重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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26
parts/eventsets/survivor_h.lua
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26
parts/eventsets/survivor_h.lua
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(60,180-2*D.wave)and P.atkBufferSum<15 then
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local s
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if D.wave%3<2 then
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
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s=1
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else
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
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s=3
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end
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P.atkBufferSum=P.atkBufferSum+s
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P.stat.recv=P.stat.recv+s
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if D.wave==60 then P:_showText(text.maxspeed,0,-140,100,'appear',.6)end
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D.timer=0
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D.wave=D.wave+1
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end
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end
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end
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end,
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}
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