暂时移除initSkip功能
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@@ -463,7 +463,6 @@ local function drawStartCounter(P)
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end
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setFont(100)
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mStr(num,0,-70)
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--P.gameEnv.initSkip
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gc_pop()
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end
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@@ -33,7 +33,7 @@ return{
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fieldH=20,heightLimit=1e99,
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nextCount=6,nextStartPos=1,
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holdCount=1,infHold=false,phyHold=false,
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ospin=true,deepDrop=false,initSkip=false,
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ospin=true,deepDrop=false,
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RS="TRS",
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sequence='bag',
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seqData={1,2,3,4,5,6,7},
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@@ -1918,9 +1918,6 @@ function Player:act_hold()
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if self.waiting==-1 then
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self:hold()
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end
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elseif self.gameEnv.initSkip then
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rem(self.nextQueue,1)
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self.newNext()
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end
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end
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function Player:act_func1()
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