重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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@@ -1,24 +1,10 @@
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local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25}
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return{
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color=COLOR.green,
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env={
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noTele=true,
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mindas=7,minarr=1,minsdarr=1,
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drop=60,wait=8,fall=20,
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task=function(P)P.modeData.target=10 end,
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==200 then
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P:win('finish')
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else
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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end
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end
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end,
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noInitSZO=true,
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eventSet='marathon_n',
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bg='bg2',bgm='push',
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},
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slowMark=true,
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