Alpha V0.7.22
This commit is contained in:
265
dataList.lua
265
dataList.lua
@@ -1,6 +1,11 @@
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local gc=love.graphics
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local setFont=setFont
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local int,rnd,max,min=math.floor,math.random,math.max,math.min
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local format=string.format
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local ins,rem=table.insert,table.remove
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local function newNext(n)
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P.next[#P.next+1]={bk=blocks[n][0],id=n,color=P.gameEnv.bone and 8 or n,name=n}
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end
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local PCbase={
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{3,3,3,0,0,0,0,0,2,2},
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{3,6,6,0,0,0,0,2,2,5},
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@@ -32,6 +37,21 @@ local death_fall={10,9,8,7,6}
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local pc_drop={50,45,40,35,30,26,22,18,15,12}
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local pc_lock={55,50,45,40,36,32,30}
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local pc_fall={18,16,14,12,10,9,8,7,6}
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local blockColor=blockColor
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local function throwBadge(S,R)--Sender/Receiver
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local x1,y1,x2,y2
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if S.small then
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x1,y1=S.centerX,S.centerY
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else
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x1,y1=S.x+308*S.size,S.y+450*S.size
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end
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if R.small then
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x2,y2=R.centerX,R.centerY
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else
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x2,y2=R.x+66*R.size,R.y+344*R.size
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end
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FX.badge[#FX.badge+1]={x1,y1,x2,y2,t=0}
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end
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loadmode={
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sprint=function()
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createPlayer(1,340,15)
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@@ -74,7 +94,7 @@ loadmode={
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end,
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survivor=function()
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createPlayer(1,340,15)
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newTask(Event_task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"or curMode.lv==5 and"survivor_ultimate"],P)
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newTask(Event_task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"or curMode.lv==5 and"survivor_ultimate"or curMode.lv==6 and"survivor_extra"],P)
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pushSpeed=curMode.lv>2 and 2 or 1
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end,
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tech=function()
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@@ -101,7 +121,6 @@ loadmode={
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createPlayer(1,340,15)
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P=players[1]
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Event.newPC()
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P.freshNext()
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end,
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pcchallenge=function()
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createPlayer(1,340,15)
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@@ -170,14 +189,14 @@ loadmode={
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createPlayer(2,965,360,.5,modeEnv.opponent)
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end
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preField.h=20
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::R::
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repeat
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for i=1,10 do
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if preField[preField.h][i]>0 or curMode.lv==2 and preField[preField.h][i]==-1 then
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goto L
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end
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end
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preField.h=preField.h-1
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if preField.h>0 then goto R end
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until preField.h==0
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::L::
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if curMode.lv==1 then
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for _,P in next,players.alive do
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@@ -196,12 +215,12 @@ loadmode={
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mesDisp={
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--Default:font=35,white
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sprint=function()
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setFont(70)
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setFont(65)
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local r=max(P.gameEnv.target-P.stat.row,0)
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mStr(r,-82,260)
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mStr(r,-82,265)
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if r<21 and r>0 then
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gc.setLineWidth(3)
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gc.setColor(1,.5,.5)
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gc.setLineWidth(4)
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gc.setColor(1,r>10 and 0 or rnd(),.5)
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gc.line(0,600-30*r,300,600-30*r)
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end
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end,
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@@ -235,7 +254,7 @@ mesDisp={
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infinite=function()
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setFont(50)
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mStr(P.stat.atk,-82,310)
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mStr(format("%.2f",2.5*P.stat.atk/P.stat.piece),-82,420)
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mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
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setFont(20)
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mStr("Attack",-82,363)
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mStr("Efficiency",-82,475)
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@@ -250,6 +269,11 @@ mesDisp={
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setFont(25)
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mStr("Rows",-82,300)
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mStr("Techrash",-82,420)
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if curMode.lv==6 then
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mStr("Point",-82,180)
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setFont(60)
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mStr(P.modeData.point*.1,-82,110)
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end
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setFont(80)
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mStr(P.stat.row,-82,220)
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mStr(P.stat.clear_4,-82,340)
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@@ -269,13 +293,14 @@ mesDisp={
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tech=function()
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setFont(50)
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mStr(P.stat.atk,-82,310)
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mStr(format("%.2f",2.5*P.stat.atk/P.stat.piece),-82,420)
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mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
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setFont(20)
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mStr("Attack",-82,363)
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mStr("Efficiency",-82,475)
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end,
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c4wtrain=function()
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setFont(50)
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mStr(max(200-P.stat.row,0),-82,220)
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mStr(P.combo,-82,310)
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mStr(P.modeData.point,-82,400)
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setFont(20)
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@@ -295,6 +320,9 @@ mesDisp={
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mStr(P.stat.pc,-82,350)
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setFont(50)
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mStr(max(100-P.stat.row,0),-82,250)
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gc.setColor(.5,.5,.5)
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local y=72*(7-(P.stat.piece+1)%7)-36
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gc.line(320,y,442,y)
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end,
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techmino49=function()
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setFont(40)
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@@ -333,22 +361,26 @@ mesDisp={
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custom=function()
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setFont(25)
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mStr("Rows",-82,300)
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setFont(80)
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mStr(P.stat.row,-82,220)
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setFont(65)
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mStr(P.stat.row,-82,225)
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if P.gameEnv.target<1e4 then
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setFont(75)
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mStr(max(P.gameEnv.target-P.stat.row,0),-82,280)
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end
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if curMode.lv==2 and P.modeData.event==0 then
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gc.setColor(1,1,1,.6)
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if P.gameEnv.puzzle and P.modeData.event==0 then
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gc.setLineWidth(3)
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for y=1,preField.h do for x=1,10 do
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local B=preField[y][x]
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if B>0 then
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if B>7 then
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gc.setColor(blockColor[B])
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gc.rectangle("line",30*x-23,607-30*y,16,16)
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elseif B>0 then
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local c=blockColor[B]
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gc.setColor(c[1],c[2],c[3],.6)
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gc.rectangle("line",30*x-25,605-30*y,20,20)
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gc.rectangle("line",30*x-20,610-30*y,10,10)
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elseif B==0 then
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gc.setColor(.8,.8,.8,.6)
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gc.setColor(1,1,1,.4)
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gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
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gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
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end
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@@ -380,13 +412,13 @@ Event={
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end
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if P.human then
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gamefinished=true
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newTask(Event_task.finish,P)
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SFX("win")
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VOICE("win")
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if modeEnv.royaleMode then
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BGM("8-bit happiness")
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end
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end
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newTask(Event_task.finish,P)
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showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
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end,
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lose=function()
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@@ -398,7 +430,9 @@ Event={
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clearTask(P)
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for i=1,#players.alive do
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if players.alive[i]==P then
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rem(players.alive,i)
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for k=i,#players.alive do
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players.alive[k]=players.alive[k+1]
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end
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break
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end
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end
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@@ -410,10 +444,10 @@ Event={
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P.strength=0
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if P.lastRecv then
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local A,i=P,0
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::L::
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repeat
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A,i=A.lastRecv,i+1
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if A and not A.alive and A~=P and i<3 then goto L end
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if A and A~=P then
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until not A or A.alive or A==P or i==3
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if A and A.alive then
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if P.id==1 or A.id==1 then
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P.killMark=A.id==1
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end
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@@ -486,7 +520,7 @@ Event={
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master_reach_lunatic=function()
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local t=P.modeData.point
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local c=#P.clearing
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if t%100==99 and c==0 then goto L end
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if t%100==99 and c==0 then return end
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t=t+(c<3 and c+1 or c==3 and 5 or 7)
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if int(t*.01)>P.modeData.event then
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P.modeData.event=P.modeData.event+1
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@@ -494,7 +528,7 @@ Event={
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P.modeData.event=4
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P.modeData.point=500
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Event.win()
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goto L
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return
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else
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local s=P.modeData.event+1
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curBG=s==2 and"game1"or s==3 and"game2"or s==4 and"game3"or s==5 and"game4"
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@@ -510,12 +544,11 @@ Event={
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end
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P.modeData.point=t
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if t%100==99 then SFX("blip_1")end
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::L::
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end,
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master_reach_ultimate=function()
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local t=P.modeData.point
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local c=#P.clearing
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if t%100==99 and c==0 then goto L end
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if t%100==99 and c==0 then return end
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t=t+(c<3 and c+1 or c==3 and 5 or 7)
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if int(t*.01)>P.modeData.event then
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P.modeData.event=P.modeData.event+1
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@@ -524,7 +557,7 @@ Event={
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P.modeData.event=4
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P.modeData.point=500
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Event.win()
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goto L
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return
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else
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local s=P.modeData.event+1
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curBG=s==2 and"game3"or s==3 and"game4"or s==4 and"game5"or s==5 and"game6"
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@@ -539,7 +572,6 @@ Event={
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end
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P.modeData.point=t
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if t%100==99 then SFX("blip_1")end
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::L::
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end,
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classic_reach=function()
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P.gameEnv.target=P.gameEnv.target+10
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@@ -555,6 +587,14 @@ Event={
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end
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end
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end,
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GM_reach=function()
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local R=#P.clearing
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if R==4 then R=10 end
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P.modeData.point=P.modeData.point+R
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if P.stat.time>=53.5 then
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Event.win()
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end
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end,
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tsd_reach=function()
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if P.lastClear~=52 then
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Event.lose()
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@@ -565,6 +605,8 @@ Event={
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tech_reach_easy=function()
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if P.b2b<40 then
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Event.lose()
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elseif P.stat.row==3 then
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Event.win()
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end
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end,
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tech_reach_hard=function()
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@@ -579,22 +621,38 @@ Event={
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end,
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c4w_reach=function()
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for i=1,#P.clearing do
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ins(P.field,getNewRow(10))
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ins(P.visTime,getNewRow(20))
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P.field[#P.field+1]=getNewRow(10)
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P.visTime[#P.visTime+1]=getNewRow(20)
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for i=4,7 do P.field[#P.field][i]=0 end
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end
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if #P.clearing==0 then
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if curMode.lv==2 then
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Event.lose()
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end
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elseif P.combo>P.modeData.point then
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P.modeData.point=P.combo
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else
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if P.combo>P.modeData.point then
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P.modeData.point=P.combo
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end
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if P.stat.row>=200 then
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Event.win()
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end
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end
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end,
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newPC=function()
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local P=players[1]
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if P.stat.piece%4==0 then
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if #P.field==#P.clearing then
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P.modeData.event=P.modeData.event==0 and 1 or 0
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local r=rnd(#PClist)
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local f=P.modeData.event==0
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for i=1,4 do
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local b=PClist[r][i]
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if f then
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if b<3 then b=3-b
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elseif b<5 then b=7-b
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end
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end
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newNext(b)
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end
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P.counter=P.stat.piece==0 and 20 or 0
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newTask(Event_task.PC,P)
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if curMode.lv==2 then
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@@ -604,17 +662,30 @@ Event={
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P.gameEnv.lock=pc_lock[s]or 20
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P.gameEnv.fall=pc_fall[s]or 5
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if s==10 then
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showText(P,text.maxspeed,"appear",80,-140)
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showText(P,text.maxspeed,"appear",100,-140,.6)
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else
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showText(P,text.speedup,"appear",30,-140)
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showText(P,text.speedup,"appear",40,-140)
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end
|
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end
|
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end
|
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else
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Event.lose()
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end
|
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elseif P.curY+P.r>5-P.stat.row%4+#P.clearing then
|
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Event.lose()
|
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end
|
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end,
|
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puzzleCheck=function()
|
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for y=1,20 do
|
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local L=P.field[y]
|
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for x=1,10 do
|
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local a,b=preField[y][x],L and L[x]or 0
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if a~=-1 and(a==0 and b>0 or a<8 and a~=b or a>7 and b==0)then return end
|
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end
|
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end
|
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P.modeData.event=1
|
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Event.win()
|
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end
|
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}
|
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Event_task={
|
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finish=function(self,P)
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@@ -678,10 +749,10 @@ Event_task={
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if not P.control then return end
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P.counter=P.counter+1
|
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if P.counter>=max(60,150-2*P.modeData.event)and P.atkBuffer.sum<4 then
|
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ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
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P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1}
|
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P.atkBuffer.sum=P.atkBuffer.sum+1
|
||||
P.stat.recv=P.stat.recv+1
|
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if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
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if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
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P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -691,14 +762,14 @@ Event_task={
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then
|
||||
local d=P.modeData.event+1
|
||||
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.atkBuffer[#P.atkBuffer+1]=
|
||||
d%4==0 and{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
|
||||
d%4==1 and{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
|
||||
d%4==2 and{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
|
||||
d%4==3 and{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||
P.stat.recv=P.stat.recv+d%4+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=d
|
||||
end
|
||||
@@ -707,15 +778,15 @@ Event_task={
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,180-2*P.modeData.event)and P.atkBuffer.sum<15 then
|
||||
if P.modeData.event%3<2 then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.atkBuffer[#P.atkBuffer+1]=
|
||||
P.modeData.event%3<2 and
|
||||
{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1}
|
||||
or
|
||||
{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2}
|
||||
local R=(P.modeData.event%3<2 and 1 or 3)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+R
|
||||
P.stat.recv=P.stat.recv+R
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -725,10 +796,10 @@ Event_task={
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-P.modeData.event)and P.atkBuffer.sum<20 then
|
||||
local t=max(60,90-P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
P.stat.recv=P.stat.recv+4
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -738,17 +809,52 @@ Event_task={
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(300,600-10*P.modeData.event)and P.atkBuffer.sum<20 then
|
||||
local t=max(300,480-12*P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
|
||||
local p=#P.atkBuffer+1
|
||||
P.atkBuffer[p] ={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2}
|
||||
P.atkBuffer[p+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
|
||||
P.atkBuffer[p+2]={pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4}
|
||||
P.atkBuffer[p+3]={pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
P.stat.recv=P.stat.recv+4
|
||||
P.stat.recv=P.stat.recv+20
|
||||
P.counter=0
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_extra=function(self,P)
|
||||
if not P.control then return end
|
||||
if P.atkBuffer.sum<3 then
|
||||
local p=#P.atkBuffer+1
|
||||
local T=P.modeData.event
|
||||
if T<15 then
|
||||
local t=1200-20*T--1200~900
|
||||
P.atkBuffer[p] ={pos=rnd(5,6),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=3}
|
||||
P.atkBuffer[p+1]={pos=rnd(4,7),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4}
|
||||
elseif T<30 then
|
||||
local t=900-20*(T-15)--900~600
|
||||
P.atkBuffer[p] ={pos=rnd(3,8),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4}
|
||||
P.atkBuffer[p+1]={pos=rnd(4,7),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=5}
|
||||
else
|
||||
local t=max(480,720-16*(T-30))--720~480
|
||||
P.atkBuffer[p] ={pos=rnd(2)*9-8,amount=12,countdown=t,cd0=t,time=0,sent=false,lv=5}
|
||||
P.atkBuffer[p+1]={pos=rnd(3,8),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=5}
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
P.stat.recv=P.stat.recv+20
|
||||
P.modeData.event=P.modeData.event+1
|
||||
if P.modeData.event==15 then
|
||||
showText(P,text.awesome,"appear",100,-140,.6)
|
||||
elseif P.modeData.event==16 then
|
||||
pushSpeed=4
|
||||
elseif P.modeData.event==30 then
|
||||
showText(P,text.continue,"appear",100,-140,.6)
|
||||
elseif P.modeData.event==31 then
|
||||
pushSpeed=6
|
||||
elseif P.modeData.event==45 then
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
end
|
||||
end
|
||||
end,
|
||||
PC=function(self,P)
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
@@ -960,10 +1066,10 @@ defaultModeEnv={
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
wait=10,fall=15,
|
||||
visible="fast",
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.GM_reach,
|
||||
arr=1,
|
||||
bg="game3",bgm="secret8th",
|
||||
},
|
||||
@@ -1001,7 +1107,7 @@ defaultModeEnv={
|
||||
bg="game2",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=5,lock=60,
|
||||
drop=6,lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
bg="game3",bgm="secret7th",
|
||||
@@ -1012,13 +1118,19 @@ defaultModeEnv={
|
||||
freshLimit=15,
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=3,lock=60,
|
||||
fall=8,
|
||||
freshLimit=15,
|
||||
bg="game4",bgm="push",
|
||||
},
|
||||
},
|
||||
tech={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
bg="matrix",bgm="way",
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
{
|
||||
oncehold=false,
|
||||
@@ -1029,18 +1141,23 @@ defaultModeEnv={
|
||||
{
|
||||
drop=10,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=3,lock=40,
|
||||
target=1,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=1,lock=40,
|
||||
drop=30,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_ultimate,
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
_20G=true,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_ultimate,
|
||||
bg="matrix",bgm="secret7th",
|
||||
@@ -1065,7 +1182,7 @@ defaultModeEnv={
|
||||
hold=false,
|
||||
drop=150,lock=150,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
sequence="none",
|
||||
target=0,reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
@@ -1075,7 +1192,7 @@ defaultModeEnv={
|
||||
hold=false,
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
sequence="none",
|
||||
freshLimit=15,
|
||||
target=0,reach=Event.newPC,
|
||||
ospin=false,
|
||||
@@ -1160,8 +1277,8 @@ defaultModeEnv={
|
||||
reach=Event.win,
|
||||
},
|
||||
{
|
||||
Fkey=true,
|
||||
reach=Event.win,
|
||||
Fkey=true,puzzle=true,
|
||||
target=0,reach=Event.puzzleCheck,
|
||||
},
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user