重构模式环境的dropPiece和task事件为更强大的自定义和未来联网任意模式做准备
整理出所有模式的这两个事件独立到一个文件夹并整理所有模式引用它们的方式 警告:很可能有错误,需要他人帮助测试
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21
parts/eventsets/checkClearBoard.lua
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21
parts/eventsets/checkClearBoard.lua
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@@ -0,0 +1,21 @@
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return{
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dropPiece=function(P)
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if P.garbageBeneath==0 then
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local D=P.modeData
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D.finished=D.finished+1
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if FIELD[D.finished+1]then
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P.waiting=26
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for i=#P.field,1,-1 do
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FREEROW.discard(P.field[i])
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FREEROW.discard(P.visTime[i])
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P.field[i],P.visTime[i]=nil
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end
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setField(P,D.finished+1)
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SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
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SFX.play('blip_1')
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else
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P:win('finish')
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end
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end
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end,
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}
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