重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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@@ -1,5 +1,4 @@
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local gc=love.graphics
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local warnTime={60,90,105,115,116,117,118,119,120}
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return{
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color=COLOR.lGray,
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env={
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@@ -7,22 +6,7 @@ return{
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minarr=1,minsdarr=1,
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drop=60,lock=60,
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fall=20,
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task=function(P)
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P.modeData.stage=1
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while true do
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YIELD()
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if P.stat.frame/60>=warnTime[P.modeData.stage]then
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if P.modeData.stage<9 then
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P.modeData.stage=P.modeData.stage+1
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SFX.play('ready',.7+P.modeData.stage*.03)
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else
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SFX.play('start')
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P:win('finish')
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return
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end
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end
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end
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end,
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eventSet='ultra',
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bg='fan',bgm='memory',
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},
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slowMark=true,
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