整理代码

This commit is contained in:
MrZ_26
2022-09-29 03:30:41 +08:00
parent f3face791f
commit 7a55e447fc
5 changed files with 13 additions and 21 deletions

View File

@@ -25,7 +25,6 @@ TIME=love.timer.getTime
SYSTEM=love.system.getOS()if SYSTEM=='OS X'then SYSTEM='macOS'end
FNNS=SYSTEM:find'\79\83'--What does FNSF stand for? IDK so don't ask me lol
MOBILE=SYSTEM=='Android'or SYSTEM=='iOS'
SAVEDIR=fs.getSaveDirectory()
--Global Vars & Settings
SFXPACKS={'chiptune'}
@@ -106,7 +105,7 @@ require'parts.gameFuncs'
--Load shader files from SOURCE ONLY
SHADER={}
for _,v in next,fs.getDirectoryItems('parts/shaders')do
if isSafeFile('parts/shaders/'..v)then
if FILE.isSafe('parts/shaders/'..v)then
local name=v:sub(1,-6)
SHADER[name]=love.graphics.newShader('parts/shaders/'..name..'.glsl')
end
@@ -347,7 +346,7 @@ SKIN.load{
SFX.init((function()--[Warning] Not loading files here, just get the list of sound needed
local L={}
for _,v in next,fs.getDirectoryItems('media/effect/chiptune/')do
if isSafeFile('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v)then
if FILE.isSafe('media/effect/chiptune/'..v,"Dangerous file : %SAVE%/media/effect/chiptune/"..v)then
table.insert(L,v:sub(1,-5))
end
end
@@ -356,7 +355,7 @@ end)())
BGM.init((function()
local L={}
for _,v in next,fs.getDirectoryItems('media/music')do
if isSafeFile('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v)then
if FILE.isSafe('media/music/'..v,"Dangerous file : %SAVE%/media/music/"..v)then
L[v:sub(1,-5)]='media/music/'..v
end
end
@@ -411,7 +410,7 @@ table.insert(_LOADTIMELIST_,("Initialize Parts: %.3fs"):format(TIME()-_LOADTIME_
--Load background files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/backgrounds')do
if isSafeFile('parts/backgrounds/'..v)and v:sub(-3)=='lua'then
if FILE.isSafe('parts/backgrounds/'..v)and v:sub(-3)=='lua'then
local name=v:sub(1,-5)
BG.add(name,require('parts.backgrounds.'..name))
end
@@ -419,7 +418,7 @@ end
BG.remList('none')BG.remList('gray')BG.remList('custom')
--Load scene files from SOURCE ONLY
for _,v in next,fs.getDirectoryItems('parts/scenes')do
if isSafeFile('parts/scenes/'..v)then
if FILE.isSafe('parts/scenes/'..v)then
local sceneName=v:sub(1,-5)
SCN.add(sceneName,require('parts.scenes.'..sceneName))
LANG.addScene(sceneName)
@@ -428,13 +427,13 @@ end
--Load mode files
for i=1,#MODES do
local m=MODES[i]--Mode template
if isSafeFile('parts/modes/'..m.name)then
if FILE.isSafe('parts/modes/'..m.name)then
TABLE.complete(require('parts.modes.'..m.name),MODES[i])
MODES[m.name],MODES[i]=MODES[i]
end
end
for _,v in next,fs.getDirectoryItems('parts/modes')do
if isSafeFile('parts/modes/'..v)and not MODES[v:sub(1,-5)]then
if FILE.isSafe('parts/modes/'..v)and not MODES[v:sub(1,-5)]then
local M={name=v:sub(1,-5)}
local modeData=require('parts.modes.'..M.name)
if modeData.env then

View File

@@ -2,7 +2,7 @@ local gc_push,gc_pop=GC.push,GC.pop
local gc_origin,gc_replaceTransform=GC.origin,GC.replaceTransform
local gc_setLineWidth,gc_setColor=GC.setLineWidth,GC.setColor
local gc_setShader=GC.setShader
local gc_draw,gc_rectangle,gc_line,gc_printf=GC.draw,GC.rectangle,GC.line,GC.printf
local gc_draw,gc_rectangle,gc_printf=GC.draw,GC.rectangle,GC.printf
local ins,rem=table.insert,table.remove
local int,rnd=math.floor,math.random
@@ -93,13 +93,6 @@ do--function loadFile(name,args), function saveFile(data,name,args)
end
end
end
function isSafeFile(file,mes)
if love.filesystem.getRealDirectory(file)~=SAVEDIR then
return true
elseif mes then
MES.new('warn',mes)
end
end
function saveStats()
return saveFile(STAT,'conf/data')
end
@@ -493,7 +486,7 @@ end
function loadGame(mode,ifQuickPlay,ifNet)--Load a mode and go to game scene
freshDate()
if legalGameTime()then
if not MODES[mode]and love.filesystem.getRealDirectory('parts/modes/'..mode)~=SAVEDIR then
if not MODES[mode]and FILE.isSafe('parts/modes/'..mode) then
MODES[mode]=require('parts.modes.'..mode)
MODES[mode].name=mode
end

View File

@@ -131,7 +131,7 @@ local commands={}do
code=function()
local L=love.filesystem.getDirectoryItems""
for _,name in next,L do
if love.filesystem.getRealDirectory(name)==SAVEDIR then
if FILE.isSafe(name) then
tree("",name,0)
end
end

View File

@@ -115,9 +115,9 @@ scene.widgetList={
WIDGET.newButton{name='path',x=820,y=540,w=250,h=80,font=25,
code=function()
if SYSTEM=="Windows"or SYSTEM=="Linux"then
love.system.openURL(SAVEDIR)
love.system.openURL(love.filesystem.getSaveDirectory())
else
MES.new('info',SAVEDIR)
MES.new('info',love.filesystem.getSaveDirectory())
end
end
},