暂时移除initSkip功能

This commit is contained in:
MrZ626
2021-05-24 03:27:21 +08:00
parent 57868b700b
commit 798b3acb89
20 changed files with 3 additions and 22 deletions

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@@ -20,7 +20,6 @@
phyHold:是否开启物理hold
ospin=是否能O-spin
deepDrop:是否开启深降
initSkip:是否开启开局跳块
RS:旋转系统名
das:DAS

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@@ -454,7 +454,6 @@ return{
bufferLimit="Buffer Limit",
heightLimit="Height Limit",
initSkip="Initial Skip",
ospin="O-Spin",
fineKill="100% Finesse",
b2bKill="No B2B break",

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@@ -425,7 +425,6 @@ return{
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
-- initSkip="Initial Skip",
ospin="O-spin",
fineKill="100% Finesse",
b2bKill="Sans perte de B2B",

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@@ -453,7 +453,6 @@ return{
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
-- initSkip="Initial Skip",
ospin="O-Spin",
fineKill="100% Finesse",
b2bKill="Sem Quebrar B2B",

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@@ -427,7 +427,6 @@ return{
-- bufferLimit="Buffer Limit",
-- heightLimit="Height Limit",
-- initSkip="Initial Skip",
ospin="O-Spin",
fineKill="100% Finesse",
b2bKill="No Romper B2B ",

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@@ -306,7 +306,6 @@ return{
bufferLimit="^↑",
heightLimit="#↑",
initSkip="X→→",
ospin="O→Any",
fineKill="12 XX 21",
b2bKill="_1 XX",

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@@ -453,7 +453,6 @@ return{
bufferLimit="缓冲上限",
heightLimit="高度上限",
initSkip="开局跳块",
ospin="O-spin",
fineKill="强制极简",
b2bKill="强制B2B",

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@@ -24,7 +24,7 @@ return{
drop=5,lock=30,
task=function(P)P.modeData.maxCombo=0 end,
dropPiece=check_c4w,
freshLimit=15,ospin=false,initSkip=true,
freshLimit=15,ospin=false,
bg='rgb',bgm='oxygen',
},
pauseLimit=true,

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@@ -22,7 +22,7 @@ return{
drop=30,lock=60,infHold=true,
task=function(P)P.modeData.maxCombo=0 end,
dropPiece=check_c4w,
freshLimit=15,ospin=false,initSkip=true,
freshLimit=15,ospin=false,
bg='rgb',bgm='oxygen',
},
pauseLimit=true,

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@@ -6,7 +6,6 @@ return{
freshLimit=15,
pushSpeed=5,
garbageSpeed=2,
initSkip=true,
allowMod=false,
task=function(P)
local S=P.stat

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@@ -23,7 +23,6 @@ return{
garbageSpeed=.3,
pushSpeed=2,
freshLimit=15,
initSkip=true,
bg='rainbow',bgm='sugar fairy',
},
load=function()

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@@ -23,7 +23,6 @@ return{
garbageSpeed=.3,
pushSpeed=2,
freshLimit=15,
initSkip=true,
bg='rainbow',bgm='rockblock',
},
load=function()

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@@ -23,7 +23,6 @@ return{
garbageSpeed=.3,
pushSpeed=2,
freshLimit=15,
initSkip=true,
bg='rainbow',bgm='magicblock',
},
load=function()

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@@ -23,7 +23,6 @@ return{
garbageSpeed=.3,
pushSpeed=2,
freshLimit=15,
initSkip=true,
bg='rainbow',bgm='sugar fairy',
},
load=function()

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@@ -23,7 +23,6 @@ return{
garbageSpeed=.3,
pushSpeed=2,
freshLimit=15,
initSkip=true,
bg='rainbow',bgm='rockblock',
},
load=function()

View File

@@ -23,7 +23,6 @@ return{
garbageSpeed=.3,
pushSpeed=2,
freshLimit=15,
initSkip=true,
bg='rainbow',bgm='magicblock',
},
load=function()

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@@ -463,7 +463,6 @@ local function drawStartCounter(P)
end
setFont(100)
mStr(num,0,-70)
--P.gameEnv.initSkip
gc_pop()
end

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@@ -33,7 +33,7 @@ return{
fieldH=20,heightLimit=1e99,
nextCount=6,nextStartPos=1,
holdCount=1,infHold=false,phyHold=false,
ospin=true,deepDrop=false,initSkip=false,
ospin=true,deepDrop=false,
RS="TRS",
sequence='bag',
seqData={1,2,3,4,5,6,7},

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@@ -1918,9 +1918,6 @@ function Player:act_hold()
if self.waiting==-1 then
self:hold()
end
elseif self.gameEnv.initSkip then
rem(self.nextQueue,1)
self.newNext()
end
end
function Player:act_func1()

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@@ -20,7 +20,6 @@ scene.widgetList={
WIDGET.newSlider{name="holdCount", x=180, y=240, w=200,unit=6, disp=CUSval("holdCount"),code=CUSsto("holdCount")},
WIDGET.newSwitch{name="infHold", x=330, y=340, disp=CUSval("infHold"),code=CUSrev("infHold"),hideF=function()return CUSTOMENV.holdCount==0 end},
WIDGET.newSwitch{name="phyHold", x=330, y=430, disp=CUSval("phyHold"),code=CUSrev("phyHold"),hideF=function()return CUSTOMENV.holdCount==0 end},
WIDGET.newSwitch{name="initSkip", x=330, y=530, font=25, disp=CUSval("initSkip"),code=CUSrev("initSkip")},
--Rule
WIDGET.newSelector{name="visible", x=840, y=60, w=260,color='lB',list=sList.visible, disp=CUSval("visible"), code=CUSsto("visible")},