实现玩家设置同步到服务器

实现玩家离开房间(各种途径)
修改云存读档代码(还未实现)
移除sid,准备之后用uid本地排序序号代替(排序还未实现)
整理代码,框架跟进
This commit is contained in:
MrZ_26
2022-10-09 06:47:08 +08:00
parent df7ab20636
commit 7ac6f45b9b
23 changed files with 161 additions and 144 deletions

View File

@@ -7,7 +7,7 @@ local function getRollGoal(P)
if rem<=0 then return 0 end
local goal=math.floor(rem)*4
rem=rem%1
return goal + (rem>0.3 and 4 or rem*10)
return goal+(rem>0.3 and 4 or rem*10)
end
return{

View File

@@ -111,11 +111,11 @@ local function getRollGoal()
if cools>8 then
goal=math.floor(rem)*4
rem=rem%1
return goal + (rem>0.3 and 4 or rem*10)
return goal+(rem>0.3 and 4 or rem*10)
else
goal=math.floor(rem/0.26)*4
rem=rem%0.26
return goal + (rem>0.12 and 4 or rem*25)
return goal+(rem>0.12 and 4 or rem*25)
end
end

View File

@@ -100,8 +100,14 @@ function saveProgress()
return saveFile(RANKS,'conf/unlock')
end
function saveSettings()
if WS.status('game')=='running' then
NET.player_updateConf()
end
return saveFile(SETTING,'conf/settings')
end
function saveUser()
return saveFile(USER.__data,'conf/user')
end
do-- function applySettings()
local saturateValues={
normal={0,1},
@@ -857,7 +863,7 @@ function drawOnlinePlayerCount()
gc_setColor(1,1,1)
gc_push('transform')
gc_replaceTransform(SCR.xOy_ur)
gc_printf(text.onlinePlayerCount..":"..NET.onlineCount,-600,80,594,'right')
gc_printf(text.onlinePlayerCount:repD(NET.onlineCount),-600,80,594,'right')
gc_pop()
end
function drawWarning()

View File

@@ -576,6 +576,7 @@ end
do-- Userdata tables
USER=setmetatable({-- User infomation
__data={
uid=false,
email=false,
password=false,
rToken=false,
@@ -588,7 +589,6 @@ do-- Userdata tables
__newindex=function(self,k,v)
if self.__data[k]~=nil and v~=nil then
self.__data[k]=v
saveFile(USER.__data,'conf/user')
end
end,
})

View File

@@ -133,8 +133,9 @@ return{
serverDown="Oops! Server is down",
requestFailed="Request failed",
onlinePlayerCount="Online",
onlinePlayerCount="Online: $1",
createRoomSuccessed="Room created",
playerKicked="[$1] removed [$2] from room",
started="Playing",
joinRoom="has entered the room.",
leaveRoom="has left the room.",

View File

@@ -132,8 +132,9 @@ return{
-- serverDown="Oops! Server is down",
-- requestFailed="Request failed",
onlinePlayerCount="En línea",
onlinePlayerCount="En línea: $1",
createRoomSuccessed="¡Sala creada con éxito!",
-- playerKicked="[$1] removed [$2] from room",
started="En juego",
joinRoom="entró a la sala.",
leaveRoom="salió de la sala.",

View File

@@ -123,8 +123,9 @@ return{
-- serverDown="Oops! Server is down",
-- requestFailed="Request failed",
-- onlinePlayerCount="Online",
-- onlinePlayerCount="Online: $1",
createRoomSuccessed="Salon créé avec succès !",
-- playerKicked="[$1] removed [$2] from room",
-- started="Playing",
joinRoom="a rejoint le salon.",
leaveRoom="a quitté le salon.",

View File

@@ -134,8 +134,9 @@ return{
-- serverDown="Oops! Server is down",
-- requestFailed="Request failed",
onlinePlayerCount="Online",
onlinePlayerCount="Online: $1",
createRoomSuccessed="Ruang terbuat",
-- playerKicked="[$1] removed [$2] from room",
started="Bermain",
joinRoom="telah memasuki ruangan.",
leaveRoom="telah keluar dari ruangan.",

View File

@@ -134,8 +134,9 @@ return{
-- serverDown="Oops! Server is down",
-- requestFailed="Request failed",
onlinePlayerCount="オンライン人数",
onlinePlayerCount="オンライン人数: $1",
createRoomSuccessed="部屋を建てました",
-- playerKicked="[$1] removed [$2] from room",
started="プレイ中",
joinRoom="が入室しました",
leaveRoom="が退出しました",

View File

@@ -121,8 +121,9 @@ return{
-- serverDown="Oops! Server is down",
-- requestFailed="Request failed",
-- onlinePlayerCount="Online",
-- onlinePlayerCount="Online: $1",
-- createRoomSuccessed="Room successfully created!",
-- playerKicked="[$1] removed [$2] from room",
-- started="Playing",
joinRoom="Entrou a sala.",
leaveRoom="Saiu da sala.",
@@ -135,7 +136,7 @@ return{
chatHistory="------Novas mensagens abaixo------",
-- keySettingInstruction="Press to bind key\nescape: cancel\nbackspace: delete",
-- customBGhelp="Drop image file here to apply custom background",
-- customBGloadFailed="Unsupport image format for custom background",

View File

@@ -133,8 +133,9 @@ return{
serverDown="唉哟!服务器不在线",
requestFailed="请求失败",
onlinePlayerCount="在线人数",
onlinePlayerCount="在线人数: $1",
createRoomSuccessed="创建房间成功!",
playerKicked="<$1>把<$2>移出了房间",
started="游戏中",
joinRoom="进入房间",
leaveRoom="离开房间",
@@ -153,7 +154,7 @@ return{
customBGloadFailed="自定义背景的图片文件格式不支持",
errorMsg="Techmino遭受了雷击需要重新启动。\n我们已收集了一些错误信息,你可以向作者进行反馈。",
tryAnotherBuild="[解码UTF-8错误] 如果你现在用的是Windows系统请重新下载 Techmino-32位 或者 Techmino-64位 (和现在运行的不一样的那个)。",
tryAnotherBuild="[解码UTF-8错误] 如果你现在用的是Windows系统请重新下载 Techmino-32/64位 (和现在运行的不一样的那个)。",
modInstruction="选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n来开发新玩法或者挑战自我吧!\n提醒:开启一些Mod会让成绩无效你也可以用键盘开关Mod按住shift反向",
modInfo={

View File

@@ -133,8 +133,9 @@ return{
serverDown="Error.ServerDown();",
requestFailed="Error.RequestFailed();",
onlinePlayerCount="OnlinePlayerCount",
onlinePlayerCount="OnlinePlayerCount=$1",
createRoomSuccessed="CreateRoom.Successs=true",
playerKicked="[$1]: roomKick([$2])",
started="Room.Playing();",
joinRoom="Room.Join();",
leaveRoom="Room.Leave();",
@@ -153,7 +154,7 @@ return{
customBGloadFailed="Error.Ctm.BG(UnsupportFormat);",
errorMsg="Error.Fatal();\n//请检查语法错误或向作者进行反馈。",
tryAnotherBuild="Error.DecodeUTF8(); //如果你现在用的是Windows系统请重新下载 Techmino-32位 或者 Techmino-64位 (和现在运行的不一样的那个)。",
tryAnotherBuild="Error.DecodeUTF8(); //如果你现在用的是Windows系统请重新下载 Techmino-32/64位 (和现在运行的不一样的那个)。",
modInstruction="Mod.Instruction();\n/*选择你要使用的Mod\n不同Mod会用不同的方式改变初始游戏规则(可能导致不能正常游玩)\n提醒:开启一些Mod会让成绩无效你也可以用键盘开关Mod按住shift反向*/",
modInfo={

View File

@@ -133,8 +133,9 @@ return{
serverDown="哎唷!服務器不在线",
requestFailed="請求失敗",
onlinePlayerCount="在線用戶數",
onlinePlayerCount="在線用戶數: $1",
createRoomSuccessed="房間已創建!",
playerKicked="<$1>把<$2>移出了房間",
started="遊戲中",
joinRoom="進入房間",
leaveRoom="離開房間",
@@ -153,7 +154,7 @@ return{
customBGloadFailed="自定義背景的圖片檔案格式不支持",
errorMsg="Techmino遇到問題需要重新啟動。\n我們已經收集了一些錯誤信息,你可以反饋給作者。",
tryAnotherBuild="[無效的 UTF-8] 如果你使用的是Windows作業系統請嘗試下載Techmino-win32或Techmino-win64與你現在使用的不同的版本",
tryAnotherBuild="[無效的UTF-8] 如果你使用的是Windows作業系統請嘗試下載Techmino-win32或Techmino-win64與你現在使用的不同的版本",
modInstruction="選擇你想使用的Mod\n不同的Mod會以不同的方式改變遊戲規則(可能導致遊戲異常)\n快來開發新玩法或挑戰自我吧!\n提醒開啟Mod會使成績無效你可以使用鍵盤開關Mod按下shift反向",
modInfo={

View File

@@ -24,7 +24,6 @@ return{
if p.uid==USER.uid then
if p.connected then
PLY.newPlayer(1)
PLAYERS[1].sid=NETPLY.getSID(USER.uid)
N=2
end
table.remove(L,i)

View File

@@ -1,9 +1,8 @@
local WS=WS
local NET={
allow_online=false,
accessToken=false,
cloudData={},
uid=false,
uid_sid={},
roomState={-- A copy of room structure on server
info={
@@ -17,8 +16,8 @@ local NET={
private=false,
start=false,
},
spectate=false,-- If player is spectating
specSRID=false,-- Cached SRID when enter playing room, for connect WS after scene swapped
seed=false,
roomReadyState=false,
@@ -26,7 +25,7 @@ local NET={
onlineCount="_",
textBox=WIDGET.newTextBox{name='texts',x=340,y=80,w=600,h=560},
inputBox=WIDGET.newInputBox{name='input',x=340,y=660,w=600,h=50,limit=256},
inputBox=WIDGET.newInputBox{name='input',x=340,y=660,w=600,h=50,limit=256},
}
@@ -116,6 +115,7 @@ function NET.getCode(email)
if res then
if res.code==200 then
USER.email=email
saveUser()
SCN.fileDropped(2)
MES.new('info',text.checkEmail,5)
end
@@ -148,6 +148,7 @@ function NET.codeLogin(code)
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
USER.uid=res.data.playerId
NET.ws_connect()
SCN.pop()SCN.go('net_menu')
elseif res.code==201 then
@@ -156,6 +157,7 @@ function NET.codeLogin(code)
SCN.pop()SCN.push('net_menu')
SCN.fileDropped(3)
end
saveUser()
end
WAIT.interrupt()
@@ -188,6 +190,7 @@ function NET.setPW(code,pw)
if res then
if res.code==200 then
USER.password=pw
saveUser()
SCN.back()
end
end
@@ -216,6 +219,8 @@ function NET.autoLogin()
if res then
if res.code==200 then
USER.uid=res.data.playerId
saveUser()
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
@@ -237,6 +242,8 @@ function NET.autoLogin()
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
USER.uid=res.data.playerId
saveUser()
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
@@ -260,6 +267,8 @@ function NET.autoLogin()
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
USER.uid=res.data.playerId
saveUser()
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
@@ -303,6 +312,8 @@ function NET.pwLogin(email,pw)
USER.password=pw
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
USER.uid=res.data.playerId
saveUser()
NET.ws_connect()
SCN.go('net_menu')
end
@@ -312,13 +323,11 @@ function NET.pwLogin(email,pw)
end)
end
--Remove player when leave
local function _removePlayer(L,sid)
for i=1,#L do
if L[i].sid==sid then
return table.remove(L,i)
end
end
function NET.getUserInfo(uid)
wsSend({
uid=uid,
hash=USERS.getHash(uid),
})
end
--------------------------<NEW WS API>
@@ -351,13 +360,23 @@ local actMap={
local function wsSend(act,data)
-- print(("Send: $1 -->"):repD(act))
-- print(("Send: $1 -->"):repD(act)) print(TABLE.dump(data),"\n")
-- print(("Send: $1 -->"):repD(act)) print(type(data)=='table' and TABLE.dump(data) or tostring(data),"\n")
WS.send('game',JSON.encode{
action=assert(act),
data=data,
})
end
--Remove player when leave
local function _playerLeaveRoom(uid)
NETPLY.remove(uid)
for i=1,#PLAYERS do if PLAYERS[i].uid==uid then table.remove(PLAYERS,i) break end end
for i=1,#PLY_ALIVE do if PLY_ALIVE[i].uid==uid then table.remove(PLAYERS,i) break end end
if uid==USER.uid and SCN.cur=='net_game' then
SCN.back()
end
end
-- Global
function NET.global_getOnlineCount()
wsSend(actMap.global_getOnlineCount)
@@ -479,6 +498,8 @@ function NET.player_setPlaying(playing)
end
-- Match
function NET.match_techminohaowan(arg)
end
-- WS
NET.wsCallBack={}
@@ -497,6 +518,7 @@ function NET.wsCallBack.room_chat(body)
end
end
function NET.wsCallBack.room_create(body)
MES.new('check',text.createRoomSuccessed)
NET.wsCallBack.room_enter(body)
end
function NET.wsCallBack.room_getData(body)
@@ -522,30 +544,14 @@ function NET.wsCallBack.room_enter(body)-- TODO
WAIT.interrupt()
end
function NET.wsCallBack.room_kick(body)
if body.data then
-- local eid=body.data.executorId
local uid=body.data.targetId
NETPLY.remove(uid)
_removePlayer(PLAYERS,uid)
_removePlayer(PLY_ALIVE,uid)
end
MES.new('info',text.playerKicked:repD(body.data.executorId,body.data.playerId))
_playerLeaveRoom(body.data.playerId)
end
function NET.wsCallBack.room_leave(body)
if body.data then
if body.type=='Server' then
if SCN.cur=='net_game' then
if SCN.stack[#SCN.stack-1]=='net_newRoom' then
SCN.pop()
end
SCN.back()
end
elseif body.type=='Client' then
local uid=body.data.playerId
NETPLY.remove(uid)
_removePlayer(PLAYERS,uid)
_removePlayer(PLY_ALIVE,uid)
end
if body.data.playerId~=USER.uid then
MES.new('info',text.leaveRoom:repD(body.data.playerId))
end
_playerLeaveRoom(body.data.playerId)
end
function NET.wsCallBack.room_fetch(body)
TASK.unlock('fetchRoom')
@@ -554,8 +560,9 @@ end
function NET.wsCallBack.room_setPW()
MES.new(text.roomPasswordChanged)
end
function NET.wsCallBack.room_remove(body)
NET.wsCallBack.room_leave(body)
function NET.wsCallBack.room_remove()
MES.new('info',text.roomRemoved)
_playerLeaveRoom(USER.uid)
end
function NET.wsCallBack.player_updateConf(body)-- TODO
end
@@ -577,6 +584,7 @@ end
function NET.ws_connect()
if WS.status('game')=='dead' then
WS.connect('game','',{['x-access-token']=USER.aToken},6)
TASK.removeTask_code(NET.ws_update)
TASK.new(NET.ws_update)
end
end
@@ -584,56 +592,59 @@ function NET.ws_close()
WS.close('game')
end
function NET.ws_update()
local updateOnlineTimer=0
while WS.status('game')~='dead' do
local dt=coroutine.yield()
updateOnlineTimer=updateOnlineTimer+dt
if updateOnlineTimer>6.26 then
NET.global_getOnlineCount()
updateOnlineTimer=0
-- Wait until connected then initialize player setting
while true do
TEST.yieldT(1/26)
if WS.status('game')=='dead' then
return
elseif WS.status('game')=='running' then
NET.player_updateConf()
break
end
end
-- Websocket main loop
local updateOnlineCD=0
while true do
TEST.yieldT(.01)-- Network messages, max 126 FPS is enough
if WS.status('game')=='dead' then return end
updateOnlineCD=updateOnlineCD%626+1
if updateOnlineCD==0 then NET.global_getOnlineCount() end
local msg,op=WS.read('game')
if msg then
if op=='ping' then
elseif op=='pong' then
elseif op=='close' then
local res=JSON.decode(msg)
MES.new('info',text.wsClose:repD(res and res.message or msg))
if res and res.message then LOG(res.message) end
msg=JSON.decode(msg)
if msg then
MES.new('info',text.wsClose:repD(msg and msg.message or msg))
if msg and msg.message then LOG(msg.message) end
end
TEST.yieldUntilNextScene()
NET.connectLost()
return
else
local body=JSON.decode(msg)
if body then
-- print(("Recv: <-- $1 ($2)"):repD(body.action,body.type))
print(("Recv: <-- $1 ($2)"):repD(body.action,body.type)) print(TABLE.dump(body),"\n")
if body.type=='Failed' then
parseError(body.message~=nil and body.message or msg)
else
local f=NET.wsCallBack[actMap[body.action]]
if f then f(body) end
end
elseif msg then
msg=JSON.decode(msg)
-- print(("Recv: <-- $1 err:$2"):repD(msg.action,msg.errno))
-- print(("Recv: <-- $1 err:$2"):repD(msg.action,msg.errno)) print(TABLE.dump(msg),"\n")
if msg.errno~=0 then
parseError(msg.message~=nil and msg.message or msg)
else
MES.new('warn',"Wrong json: "..msg,5)
WS.alert('user')
local f=NET.wsCallBack[actMap[msg.action]]
if f then f(msg) end
end
else
MES.new('warn',"Wrong json: "..msg,5)
WS.alert('user')
end
end
end
end
--------------------------<OLD ONLINE API>
-- Account & User
function NET.getUserInfo(uid)
wsSend({
uid=uid,
hash=USERS.getHash(uid),
})
end
-- Save
function NET.uploadSave()
if not TASK.lock('uploadSave',8) then return end
@@ -654,46 +665,48 @@ function NET.downloadSave()
MES.new('info',"Downloading")
end
function NET.loadSavedData(sections)
local cloudData={}
local secNameList={'STAT','RANKS','SETTING','keyMap','VK_org','vkSave1','vkSave2'}
for _,sec in next,sections do
if sec.section==1 then
NET.cloudData.STAT=STRING.unpackTable(sec.data)
elseif sec.section==2 then
NET.cloudData.RANKS=STRING.unpackTable(sec.data)
elseif sec.section==3 then
NET.cloudData.SETTING=STRING.unpackTable(sec.data)
elseif sec.section==4 then
NET.cloudData.keyMap=STRING.unpackTable(sec.data)
elseif sec.section==5 then
NET.cloudData.VK_org=STRING.unpackTable(sec.data)
elseif sec.section==6 then
NET.cloudData.vkSave1=STRING.unpackTable(sec.data)
elseif sec.section==7 then
NET.cloudData.vkSave2=STRING.unpackTable(sec.data)
end
cloudData[secNameList[sec.section]]=STRING.unpackTable(sec.data)
end
local success=true
TABLE.cover(NET.cloudData.STAT,STAT)
success=success and saveStats()
TABLE.cover(NET.cloudData.RANKS,RANKS)
success=success and saveProgress()
local fail
repeat
if cloudData.STAT then
TABLE.cover(cloudData.STAT,STAT)
if not saveStats() then fail=true end
end
TABLE.cover(NET.cloudData.SETTING,SETTING)
success=success and saveSettings()
applySettings()
if cloudData.RANKS then
TABLE.cover(cloudData.RANKS,RANKS)
if not saveProgress() then fail=true end
end
TABLE.cover(NET.cloudData.keyMap,KEY_MAP)
success=success and saveFile(KEY_MAP,'conf/key')
if cloudData.SETTING then
TABLE.cover(cloudData.SETTING,SETTING)
if not saveSettings() then fail=true end
end
applySettings()
TABLE.cover(NET.cloudData.VK_org,VK_ORG)
success=success and saveFile(VK_ORG,'conf/virtualkey')
if cloudData.keyMap then
TABLE.cover(cloudData.keyMap,KEY_MAP)
if not saveFile(KEY_MAP,'conf/key') then fail=true end
end
if #NET.cloudData.vkSave1[1] then success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1') end
if #NET.cloudData.vkSave2[1] then success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2') end
if success then
MES.new('check',text.saveDone)
if cloudData.VK_org then
TABLE.cover(cloudData.VK_org,VK_ORG)
if not saveFile(VK_ORG,'conf/virtualkey') then fail=true end
end
if #cloudData.vkSave1[1] and not saveFile(cloudData.vkSave1,'conf/vkSave1') then fail=true end
if #cloudData.vkSave2[1] and not saveFile(cloudData.vkSave2,'conf/vkSave2') then fail=true end
until true
if fail then
MES.new('error',text.dataCorrupted)
else
MES.new('warn',text.dataCorrupted)
MES.new('check',text.saveDone)
end
end

View File

@@ -72,7 +72,6 @@ local nullIndex={
NETPLY.add{
uid=k,
username="Stacker",
sid=-1,
mode=0,
config="",
}
@@ -108,7 +107,6 @@ function NETPLY.add(d)
local p={
uid=d.uid,
username=d.username,
sid=d.sid,
mode=d.mode,
config=d.config,
connected=false,
@@ -122,9 +120,9 @@ function NETPLY.add(d)
PLYmap[p.uid]=p
_freshPos()
end
function NETPLY.remove(sid)
function NETPLY.remove(uid)
for i=1,#PLYlist do
if PLYlist[i].sid==sid then
if PLYlist[i].uid==uid then
PLYmap[PLYlist[i].uid]=nil
rem(PLYlist,i)
_freshPos()
@@ -134,7 +132,6 @@ function NETPLY.remove(sid)
end
function NETPLY.getCount() return #PLYlist end
function NETPLY.getSID(uid) return PLYmap[uid].sid end
function NETPLY.getSelfJoinMode() return PLYmap[USER.uid].mode end
function NETPLY.getSelfReady() return PLYmap[USER.uid].mode>0 end

View File

@@ -121,7 +121,7 @@ local function _newEmptyPlayer(id,mini)
-- User-related
P.username=""
P.uid=false
P.sid=id
P.sid=false
-- Block states
--[[
@@ -409,7 +409,7 @@ function PLY.newRemotePlayer(id,mini,ply)
NETPLY.setPlayerObj(ply,P)
P.uid=ply.uid
P.username=ply.username
P.sid=ply.sid
P.sid=NET.uid_sid[ply.uid]
_loadRemoteEnv(P,ply.config)
_applyGameEnv(P)
@@ -430,8 +430,9 @@ function PLY.newPlayer(id,mini)
P.type='human'
P.sound=true
P.uid=USER.uid
P.username=USERS.getUsername(USER.uid)
P.uid=USER.uid
P.sid=NET.uid_sid[USER.uid]
_loadGameEnv(P)
_applyGameEnv(P)

View File

@@ -77,9 +77,6 @@ function scene.sceneInit()
BG.set(GAME.prevBG)
GAME.prevBG=false
end
if NET.specSRID then
NET.specSRID=false
end
end
function scene.sceneBack()
GAME.playing=false
@@ -195,7 +192,7 @@ function scene.gamepadUp(key)
end
end
function scene.socketRead(cmd,d)
function scene._(cmd,d)
if cmd=='join' then
textBox:push{
COLOR.lR,d.username,
@@ -209,12 +206,6 @@ function scene.socketRead(cmd,d)
COLOR.dY,"#"..d.uid.." ",
COLOR.Y,text.leaveRoom,
}
elseif cmd=='talk' then
textBox:push{
COLOR.Z,d.username,
COLOR.dY,"#"..d.uid.." ",
COLOR.N,d.message or "[_]",
}
elseif cmd=='go' then
if not playing then
playing=true
@@ -222,8 +213,6 @@ function scene.socketRead(cmd,d)
upstreamProgress=1
resetGameData('n',NET.seed)
NETPLY.mouseMove(0,0)
else
MES.new('warn',"Redundant [Go]")
end
elseif cmd=='finish' then
playing=false
@@ -315,7 +304,8 @@ function scene.draw()
gc_draw(IMG.lock,30,668)
end
if NET.roomState.start then
gc_setColor(0,1,0)gc_print(text.started,230,655)
gc_setColor(0,1,0)
gc_print(text.started,230,655)
end
-- Profile

View File

@@ -20,10 +20,12 @@ scene.widgetList={
WIDGET.newButton{name='logout',x=880, y=40,w=180, h=60,color='dR',
code=function()
if tryBack() then
USER.__data.uid=false
USER.__data.email=false
USER.__data.password=false
USER.__data.rToken=false
USER.__data.aToken=false
love.filesystem.remove('conf/user')
NET.ws_close()
SCN.back()
end

View File

@@ -88,7 +88,7 @@ scene.widgetList={
-- Capacity & Create & Back
WIDGET.newSelector{name='capacity', x=1070,y=330,w=310,color='lY',list={2,3,4,5,7,10,17,31,49,99},disp=ROOMval('capacity'),code=ROOMsto('capacity')},
WIDGET.newButton{name='create', x=1070,y=480,w=310,h=140,color='lN',font=40,code=_createRoom},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=swapScene'net_rooms'},
-- Special rules
WIDGET.newSwitch{name='ospin', x=850, y=850, lim=210,disp=ROOMval('ospin'), code=ROOMrev('ospin')},

View File

@@ -147,7 +147,7 @@ scene.widgetList={
WIDGET.newText{name='refreshing',x=450,y=240,font=45,hideF=function() return not TASK.getLock('fetchRoom') end},
WIDGET.newText{name='noRoom', x=450,y=245,font=40,hideF=function() return roomList:getLen()>0 or TASK.getLock('fetchRoom') end},
WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function() return fetchTimer>7 end},
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=goScene'net_newRoom'},
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=swapScene'net_newRoom'},
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'join',hideF=function() return roomList:getLen()==0 or TASK.getLock('enterRoom') end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
}

View File

@@ -123,8 +123,8 @@ end
function scene.keyDown(key,isRep)
if isRep then return true end
if key=='q' then
SCN.back()
GAME.playing=false
SCN.back()
elseif key=='escape' then
SCN.swapTo(GAME.result and 'game' or 'depause','none')
elseif key=='s' then