实现玩家设置同步到服务器

实现玩家离开房间(各种途径)
修改云存读档代码(还未实现)
移除sid,准备之后用uid本地排序序号代替(排序还未实现)
整理代码,框架跟进
This commit is contained in:
MrZ_26
2022-10-09 06:47:08 +08:00
parent df7ab20636
commit 7ac6f45b9b
23 changed files with 161 additions and 144 deletions

View File

@@ -1,9 +1,8 @@
local WS=WS
local NET={
allow_online=false,
accessToken=false,
cloudData={},
uid=false,
uid_sid={},
roomState={-- A copy of room structure on server
info={
@@ -17,8 +16,8 @@ local NET={
private=false,
start=false,
},
spectate=false,-- If player is spectating
specSRID=false,-- Cached SRID when enter playing room, for connect WS after scene swapped
seed=false,
roomReadyState=false,
@@ -26,7 +25,7 @@ local NET={
onlineCount="_",
textBox=WIDGET.newTextBox{name='texts',x=340,y=80,w=600,h=560},
inputBox=WIDGET.newInputBox{name='input',x=340,y=660,w=600,h=50,limit=256},
inputBox=WIDGET.newInputBox{name='input',x=340,y=660,w=600,h=50,limit=256},
}
@@ -116,6 +115,7 @@ function NET.getCode(email)
if res then
if res.code==200 then
USER.email=email
saveUser()
SCN.fileDropped(2)
MES.new('info',text.checkEmail,5)
end
@@ -148,6 +148,7 @@ function NET.codeLogin(code)
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
USER.uid=res.data.playerId
NET.ws_connect()
SCN.pop()SCN.go('net_menu')
elseif res.code==201 then
@@ -156,6 +157,7 @@ function NET.codeLogin(code)
SCN.pop()SCN.push('net_menu')
SCN.fileDropped(3)
end
saveUser()
end
WAIT.interrupt()
@@ -188,6 +190,7 @@ function NET.setPW(code,pw)
if res then
if res.code==200 then
USER.password=pw
saveUser()
SCN.back()
end
end
@@ -216,6 +219,8 @@ function NET.autoLogin()
if res then
if res.code==200 then
USER.uid=res.data.playerId
saveUser()
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
@@ -237,6 +242,8 @@ function NET.autoLogin()
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
USER.uid=res.data.playerId
saveUser()
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
@@ -260,6 +267,8 @@ function NET.autoLogin()
if res.code==200 then
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
USER.uid=res.data.playerId
saveUser()
NET.ws_connect()
SCN.go('net_menu')
WAIT.interrupt()
@@ -303,6 +312,8 @@ function NET.pwLogin(email,pw)
USER.password=pw
USER.rToken=res.data.refreshToken
USER.aToken=res.data.accessToken
USER.uid=res.data.playerId
saveUser()
NET.ws_connect()
SCN.go('net_menu')
end
@@ -312,13 +323,11 @@ function NET.pwLogin(email,pw)
end)
end
--Remove player when leave
local function _removePlayer(L,sid)
for i=1,#L do
if L[i].sid==sid then
return table.remove(L,i)
end
end
function NET.getUserInfo(uid)
wsSend({
uid=uid,
hash=USERS.getHash(uid),
})
end
--------------------------<NEW WS API>
@@ -351,13 +360,23 @@ local actMap={
local function wsSend(act,data)
-- print(("Send: $1 -->"):repD(act))
-- print(("Send: $1 -->"):repD(act)) print(TABLE.dump(data),"\n")
-- print(("Send: $1 -->"):repD(act)) print(type(data)=='table' and TABLE.dump(data) or tostring(data),"\n")
WS.send('game',JSON.encode{
action=assert(act),
data=data,
})
end
--Remove player when leave
local function _playerLeaveRoom(uid)
NETPLY.remove(uid)
for i=1,#PLAYERS do if PLAYERS[i].uid==uid then table.remove(PLAYERS,i) break end end
for i=1,#PLY_ALIVE do if PLY_ALIVE[i].uid==uid then table.remove(PLAYERS,i) break end end
if uid==USER.uid and SCN.cur=='net_game' then
SCN.back()
end
end
-- Global
function NET.global_getOnlineCount()
wsSend(actMap.global_getOnlineCount)
@@ -479,6 +498,8 @@ function NET.player_setPlaying(playing)
end
-- Match
function NET.match_techminohaowan(arg)
end
-- WS
NET.wsCallBack={}
@@ -497,6 +518,7 @@ function NET.wsCallBack.room_chat(body)
end
end
function NET.wsCallBack.room_create(body)
MES.new('check',text.createRoomSuccessed)
NET.wsCallBack.room_enter(body)
end
function NET.wsCallBack.room_getData(body)
@@ -522,30 +544,14 @@ function NET.wsCallBack.room_enter(body)-- TODO
WAIT.interrupt()
end
function NET.wsCallBack.room_kick(body)
if body.data then
-- local eid=body.data.executorId
local uid=body.data.targetId
NETPLY.remove(uid)
_removePlayer(PLAYERS,uid)
_removePlayer(PLY_ALIVE,uid)
end
MES.new('info',text.playerKicked:repD(body.data.executorId,body.data.playerId))
_playerLeaveRoom(body.data.playerId)
end
function NET.wsCallBack.room_leave(body)
if body.data then
if body.type=='Server' then
if SCN.cur=='net_game' then
if SCN.stack[#SCN.stack-1]=='net_newRoom' then
SCN.pop()
end
SCN.back()
end
elseif body.type=='Client' then
local uid=body.data.playerId
NETPLY.remove(uid)
_removePlayer(PLAYERS,uid)
_removePlayer(PLY_ALIVE,uid)
end
if body.data.playerId~=USER.uid then
MES.new('info',text.leaveRoom:repD(body.data.playerId))
end
_playerLeaveRoom(body.data.playerId)
end
function NET.wsCallBack.room_fetch(body)
TASK.unlock('fetchRoom')
@@ -554,8 +560,9 @@ end
function NET.wsCallBack.room_setPW()
MES.new(text.roomPasswordChanged)
end
function NET.wsCallBack.room_remove(body)
NET.wsCallBack.room_leave(body)
function NET.wsCallBack.room_remove()
MES.new('info',text.roomRemoved)
_playerLeaveRoom(USER.uid)
end
function NET.wsCallBack.player_updateConf(body)-- TODO
end
@@ -577,6 +584,7 @@ end
function NET.ws_connect()
if WS.status('game')=='dead' then
WS.connect('game','',{['x-access-token']=USER.aToken},6)
TASK.removeTask_code(NET.ws_update)
TASK.new(NET.ws_update)
end
end
@@ -584,56 +592,59 @@ function NET.ws_close()
WS.close('game')
end
function NET.ws_update()
local updateOnlineTimer=0
while WS.status('game')~='dead' do
local dt=coroutine.yield()
updateOnlineTimer=updateOnlineTimer+dt
if updateOnlineTimer>6.26 then
NET.global_getOnlineCount()
updateOnlineTimer=0
-- Wait until connected then initialize player setting
while true do
TEST.yieldT(1/26)
if WS.status('game')=='dead' then
return
elseif WS.status('game')=='running' then
NET.player_updateConf()
break
end
end
-- Websocket main loop
local updateOnlineCD=0
while true do
TEST.yieldT(.01)-- Network messages, max 126 FPS is enough
if WS.status('game')=='dead' then return end
updateOnlineCD=updateOnlineCD%626+1
if updateOnlineCD==0 then NET.global_getOnlineCount() end
local msg,op=WS.read('game')
if msg then
if op=='ping' then
elseif op=='pong' then
elseif op=='close' then
local res=JSON.decode(msg)
MES.new('info',text.wsClose:repD(res and res.message or msg))
if res and res.message then LOG(res.message) end
msg=JSON.decode(msg)
if msg then
MES.new('info',text.wsClose:repD(msg and msg.message or msg))
if msg and msg.message then LOG(msg.message) end
end
TEST.yieldUntilNextScene()
NET.connectLost()
return
else
local body=JSON.decode(msg)
if body then
-- print(("Recv: <-- $1 ($2)"):repD(body.action,body.type))
print(("Recv: <-- $1 ($2)"):repD(body.action,body.type)) print(TABLE.dump(body),"\n")
if body.type=='Failed' then
parseError(body.message~=nil and body.message or msg)
else
local f=NET.wsCallBack[actMap[body.action]]
if f then f(body) end
end
elseif msg then
msg=JSON.decode(msg)
-- print(("Recv: <-- $1 err:$2"):repD(msg.action,msg.errno))
-- print(("Recv: <-- $1 err:$2"):repD(msg.action,msg.errno)) print(TABLE.dump(msg),"\n")
if msg.errno~=0 then
parseError(msg.message~=nil and msg.message or msg)
else
MES.new('warn',"Wrong json: "..msg,5)
WS.alert('user')
local f=NET.wsCallBack[actMap[msg.action]]
if f then f(msg) end
end
else
MES.new('warn',"Wrong json: "..msg,5)
WS.alert('user')
end
end
end
end
--------------------------<OLD ONLINE API>
-- Account & User
function NET.getUserInfo(uid)
wsSend({
uid=uid,
hash=USERS.getHash(uid),
})
end
-- Save
function NET.uploadSave()
if not TASK.lock('uploadSave',8) then return end
@@ -654,46 +665,48 @@ function NET.downloadSave()
MES.new('info',"Downloading")
end
function NET.loadSavedData(sections)
local cloudData={}
local secNameList={'STAT','RANKS','SETTING','keyMap','VK_org','vkSave1','vkSave2'}
for _,sec in next,sections do
if sec.section==1 then
NET.cloudData.STAT=STRING.unpackTable(sec.data)
elseif sec.section==2 then
NET.cloudData.RANKS=STRING.unpackTable(sec.data)
elseif sec.section==3 then
NET.cloudData.SETTING=STRING.unpackTable(sec.data)
elseif sec.section==4 then
NET.cloudData.keyMap=STRING.unpackTable(sec.data)
elseif sec.section==5 then
NET.cloudData.VK_org=STRING.unpackTable(sec.data)
elseif sec.section==6 then
NET.cloudData.vkSave1=STRING.unpackTable(sec.data)
elseif sec.section==7 then
NET.cloudData.vkSave2=STRING.unpackTable(sec.data)
end
cloudData[secNameList[sec.section]]=STRING.unpackTable(sec.data)
end
local success=true
TABLE.cover(NET.cloudData.STAT,STAT)
success=success and saveStats()
TABLE.cover(NET.cloudData.RANKS,RANKS)
success=success and saveProgress()
local fail
repeat
if cloudData.STAT then
TABLE.cover(cloudData.STAT,STAT)
if not saveStats() then fail=true end
end
TABLE.cover(NET.cloudData.SETTING,SETTING)
success=success and saveSettings()
applySettings()
if cloudData.RANKS then
TABLE.cover(cloudData.RANKS,RANKS)
if not saveProgress() then fail=true end
end
TABLE.cover(NET.cloudData.keyMap,KEY_MAP)
success=success and saveFile(KEY_MAP,'conf/key')
if cloudData.SETTING then
TABLE.cover(cloudData.SETTING,SETTING)
if not saveSettings() then fail=true end
end
applySettings()
TABLE.cover(NET.cloudData.VK_org,VK_ORG)
success=success and saveFile(VK_ORG,'conf/virtualkey')
if cloudData.keyMap then
TABLE.cover(cloudData.keyMap,KEY_MAP)
if not saveFile(KEY_MAP,'conf/key') then fail=true end
end
if #NET.cloudData.vkSave1[1] then success=success and saveFile(NET.cloudData.vkSave1,'conf/vkSave1') end
if #NET.cloudData.vkSave2[1] then success=success and saveFile(NET.cloudData.vkSave2,'conf/vkSave2') end
if success then
MES.new('check',text.saveDone)
if cloudData.VK_org then
TABLE.cover(cloudData.VK_org,VK_ORG)
if not saveFile(VK_ORG,'conf/virtualkey') then fail=true end
end
if #cloudData.vkSave1[1] and not saveFile(cloudData.vkSave1,'conf/vkSave1') then fail=true end
if #cloudData.vkSave2[1] and not saveFile(cloudData.vkSave2,'conf/vkSave2') then fail=true end
until true
if fail then
MES.new('error',text.dataCorrupted)
else
MES.new('warn',text.dataCorrupted)
MES.new('check',text.saveDone)
end
end