重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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@@ -1,24 +1,12 @@
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local function update_round(P)
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if P.stat.piece%7==0 and #PLY_ALIVE>1 then
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P.control=false
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local ID=P.id
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repeat
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ID=ID+1
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if not PLAYERS[ID]then ID=1 end
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until PLAYERS[ID].alive or ID==P.id
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PLAYERS[ID].control=true
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end
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end
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return{
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color=COLOR.red,
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env={
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life=1,
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drop=300,lock=300,
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infHold=true,
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dropPiece=update_round,
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pushSpeed=15,
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garbageSpeed=1e99,
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eventSet='checkTurn_7',
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bg='rainbow',bgm='push',
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},
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load=function()
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