序列复制粘贴,回放
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@@ -146,9 +146,11 @@ function Tmr.draw()
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if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
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end
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function Tmr.play(dt)
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local _
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game.frame=game.frame+1
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stat.time=stat.time+dt
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local P1=players[1]
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--Update attack FX
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for i=#FX_attack,1,-1 do
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local b=FX_attack[i]
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b.t=b.t+1
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@@ -156,15 +158,16 @@ function Tmr.play(dt)
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b.rad=b.rad*1.05+.1
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b.x,b.y=b.x2,b.y2
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elseif b.t>10 then
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local t=((b.t-10)*.025)t=(3-2*t)*t*t
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b.x,b.y=b.x1*(1-t)+b.x2*t,b.y1*(1-t)+b.y2*t
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_=(b.t-10)*.025
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_=(3-2*_)*_*_
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b.x,b.y=b.x1*(1-_)+b.x2*_,b.y1*(1-_)+b.y2*_
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end
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if b.t<60 then
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local L=FX_attack[i].drag
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if #L==4*setting.atkFX then
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rem(L,1)rem(L,1)
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_=FX_attack[i].drag
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if #_==4*setting.atkFX then
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rem(_,1)rem(_,1)
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end
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ins(L,b.x)ins(L,b.y)
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ins(_,b.x)ins(_,b.y)
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else
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for i=i,#FX_attack do
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FX_attack[i]=FX_attack[i+1]
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@@ -172,6 +175,7 @@ function Tmr.play(dt)
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end
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end
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--Update badge FX
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for i=#FX_badge,1,-1 do
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local b=FX_badge[i]
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b.t=b.t+1
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@@ -179,14 +183,38 @@ function Tmr.play(dt)
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rem(FX_badge,i)
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end
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end
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local _
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for i=1,#virtualkey do
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_=virtualkey[i]
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if _.pressTime>0 then
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_.pressTime=_.pressTime-1
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--Update virtualkey animation
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if setting.VKSwitch then
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for i=1,#virtualkey do
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_=virtualkey[i]
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if _.pressTime>0 then
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_.pressTime=_.pressTime-1
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end
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end
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end
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local P1=players[1]
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--Replay
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if game.replaying then
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_=game.replaying
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local L=game.rec
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while game.frame==L[_]do
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local k=L[_+1]
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if k>0 then
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P1:pressKey(k)
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virtualkey[k].isDown=true
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virtualkey[k].pressTime=10
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else
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virtualkey[-k].isDown=false
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P1:releaseKey(-k)
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end
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_=_+2
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end
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game.replaying=_
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end
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--Counting,include pre-das,directy RETURN,or restart counting
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if game.frame<180 then
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if game.frame==179 then
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gameStart()
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@@ -210,26 +238,31 @@ function Tmr.play(dt)
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if restartCount>20 then
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TASK.clear("play")
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mergeStat(stat,P1.stat)
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resetGameData()
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resetPartGameData()
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return
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end
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elseif restartCount>0 then
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restartCount=restartCount>2 and restartCount-2 or 0
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end--Counting,include pre-das,directy RETURN,or restart counting
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end
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--Update players
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for p=1,#players do
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local P=players[p]
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P:update(dt)
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end
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--Fresh royale target
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if game.frame%120==0 then
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if modeEnv.royaleMode then freshMostDangerous()end
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end
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--Warning check
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if P1.alive then
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if game.frame%26==0 and setting.warn then
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local F=P1.field
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local M=#F
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local height=0--Max height of row 4~7
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for x=4,7 do
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for y=M,1,-1 do
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for y=#F,1,-1 do
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if F[y][x]>0 then
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if y>height then
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height=y
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@@ -240,13 +273,13 @@ function Tmr.play(dt)
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end
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game.warnLVL0=ln(height-15+P1.atkBuffer.sum*.8)
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end
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local M=game.warnLVL
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if M<game.warnLVL0 then
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M=M*.95+game.warnLVL0*.05
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elseif M>0 then
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M=max(M-.026,0)
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_=game.warnLVL
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if _<game.warnLVL0 then
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_=_*.95+game.warnLVL0*.05
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elseif _>0 then
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_=max(_-.026,0)
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end
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game.warnLVL=M
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game.warnLVL=_
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elseif game.warnLVL>0 then
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game.warnLVL=max(game.warnLVL-.026,0)
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end
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