*1.9)*.15+.5
)
end
function Pnt.BG.strap()
end,
strap=function()
gc.setColor(1,1,1)
local x=Timer()%32*40
gc.draw(background2,x,0,nil,10)
gc.draw(background2,x-1280,0,nil,10)
end
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
function Pnt.BG.matrix()
end,
matrix=function()
gc.clear(.15,.15,.15)
for i=0,15 do
for j=0,8 do
@@ -289,7 +298,8 @@ function Pnt.BG.matrix()
gc.rectangle("fill",80*i,80*j,80,80)
end
end
end
end,
}
function Pnt.load()
gc.setLineWidth(4)
@@ -322,12 +332,15 @@ function Pnt.main()
gc.setColor(1,1,1)
gc.draw(titleImage,280,30,nil,1.3)
setFont(30)
gc.print("Alpha V0.7.21",290,125)
gc.print(gameVersion,290,125)
gc.print(system,845,95)
setFont(35)
mStr(modeLevel[modeID[modeSel]][levelSel],160,180)
mStr(text.modeName[modeSel],160,380)
end
function Pnt.mode()
gc.setColor(1,1,1)
gc.draw(titleImage,830,30)
gc.draw(titleImage,810,30)
setFont(40)
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
@@ -364,7 +377,7 @@ function Pnt.music()
end
function Pnt.custom()
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
gc.rectangle("fill",25,95+40*optSel,465,40)
gc.rectangle("fill",25,95+40*sel,465,40)
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
setFont(40)
@@ -436,11 +449,9 @@ function Pnt.play()
if j==P.clearing[h]and P.falling>-1 then
h=h-1
else
for i=1,10 do
if F[j][i]>0 then
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
end
end
for i=1,10 do if F[j][i]>0 then
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
end end
end
end--Field
if P.alive then
@@ -480,21 +491,22 @@ function Pnt.play()
gc.setColor(1,1,1,.2)
for x=1,9 do gc.line(30*x,-10,30*x,600)end
for y=0,19 do
y=30*y+P.fieldBeneath
y=30*(y-int(P.fieldBeneath/30))+P.fieldBeneath
gc.line(0,y,300,y)
end
if P.fieldBeneath>20 then
gc.line(0,P.fieldBeneath-30,300,P.fieldBeneath-30)
end
end--Grid lines
gc.translate(0,P.fieldBeneath)
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
-- local dy=setting.smo and(P.y_img~=P.curY and min(P.dropDelay,8e98)/P.gameEnv.drop or min(P.lockDelay,8e98)/P.gameEnv.lock)^4*30 or 0
local dy,stepY=0,setting.smo and (1-(P.falling/P.gameEnv.fall)^3)*30 or 0
local h=#P.clearing
for j=int(P.fieldBeneath/30+1),#P.field do
if j==P.clearing[h]and P.falling>-1 then
h=h-1
dy=dy+stepY
gc.translate(0,stepY)
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
gc.rectangle("fill",0,600-30*j,320,30)
gc.rectangle("fill",0,600-30*j,320,30-stepY)
else
for i=1,10 do
if P.field[j][i]>0 then
@@ -504,6 +516,7 @@ function Pnt.play()
end
end
end--Field
gc.translate(0,-dy)
for i=1,#P.shade do
local S=P.shade[i]
gc.setColor(1,1,1,S[1]*.12)
@@ -522,6 +535,8 @@ function Pnt.play()
end
end end
end--Ghost
local dy=setting.smo and(P.y_img~=P.curY and min(P.dropDelay,8e98)/P.gameEnv.drop or min(P.lockDelay,8e98)/P.gameEnv.lock)^4*30 or 0
gc.translate(0,-dy)
if P.gameEnv.block then
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
for i=1,P.r do for j=1,P.c do
@@ -540,95 +555,102 @@ function Pnt.play()
gc.setColor(1,1,1)
local x=30*(P.curX+P.sc[2]-1)-30+15
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
gc.translate(0,dy)
gc.setColor(1,1,1,.5)
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
goto E
end--Rotate center
gc.translate(0,dy)
end
--Draw game field
gc.setScissor()--In-playField mask
::E::
gc.setScissor()--In-playField things
gc.setColor(1,1,1)
gc.draw(PTC.dust[p])
gc.translate(0,-P.fieldBeneath)
gc.setLineWidth(3)
gc.rectangle("line",-1,-11,302,612)--Draw boarder
gc.setLineWidth(2)
gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
local h=0
for i=1,#P.atkBuffer do
local a=P.atkBuffer[i]
local bar=a.amount*30
if h+bar>600 then bar=600-h end
if not a.sent then
if a.time<20 then
bar=bar*(20*a.time)^.5*.05
--Appear
end
if a.countdown>0 then
gc.setColor(attackColor[a.lv][1])
gc.rectangle("fill",304,599-h,11,-bar+3)
gc.setColor(attackColor[a.lv][2])
gc.rectangle("fill",304,599-h+(-bar+3),11,-(-bar+3)*(1-a.countdown/a.cd0))
--Timing
gc.setBlendMode("replace","alphamultiply")--SPEED UPUP(?)
gc.setLineWidth(2)
gc.rectangle("line",-1,-11,302,612)--Draw boarder
gc.rectangle("line",301,0,15,601)--Draw atkBuffer boarder
local h=0
for i=1,#P.atkBuffer do
local A=P.atkBuffer[i]
local bar=A.amount*30
if h+bar>600 then bar=600-h end
if not A.sent then
if A.time<20 then
bar=bar*(20*A.time)^.5*.05
--Appear
end
if A.countdown>0 then
gc.setColor(attackColor[A.lv][1])
gc.rectangle("fill",303,599-h,11,-bar+3)
gc.setColor(attackColor[A.lv][2])
gc.rectangle("fill",303,599-h+(-bar+3),11,-(-bar+3)*(1-A.countdown/A.cd0))
--Timing
else
local t=sin((Timer()-i)*30)*.5+.5
local c1,c2=attackColor[A.lv][1],attackColor[A.lv][2]
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
gc.rectangle("fill",303,599-h,11,-bar+3)
--Warning
end
else
local t=sin((Timer()-i)*30)*.5+.5
local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
gc.rectangle("fill",304,599-h,11,-bar+3)
--Warning
gc.setColor(attackColor[A.lv][1])
bar=bar*(20-A.time)*.05
gc.rectangle("fill",303,599-h,11,-bar+2)
--Disappear
end
else
gc.setColor(attackColor[a.lv][1])
bar=bar*(20-a.time)*.05
gc.rectangle("fill",304,599-h,11,-bar+2)
--Disappear
h=h+bar
end--Buffer line
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
gc.setColor(.8,1,.2)
gc.rectangle("fill",-14,599,11,-b*.5)
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
gc.rectangle("fill",-14,599,11,-a*.5)
if Timer()%1<.5 then
gc.rectangle("fill",-15,b<40 and 578.5 or 98.5,13,3)
end
h=h+bar
end--Buffer line
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
gc.setColor(.8,1,.2)
gc.rectangle("fill",-15,599.5,11,-b*.5)
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
gc.rectangle("fill",-15,599.5,11,-a*.5)
gc.setColor(1,1,1,.5+sin(Timer()*30)*.5)
gc.rectangle("fill",-16,b<40 and 578.5 or 98.5,13,3)
gc.setColor(1,1,1)
gc.rectangle("line",-17,-3,16,604.5)--Draw b2b bar boarder
--B2B indictator
gc.translate(-P.fieldOffX,-P.fieldOffY)
gc.setColor(1,1,1)
gc.rectangle("line",-16,-3,15,604)--Draw b2b bar boarder
--B2B indictator
gc.translate(-P.fieldOffX,-P.fieldOffY)
gc.setBlendMode("alpha")
if P.gameEnv.hold then
gc.setColor(1,1,1)
mDraw(drawableText.hold,-82,-10)
if P.holded then gc.setColor(.6,.6,.6)end
for i=1,#P.hold.bk do
for j=1,#P.hold.bk[1] do
if P.hold.bk[i][j]then
drawPixel(i+17.5-#P.hold.bk*.5,j-2.7-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
local B=P.hold.bk
for j=1,#B[1]do
if B[i][j]then
drawPixel(i+17.5-#B*.5,j-2.7-#B[1]*.5,P.hold.color)
end
end
end
end--Hold
gc.setColor(1,1,1)
mDraw(drawableText.next,381,-10)
local N=1
::L::
if N<=P.gameEnv.next and P.next[N]then
local b,c=P.next[N].bk,P.next[N].color
gc.setColor(1,1,1)
for i=1,#b do for j=1,#b[1] do
if b[i][j]then
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
end
end end
N=N+1
if N<=P.gameEnv.next and P.next[N]then goto L end
goto L
end
--Next
gc.setColor(.8,.8,.8)
gc.draw(drawableText.modeName,-135,-65)
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
gc.setColor(1,1,1)
if frame<180 then
local count=179-frame
gc.push("transform")
gc.translate(155,220)
gc.setColor(1,1,1)
setFont(100)
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
mStr(int(count/60+1),0,0)
@@ -637,19 +659,18 @@ function Pnt.play()
for i=1,#P.bonus do
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].inf and #P.field>(9-P.bonus[i].dy*.0333)and .7 or 1))
end--Effects
gc.setColor(1,1,1)
setFont(35)
mStr(format("%.2f",P.stat.time),-82,520)--Draw time
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
setFont(30)
gc.setColor(1,1,1)
mStr(format("%.2f",P.stat.time),-82,518)--Time
mStr(P.score1,-82,560)--Score
gc.draw(drawableText.bpm,390,490)
gc.draw(drawableText.kpm,350,583)
setFont(30)
drawDial(360,520,P.dropSpeed)
drawDial(405,575,P.keySpeed)
--Speed dials
gc.setColor(1,1,1)
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Other messages
if modeEnv.royaleMode then
if P.atkMode then
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
@@ -661,17 +682,42 @@ function Pnt.play()
gc.pop()
end
end--Draw players
gc.setLineWidth(5)
for i=1,#FX.attack do
local A=FX.attack[i]
gc.push("transform")
local a=A.a
if A.t<20 then
gc.translate(A.x1,A.y1)
a=a*A.t*.05
elseif A.t<80 then
local t=((A.t-20)*.016667)t=(3-2*t)*t*t
gc.translate(A.x1*(1-t)+A.x2*t,A.y1*(1-t)+A.y2*t)
else
gc.translate(A.x2,A.y2)
a=a*(5-A.t*.05)
end
gc.rotate(A.t*.1)
gc.setColor(A.r,A.g,A.b,a*.5)
gc.circle("line",0,0,A.rad,A.corner)
gc.setColor(A.r,A.g,A.b,a)
gc.circle("fill",0,0,A.rad,A.corner)
gc.pop()
end
gc.setColor(1,1,1)
gc.draw(PTC.attack[1])
gc.draw(PTC.attack[2])
gc.draw(PTC.attack[3])
if setting.virtualkeySwitch then drawVirtualkey()end
if modeEnv.royaleMode then
for i=1,#FX.badge do
local b=FX.badge[i]
local t=b.t<10 and 0 or b.t<50 and .5+sin(1.5*(b.t/20-1.5))*.5 or 1
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
if b.t<10 then
gc.draw(badgeIcon,b[1]-14,b[2]-14)
elseif b.t<50 then
local t=((b.t-10)*.025)t=(3-2*t)*t*t
gc.draw(badgeIcon,b[1]*(1-t)+b[3]*t-14,b[2]*(1-t)+b[4]*t-14)
else
gc.draw(badgeIcon,b[3]-14,b[4]-14)
end
end
P=players[1]
gc.setLineWidth(5)
@@ -690,6 +736,8 @@ function Pnt.play()
end
end
if restartCount>0 then
gc.setColor(1,.7,.7,.5+restartCount*.02)
gc.arc("fill",640,360,735,-1.5708,restartCount*0.3696-1.5708)
gc.setColor(0,0,0,restartCount/17)
gc.rectangle("fill",0,0,1280,720)
end
@@ -803,4 +851,14 @@ function Pnt.stat()
gc.print(statOpt(i),720,30*i-5)
end
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,212,35)
end
end
function Pnt.history()
gc.setColor(.2,.2,.2,.7)
gc.rectangle("fill",150,35,980,530)
gc.setColor(1,1,1)
gc.setLineWidth(4)
gc.rectangle("line",150,35,980,530)
setFont(25)
gc.print(updateLog[sel],160,40)
end
return Pnt