重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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@@ -3,29 +3,7 @@ return{
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env={
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drop=30,lock=60,
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freshLimit=10,
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(90,180-2*D.wave)and P.atkBufferSum<8 then
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local d=D.wave+1
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table.insert(P.atkBuffer,
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d%4==0 and{line=generateLine(P.holeRND:random(10)),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
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d%4==1 and{line=generateLine(P.holeRND:random(10)),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
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d%4==2 and{line=generateLine(P.holeRND:random(10)),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
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d%4==3 and{line=generateLine(P.holeRND:random(10)),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
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)
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P.atkBufferSum=P.atkBufferSum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if D.wave==45 then P:_showText(text.maxspeed,0,-140,100,'appear',.6)end
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D.timer=0
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D.wave=d
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end
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end
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end
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end,
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eventSet='survivor_n',
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bg='glow',bgm='new era',
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},
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mesDisp=function(P)
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