重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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25
parts/eventsets/marathon_h.lua
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25
parts/eventsets/marathon_h.lua
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@@ -0,0 +1,25 @@
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return
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{
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task=function(P)
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P.gameEnv.drop=.5
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P.gameEnv.wait=8
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P.gameEnv.fall=20
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P.modeData.target=50
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end,
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dropPiece=function(P)
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if P.stat.row>=P.modeData.target then
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if P.modeData.target==50 then
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P.gameEnv.drop=.25
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P.modeData.target=100
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SFX.play('reach')
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elseif P.modeData.target==100 then
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P:set20G(true)
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P.modeData.target=200
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SFX.play('reach')
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else
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P:win('finish')
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end
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end
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end
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}
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