实现玩家设置同步到服务器
实现玩家离开房间(各种途径) 修改云存读档代码(还未实现) 移除sid,准备之后用uid本地排序序号代替(排序还未实现) 整理代码,框架跟进
This commit is contained in:
@@ -121,7 +121,7 @@ local function _newEmptyPlayer(id,mini)
|
||||
-- User-related
|
||||
P.username=""
|
||||
P.uid=false
|
||||
P.sid=id
|
||||
P.sid=false
|
||||
|
||||
-- Block states
|
||||
--[[
|
||||
@@ -409,7 +409,7 @@ function PLY.newRemotePlayer(id,mini,ply)
|
||||
NETPLY.setPlayerObj(ply,P)
|
||||
P.uid=ply.uid
|
||||
P.username=ply.username
|
||||
P.sid=ply.sid
|
||||
P.sid=NET.uid_sid[ply.uid]
|
||||
|
||||
_loadRemoteEnv(P,ply.config)
|
||||
_applyGameEnv(P)
|
||||
@@ -430,8 +430,9 @@ function PLY.newPlayer(id,mini)
|
||||
P.type='human'
|
||||
P.sound=true
|
||||
|
||||
P.uid=USER.uid
|
||||
P.username=USERS.getUsername(USER.uid)
|
||||
P.uid=USER.uid
|
||||
P.sid=NET.uid_sid[USER.uid]
|
||||
|
||||
_loadGameEnv(P)
|
||||
_applyGameEnv(P)
|
||||
|
||||
Reference in New Issue
Block a user