重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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@@ -1,30 +1,12 @@
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local gc=love.graphics
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local function check_tsd(P)
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local C=P.lastPiece
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if C.row>0 then
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if C.id==5 and C.row==2 and C.spin then
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if TABLE.find(P.modeData.history,C.centX)then
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P:showText("STACK",0,-140,40,'flicker',.3)
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P:lose()
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else
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P.modeData.tsd=P.modeData.tsd+1
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table.insert(P.modeData.history,1,C.centX)
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P.modeData.history[5]=nil
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end
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else
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P:lose()
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end
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end
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end
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return{
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color=COLOR.lYellow,
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env={
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drop=60,lock=60,
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freshLimit=15,
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dropPiece=check_tsd,
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task=function(P)P.modeData.history={}end,
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ospin=false,
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eventSet='tsd_u',
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bg='matrix',bgm='vapor',
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},
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mesDisp=function(P)
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