整理代码
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@@ -2,7 +2,7 @@ local gc_push,gc_pop=GC.push,GC.pop
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local gc_origin,gc_replaceTransform=GC.origin,GC.replaceTransform
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local gc_setLineWidth,gc_setColor=GC.setLineWidth,GC.setColor
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local gc_setShader=GC.setShader
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local gc_draw,gc_rectangle,gc_line,gc_printf=GC.draw,GC.rectangle,GC.line,GC.printf
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local gc_draw,gc_rectangle,gc_printf=GC.draw,GC.rectangle,GC.printf
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local ins,rem=table.insert,table.remove
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local int,rnd=math.floor,math.random
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@@ -93,13 +93,6 @@ do--function loadFile(name,args), function saveFile(data,name,args)
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end
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end
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end
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function isSafeFile(file,mes)
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if love.filesystem.getRealDirectory(file)~=SAVEDIR then
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return true
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elseif mes then
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MES.new('warn',mes)
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end
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end
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function saveStats()
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return saveFile(STAT,'conf/data')
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end
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@@ -493,7 +486,7 @@ end
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function loadGame(mode,ifQuickPlay,ifNet)--Load a mode and go to game scene
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freshDate()
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if legalGameTime()then
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if not MODES[mode]and love.filesystem.getRealDirectory('parts/modes/'..mode)~=SAVEDIR then
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if not MODES[mode]and FILE.isSafe('parts/modes/'..mode) then
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MODES[mode]=require('parts.modes.'..mode)
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MODES[mode].name=mode
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end
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