暂时移除initSkip功能
This commit is contained in:
@@ -20,7 +20,6 @@
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phyHold:是否开启物理hold
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phyHold:是否开启物理hold
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ospin=是否能O-spin
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ospin=是否能O-spin
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deepDrop:是否开启深降
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deepDrop:是否开启深降
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initSkip:是否开启开局跳块
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RS:旋转系统名
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RS:旋转系统名
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das:DAS
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das:DAS
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@@ -454,7 +454,6 @@ return{
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bufferLimit="Buffer Limit",
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bufferLimit="Buffer Limit",
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heightLimit="Height Limit",
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heightLimit="Height Limit",
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initSkip="Initial Skip",
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ospin="O-Spin",
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ospin="O-Spin",
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fineKill="100% Finesse",
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fineKill="100% Finesse",
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b2bKill="No B2B break",
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b2bKill="No B2B break",
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@@ -425,7 +425,6 @@ return{
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-- bufferLimit="Buffer Limit",
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-- bufferLimit="Buffer Limit",
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-- heightLimit="Height Limit",
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-- heightLimit="Height Limit",
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-- initSkip="Initial Skip",
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ospin="O-spin",
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ospin="O-spin",
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fineKill="100% Finesse",
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fineKill="100% Finesse",
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b2bKill="Sans perte de B2B",
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b2bKill="Sans perte de B2B",
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@@ -453,7 +453,6 @@ return{
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-- bufferLimit="Buffer Limit",
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-- bufferLimit="Buffer Limit",
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-- heightLimit="Height Limit",
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-- heightLimit="Height Limit",
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-- initSkip="Initial Skip",
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ospin="O-Spin",
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ospin="O-Spin",
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fineKill="100% Finesse",
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fineKill="100% Finesse",
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b2bKill="Sem Quebrar B2B",
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b2bKill="Sem Quebrar B2B",
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@@ -427,7 +427,6 @@ return{
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-- bufferLimit="Buffer Limit",
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-- bufferLimit="Buffer Limit",
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-- heightLimit="Height Limit",
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-- heightLimit="Height Limit",
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-- initSkip="Initial Skip",
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ospin="O-Spin",
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ospin="O-Spin",
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fineKill="100% Finesse",
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fineKill="100% Finesse",
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b2bKill="No Romper B2B ",
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b2bKill="No Romper B2B ",
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@@ -306,7 +306,6 @@ return{
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bufferLimit="^↑",
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bufferLimit="^↑",
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heightLimit="#↑",
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heightLimit="#↑",
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initSkip="X→→",
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ospin="O→Any",
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ospin="O→Any",
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fineKill="12 XX 21",
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fineKill="12 XX 21",
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b2bKill="_1 XX",
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b2bKill="_1 XX",
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@@ -453,7 +453,6 @@ return{
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bufferLimit="缓冲上限",
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bufferLimit="缓冲上限",
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heightLimit="高度上限",
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heightLimit="高度上限",
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initSkip="开局跳块",
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ospin="O-spin",
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ospin="O-spin",
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fineKill="强制极简",
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fineKill="强制极简",
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b2bKill="强制B2B",
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b2bKill="强制B2B",
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@@ -24,7 +24,7 @@ return{
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drop=5,lock=30,
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drop=5,lock=30,
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task=function(P)P.modeData.maxCombo=0 end,
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task=function(P)P.modeData.maxCombo=0 end,
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dropPiece=check_c4w,
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dropPiece=check_c4w,
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freshLimit=15,ospin=false,initSkip=true,
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freshLimit=15,ospin=false,
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bg='rgb',bgm='oxygen',
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bg='rgb',bgm='oxygen',
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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@@ -22,7 +22,7 @@ return{
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drop=30,lock=60,infHold=true,
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drop=30,lock=60,infHold=true,
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task=function(P)P.modeData.maxCombo=0 end,
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task=function(P)P.modeData.maxCombo=0 end,
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dropPiece=check_c4w,
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dropPiece=check_c4w,
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freshLimit=15,ospin=false,initSkip=true,
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freshLimit=15,ospin=false,
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bg='rgb',bgm='oxygen',
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bg='rgb',bgm='oxygen',
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},
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},
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pauseLimit=true,
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pauseLimit=true,
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@@ -6,7 +6,6 @@ return{
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freshLimit=15,
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freshLimit=15,
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pushSpeed=5,
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pushSpeed=5,
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garbageSpeed=2,
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garbageSpeed=2,
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initSkip=true,
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allowMod=false,
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allowMod=false,
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task=function(P)
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task=function(P)
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local S=P.stat
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local S=P.stat
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@@ -23,7 +23,6 @@ return{
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garbageSpeed=.3,
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garbageSpeed=.3,
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pushSpeed=2,
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pushSpeed=2,
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freshLimit=15,
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freshLimit=15,
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initSkip=true,
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bg='rainbow',bgm='sugar fairy',
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bg='rainbow',bgm='sugar fairy',
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},
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},
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load=function()
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load=function()
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@@ -23,7 +23,6 @@ return{
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garbageSpeed=.3,
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garbageSpeed=.3,
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pushSpeed=2,
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pushSpeed=2,
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freshLimit=15,
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freshLimit=15,
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initSkip=true,
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bg='rainbow',bgm='rockblock',
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bg='rainbow',bgm='rockblock',
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},
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},
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load=function()
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load=function()
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@@ -23,7 +23,6 @@ return{
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garbageSpeed=.3,
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garbageSpeed=.3,
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pushSpeed=2,
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pushSpeed=2,
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freshLimit=15,
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freshLimit=15,
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initSkip=true,
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bg='rainbow',bgm='magicblock',
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bg='rainbow',bgm='magicblock',
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},
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},
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load=function()
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load=function()
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@@ -23,7 +23,6 @@ return{
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garbageSpeed=.3,
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garbageSpeed=.3,
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pushSpeed=2,
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pushSpeed=2,
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freshLimit=15,
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freshLimit=15,
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initSkip=true,
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bg='rainbow',bgm='sugar fairy',
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bg='rainbow',bgm='sugar fairy',
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},
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},
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load=function()
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load=function()
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@@ -23,7 +23,6 @@ return{
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garbageSpeed=.3,
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garbageSpeed=.3,
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pushSpeed=2,
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pushSpeed=2,
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freshLimit=15,
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freshLimit=15,
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initSkip=true,
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bg='rainbow',bgm='rockblock',
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bg='rainbow',bgm='rockblock',
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},
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},
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load=function()
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load=function()
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@@ -23,7 +23,6 @@ return{
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garbageSpeed=.3,
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garbageSpeed=.3,
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pushSpeed=2,
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pushSpeed=2,
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freshLimit=15,
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freshLimit=15,
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initSkip=true,
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bg='rainbow',bgm='magicblock',
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bg='rainbow',bgm='magicblock',
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},
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},
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load=function()
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load=function()
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@@ -463,7 +463,6 @@ local function drawStartCounter(P)
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end
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end
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setFont(100)
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setFont(100)
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mStr(num,0,-70)
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mStr(num,0,-70)
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--P.gameEnv.initSkip
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gc_pop()
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gc_pop()
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end
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end
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@@ -33,7 +33,7 @@ return{
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fieldH=20,heightLimit=1e99,
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fieldH=20,heightLimit=1e99,
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nextCount=6,nextStartPos=1,
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nextCount=6,nextStartPos=1,
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holdCount=1,infHold=false,phyHold=false,
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holdCount=1,infHold=false,phyHold=false,
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ospin=true,deepDrop=false,initSkip=false,
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ospin=true,deepDrop=false,
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RS="TRS",
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RS="TRS",
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sequence='bag',
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sequence='bag',
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seqData={1,2,3,4,5,6,7},
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seqData={1,2,3,4,5,6,7},
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@@ -1918,9 +1918,6 @@ function Player:act_hold()
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if self.waiting==-1 then
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if self.waiting==-1 then
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self:hold()
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self:hold()
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end
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end
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elseif self.gameEnv.initSkip then
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rem(self.nextQueue,1)
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self.newNext()
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end
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end
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end
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end
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function Player:act_func1()
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function Player:act_func1()
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@@ -20,7 +20,6 @@ scene.widgetList={
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WIDGET.newSlider{name="holdCount", x=180, y=240, w=200,unit=6, disp=CUSval("holdCount"),code=CUSsto("holdCount")},
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WIDGET.newSlider{name="holdCount", x=180, y=240, w=200,unit=6, disp=CUSval("holdCount"),code=CUSsto("holdCount")},
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WIDGET.newSwitch{name="infHold", x=330, y=340, disp=CUSval("infHold"),code=CUSrev("infHold"),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="infHold", x=330, y=340, disp=CUSval("infHold"),code=CUSrev("infHold"),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=330, y=430, disp=CUSval("phyHold"),code=CUSrev("phyHold"),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=330, y=430, disp=CUSval("phyHold"),code=CUSrev("phyHold"),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="initSkip", x=330, y=530, font=25, disp=CUSval("initSkip"),code=CUSrev("initSkip")},
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--Rule
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--Rule
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color='lB',list=sList.visible, disp=CUSval("visible"), code=CUSsto("visible")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color='lB',list=sList.visible, disp=CUSval("visible"), code=CUSsto("visible")},
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