重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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@@ -1,42 +1,16 @@
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local sectionName={"D","C","B","A","A+","S-","S","S+","S+","SS","SS","U","U","X","X+"}
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local passPoint=16
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local function score(P)
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if P.modeData.rankPoint<140-passPoint then--If Less then X
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local R=#P.clearedRow
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if R>0 then
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if R==4 then R=10 end--Techrash +10
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P.modeData.rankPoint=math.min(P.modeData.rankPoint+R,140-passPoint)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankPoint/10)+1]
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end
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end
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end
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return{
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color=COLOR.lBlue,
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env={
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noTele=true,
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minarr=1,
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drop=0,lock=15,
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wait=15,fall=6,
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nextCount=3,
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sequence='hisPool',
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visible='fast',
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freshLimit=15,
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dropPiece=score,
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noInitSZO=true,
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task=function(P)
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P.modeData.rankPoint=0
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P.modeData.rankName=sectionName[1]
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while true do
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YIELD()
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if P.stat.frame>=3600 then
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P.modeData.rankPoint=math.min(P.modeData.rankPoint+passPoint,140)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankPoint/10)+1]
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P:win('finish')
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return
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end
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end
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end,
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eventSet='master_ex',
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bg='blockspace',bgm='hope',
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},
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slowMark=true,
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