重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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34
parts/eventsets/master_ex.lua
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34
parts/eventsets/master_ex.lua
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local sectionName={"D","C","B","A","A+","S-","S","S+","S+","SS","SS","U","U","X","X+"}
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local passPoint=16
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return{
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dropPiece=function(P)
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if P.modeData.rankPoint<140-passPoint then--If Less then X
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local R=#P.clearedRow
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if R>0 then
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if R==4 then R=10 end--Techrash +10
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P.modeData.rankPoint=math.min(P.modeData.rankPoint+R,140-passPoint)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankPoint/10)+1]
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end
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end
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end,
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task=function(P)
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P:set20G(true)
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P.lockDelay=15
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P.gameEnv.lock=15
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P.gameEnv.wait=15
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P.gameEnv.fall=6
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P.modeData.rankPoint=0
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P.modeData.rankName=sectionName[1]
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while true do
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YIELD()
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if P.stat.frame>=3600 then
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P.modeData.rankPoint=math.min(P.modeData.rankPoint+passPoint,140)
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P.modeData.rankName=sectionName[math.floor(P.modeData.rankPoint/10)+1]
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P:win('finish')
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return
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end
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end
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end,
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}
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