序列复制粘贴,回放

This commit is contained in:
MrZ_26
2020-08-03 16:08:21 +08:00
parent 5a5c843ed9
commit 7773fca23a
8 changed files with 609 additions and 376 deletions

View File

@@ -29,7 +29,7 @@ local ins,rem=table.insert,table.remove
local scr=scr
local xOy=love.math.newTransform()
local mx,my,mouseShow=-20,-20,false
local touching=nil--first touching ID(userdata)
local touching=nil--First touching ID(userdata)
local touchDist=nil
joysticks={}
@@ -228,7 +228,7 @@ function touchMove.mode(id,x,y,dx,dy)
mapCam.x,mapCam.y=mapCam.x-dx,mapCam.y-dy
elseif not L[3]then
x,y=xOy:inverseTransformPoint(tc.getPosition(L[1]))
dx,dy=xOy:inverseTransformPoint(tc.getPosition(L[2]))--not delta!!!
dx,dy=xOy:inverseTransformPoint(tc.getPosition(L[2]))--Not delta!!!
local d=(x-dx)^2+(y-dy)^2
if d>100 then
d=d^.5
@@ -387,6 +387,18 @@ function keyDown.sequence(key)
else
sceneTemp.sure=50
end
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
if #preBag>0 then
love.system.setClipboardText("Techmino SEQ:"..copySequence())
TEXT.show(text.copySuccess,640,225,50,"appear",.5)
end
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
local str=love.system.getClipboardText()
local p=string.find(str,":")--ptr*
if p then str=string.sub(str,p+1)end
if not pasteSequence(str)then
TEXT.show(text.dataCorrupted,640,225,45,"flicker",.5)
end
end
end
end
@@ -459,10 +471,16 @@ function keyDown.draw(key)
SCN.swapTo("custom")
elseif key=="escape"then
SCN.back()
elseif key=="c"and kb.isDown("lctrl","rctrl")then
copyBoard()
elseif key=="v"and kb.isDown("lctrl","rctrl")then
pasteBoard()
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
love.system.setClipboardText("Techmino Field:"..copyBoard())
TEXT.show(text.copySuccess,350,360,40,"appear",.5)
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
local str=love.system.getClipboardText()
local p=string.find(str,":")--ptr*
if p then str=string.sub(str,p+1)end
if not pasteBoard(str)then
TEXT.show(text.dataCorrupted,350,360,35,"flicker",.5)
end
else
pen=penKey[key]or pen
end
@@ -601,64 +619,68 @@ function keyDown.pause(key)
mergeStat(stat,players[1].stat)
resetGameData()
SCN.swapTo("play","none")
elseif key=="p"and game.result then
TASK.removeTask_code(TICK.autoPause)
resetPartGameData(true)
SCN.swapTo("play","none")
end
end
function touchDown.play(id,x,y)
if setting.VKSwitch then
local t=onVirtualkey(x,y)
if t then
players[1]:pressKey(t)
if setting.VKSFX>0 then
SFX.play("virtualKey",setting.VKSFX*.25)
end
virtualkey[t].isDown=true
virtualkey[t].pressTime=10
if setting.VKTrack then
local B=virtualkey[t]
if setting.VKDodge then--button collision (not accurate)
for i=1,#virtualkey do
local b=virtualkey[i]
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--hit depth(Neg means distance)
if d>0 then
b.x=b.x+(b.x-B.x)*d*b.r*5e-4
b.y=b.y+(b.y-B.y)*d*b.r*5e-4
end
if not setting.VKSwitch or game.replaying then return end
local t=onVirtualkey(x,y)
if t then
players[1]:pressKey(t)
if setting.VKSFX>0 then
SFX.play("virtualKey",setting.VKSFX*.25)
end
virtualkey[t].isDown=true
virtualkey[t].pressTime=10
if setting.VKTrack then
local B=virtualkey[t]
if setting.VKDodge then--Button collision (not accurate)
for i=1,#virtualkey do
local b=virtualkey[i]
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--Hit depth(Neg means distance)
if d>0 then
b.x=b.x+(b.x-B.x)*d*b.r*5e-4
b.y=b.y+(b.y-B.y)*d*b.r*5e-4
end
end
local O=VK_org[t]
local _FW,_CW=setting.VKTchW*.1,1-setting.VKCurW*.1
local _OW=1-_FW-_CW
--Auto follow: finger, current, origin (weight from setting)
B.x,B.y=x*_FW+B.x*_CW+O.x*_OW,y*_FW+B.y*_CW+O.y*_OW
end
VIB(setting.VKVIB)
local O=VK_org[t]
local _FW,_CW=setting.VKTchW*.1,1-setting.VKCurW*.1
local _OW=1-_FW-_CW
--Auto follow: finger, current, origin (weight from setting)
B.x,B.y=x*_FW+B.x*_CW+O.x*_OW,y*_FW+B.y*_CW+O.y*_OW
end
VIB(setting.VKVIB)
end
end
function touchUp.play(id,x,y)
if setting.VKSwitch then
local t=onVirtualkey(x,y)
if t then
players[1]:releaseKey(t)
end
if not setting.VKSwitch or game.replaying then return end
local t=onVirtualkey(x,y)
if t then
players[1]:releaseKey(t)
end
end
function touchMove.play(id,x,y,dx,dy)
if setting.VKSwitch then
local l=tc.getTouches()
for n=1,#virtualkey do
local B=virtualkey[n]
for i=1,#l do
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
if(x-B.x)^2+(y-B.y)^2<=B.r^2 then
goto next
end
if not setting.VKSwitch or game.replaying then return end
local l=tc.getTouches()
for n=1,#virtualkey do
local B=virtualkey[n]
for i=1,#l do
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
if(x-B.x)^2+(y-B.y)^2<=B.r^2 then
goto next
end
players[1]:releaseKey(n)
::next::
end
players[1]:releaseKey(n)
::next::
end
end
function keyDown.play(key)
@@ -666,6 +688,7 @@ function keyDown.play(key)
pauseGame()
return
end
if game.replaying then return end
local m=keyMap
for k=1,20 do
if key==m[1][k]or key==m[2][k]then
@@ -677,6 +700,7 @@ function keyDown.play(key)
end
end
function keyUp.play(key)
if game.replaying then return end
local m=keyMap
for k=1,20 do
if key==m[1][k]or key==m[2][k]then
@@ -688,6 +712,8 @@ function keyUp.play(key)
end
function gamepadDown.play(key)
if key=="back"then SCN.back()return end
if game.replaying then return end
local m=keyMap
for k=1,20 do
if key==m[3][k]or key==m[4][k]then
@@ -699,14 +725,14 @@ function gamepadDown.play(key)
end
end
function gamepadUp.play(key)
if game.replaying then return end
local m=keyMap
for p=1,players.human do
for k=1,20 do
if key==m[3][k]or key==m[4][k]then
players[1]:releaseKey(k)
virtualkey[k].isDown=false
return
end
for k=1,20 do
if key==m[3][k]or key==m[4][k]then
players[1]:releaseKey(k)
virtualkey[k].isDown=false
return
end
end
end
@@ -744,15 +770,15 @@ function wheelMoved.history(x,y)
end
function keyDown.history(key)
if key=="up"then
sceneTemp[2]=max(sceneTemp[2]-1,1)
sceneTemp.pos=max(sceneTemp.pos-1,1)
elseif key=="down"then
sceneTemp[2]=min(sceneTemp[2]+1,#sceneTemp[1])
sceneTemp.pos=min(sceneTemp.pos+1,#sceneTemp.text)
elseif key=="escape"then
SCN.back()
end
end
-------------------------------------------------------------
local lastX,lastY=0,0--last clickDown pos
local lastX,lastY=0,0--Last clickDown pos
function love.mousepressed(x,y,k,t,num)
if t then return end
mouseShow=true
@@ -807,7 +833,7 @@ function love.touchpressed(id,x,y)
touching=id
love.touchmoved(id,x,y,0,0)
end
touchDist=nil--reset distance
touchDist=nil--Reset distance
x,y=xOy:inverseTransformPoint(x,y)
lastX,lastY=x,y
if touchDown[SCN.cur]then
@@ -1011,9 +1037,10 @@ function love.run()
local waitTime=1/60
local LIST={}
local lastFrame=T.getTime()
local lastFrame=Timer()
local lastFreshPow=lastFrame
local FCT=0--framedraw counter
local FCT=0--Framedraw counter
love.resize(gc.getWidth(),gc.getHeight())
SCN.init("load")--Scene Launch
@@ -1124,7 +1151,8 @@ function love.run()
end
--Keep 60fps
if Timer()-lastFrame<.005 then WAIT(.01)end
while Timer()-lastFrame<.0159 do WAIT(.001)end
_=Timer()-lastFrame
if _<.016 then WAIT(.016-_)end
while Timer()-lastFrame<1/60-0.000005 do WAIT(0)end
end
end

View File

@@ -12,6 +12,7 @@ local langList={
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear",
hold="暂存",next="下一个",
replaying="[回放]",
stage=function(n)return"关卡 "..n end,
great="Great!",
@@ -228,6 +229,8 @@ local langList={
right="",
backsp="<X",
reset="R",
copy="复制",
paste="粘贴",
back="返回",
},
draw={
@@ -244,9 +247,10 @@ local langList={
pause="暂停",
},
pause={
setting="设置(S)",
replay= "回放(P)",
resume= "继续(esc)",
restart="重新开始(R)",
setting="设置(S)",
quit= "退出(Q)",
},
setting_game={
@@ -470,6 +474,7 @@ local langList={
mini="迷你",b2b="满贯",b3b="大满贯",
PC="场地全清",HPC="场地半清",
hold="暂存",next="下一个",
replaying="[回放]",
stage=function(n)return"关卡 "..n end,
great="不错!",
@@ -683,6 +688,8 @@ local langList={
right="",
backsp="<X",
reset="R",
copy="复制",
paste="粘贴",
back="返回",
},
draw={
@@ -699,9 +706,10 @@ local langList={
pause="暂停",
},
pause={
setting="设置(S)",
replay= "回放(P)",
resume= "继续(esc)",
restart="重新开始(R)",
setting="设置(S)",
quit= "退出(Q)",
},
setting_game={
@@ -925,6 +933,7 @@ local langList={
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Clear",
hold="Hold",next="Next",
replaying="[Replaying]",
stage=function(n)return"Stage "..n end,
great="Great!",
@@ -1127,6 +1136,8 @@ local langList={
right="",
backsp="<X",
reset="R",
copy="Copy",
paste="Paste",
back="Back",
},
draw={
@@ -1143,9 +1154,10 @@ local langList={
pause="Pause",
},
pause={
setting="Settings (S)",
replay="Replay (P)",
resume="Resume (esc)",
restart="Retry (R)",
setting="Settings (S)",
quit="Quit (Q)",
},
setting_game={
@@ -1369,6 +1381,7 @@ local langList={
mini="v",b2b="^ ",b3b="^^ ",
PC="#<>#",HPC="<>",
hold="[ ]",next="",
replaying="[Replaying]",
stage=function(n)return"::"..n.."::"end,
great="!~",
@@ -1567,6 +1580,8 @@ local langList={
right="",
backsp="<X",
reset="R",
copy="→__",
paste="__→",
back="X",
},
draw={
@@ -1583,9 +1598,10 @@ local langList={
pause="||",
},
pause={
setting="_?_ (S)",
replay="## (P)",
resume="!! (esc)",
restart="_→_ (R)",
setting="_?_ (S)",
quit="X (Q)",
},
setting_game={
@@ -1843,6 +1859,7 @@ local gc=love.graphics
local LANG={}
local drawableTextLoad={
"anykey",
"replaying",
"next","hold",
"win","finish","lose","pause",
"custom","sequence",

View File

@@ -505,6 +505,12 @@ function Pnt.play()
gc.draw(drawableText.modeName,485,10)
gc.draw(drawableText.levelName,511+drawableText.modeName:getWidth(),10)
--Replaying
if game.replaying then
gc.setColor(1,1,Timer()%1>.5 and 1 or 0)
mText(drawableText.replaying,410,17)
end
--Warning
gc.push("transform")
gc.origin()

View File

@@ -1,5 +1,6 @@
local gc=love.graphics
local int,max,log=math.floor,math.max,math.log
local int,abs=math.floor,math.abs
local max,log=math.max,math.log
local rnd,sin,cos=math.random,math.sin,math.cos
local format=string.format
local scr=scr
@@ -38,11 +39,18 @@ end
function sceneInit.main()
BG.set("space")
BGM.play("blank")
destroyPlayers()
game.frame=0
game.recording=false
game.replaying=false
game.seed=1046101471
game.rec={}
modeEnv={}
if not players[1]then
PLY.newDemoPlayer(1,900,35,1.1)
end--Create demo player
destroyPlayers()
--Create demo player
PLY.newDemoPlayer(1,900,35,1.1)
end
function sceneInit.music()
if BGM.nowPlay then
@@ -263,7 +271,7 @@ function sceneInit.history()
}
if newVersionLaunch then
newVersionLaunch=nil
sceneTemp[2]=4
sceneTemp.pos=4
end
end
function sceneInit.debug()
@@ -351,7 +359,7 @@ function SCN.pop()
end
local swap={
none={1,0,NULL},
none={1,0,NULL},--swap time, change time, draw function
flash={8,1,function()gc.clear(1,1,1)end},
fade={30,15,function(t)
local t=t>15 and 2-t/15 or t/15
@@ -359,7 +367,7 @@ local swap={
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
end},
fade_togame={120,20,function(t)
local t=t>20 and (120-t)/100 or t/20
local t=t>20 and(120-t)/100 or t/20
gc.setColor(0,0,0,t)
gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
end},

View File

@@ -146,9 +146,11 @@ function Tmr.draw()
if sceneTemp.sure>0 then sceneTemp.sure=sceneTemp.sure-1 end
end
function Tmr.play(dt)
local _
game.frame=game.frame+1
stat.time=stat.time+dt
local P1=players[1]
--Update attack FX
for i=#FX_attack,1,-1 do
local b=FX_attack[i]
b.t=b.t+1
@@ -156,15 +158,16 @@ function Tmr.play(dt)
b.rad=b.rad*1.05+.1
b.x,b.y=b.x2,b.y2
elseif b.t>10 then
local t=((b.t-10)*.025)t=(3-2*t)*t*t
b.x,b.y=b.x1*(1-t)+b.x2*t,b.y1*(1-t)+b.y2*t
_=(b.t-10)*.025
_=(3-2*_)*_*_
b.x,b.y=b.x1*(1-_)+b.x2*_,b.y1*(1-_)+b.y2*_
end
if b.t<60 then
local L=FX_attack[i].drag
if #L==4*setting.atkFX then
rem(L,1)rem(L,1)
_=FX_attack[i].drag
if #_==4*setting.atkFX then
rem(_,1)rem(_,1)
end
ins(L,b.x)ins(L,b.y)
ins(_,b.x)ins(_,b.y)
else
for i=i,#FX_attack do
FX_attack[i]=FX_attack[i+1]
@@ -172,6 +175,7 @@ function Tmr.play(dt)
end
end
--Update badge FX
for i=#FX_badge,1,-1 do
local b=FX_badge[i]
b.t=b.t+1
@@ -179,14 +183,38 @@ function Tmr.play(dt)
rem(FX_badge,i)
end
end
local _
for i=1,#virtualkey do
_=virtualkey[i]
if _.pressTime>0 then
_.pressTime=_.pressTime-1
--Update virtualkey animation
if setting.VKSwitch then
for i=1,#virtualkey do
_=virtualkey[i]
if _.pressTime>0 then
_.pressTime=_.pressTime-1
end
end
end
local P1=players[1]
--Replay
if game.replaying then
_=game.replaying
local L=game.rec
while game.frame==L[_]do
local k=L[_+1]
if k>0 then
P1:pressKey(k)
virtualkey[k].isDown=true
virtualkey[k].pressTime=10
else
virtualkey[-k].isDown=false
P1:releaseKey(-k)
end
_=_+2
end
game.replaying=_
end
--Counting,include pre-das,directy RETURN,or restart counting
if game.frame<180 then
if game.frame==179 then
gameStart()
@@ -210,26 +238,31 @@ function Tmr.play(dt)
if restartCount>20 then
TASK.clear("play")
mergeStat(stat,P1.stat)
resetGameData()
resetPartGameData()
return
end
elseif restartCount>0 then
restartCount=restartCount>2 and restartCount-2 or 0
end--Counting,include pre-das,directy RETURN,or restart counting
end
--Update players
for p=1,#players do
local P=players[p]
P:update(dt)
end
--Fresh royale target
if game.frame%120==0 then
if modeEnv.royaleMode then freshMostDangerous()end
end
--Warning check
if P1.alive then
if game.frame%26==0 and setting.warn then
local F=P1.field
local M=#F
local height=0--Max height of row 4~7
for x=4,7 do
for y=M,1,-1 do
for y=#F,1,-1 do
if F[y][x]>0 then
if y>height then
height=y
@@ -240,13 +273,13 @@ function Tmr.play(dt)
end
game.warnLVL0=ln(height-15+P1.atkBuffer.sum*.8)
end
local M=game.warnLVL
if M<game.warnLVL0 then
M=M*.95+game.warnLVL0*.05
elseif M>0 then
M=max(M-.026,0)
_=game.warnLVL
if _<game.warnLVL0 then
_=_*.95+game.warnLVL0*.05
elseif _>0 then
_=max(_-.026,0)
end
game.warnLVL=M
game.warnLVL=_
elseif game.warnLVL>0 then
game.warnLVL=max(game.warnLVL-.026,0)
end

View File

@@ -115,6 +115,38 @@ function pasteBoard()
::ERROR::TEXT.show(text.dataCorrupted,350,360,35,"flicker",.5)
end
function copySequence()
local str=""
for i=1,#preBag do
str=str..char(preBag[i]-1)
end
return data.encode("string","base64",data.compress("string","deflate",str))
end
function pasteSequence(str)
local _
--Decode
_,str=pcall(data.decode,"string","base64",str)
if not _ then return end
_,str=pcall(data.decompress,"string","deflate",str)
if not _ then return end
local bag={}
for i=1,#str do
_=byte(str,i)
if _<25 then
bag[i]=_+1
else
return
end
end
preBag=bag
return true
end
function mergeStat(stat,delta)
for k,v in next,delta do
if type(v)=="table"then
@@ -128,7 +160,7 @@ function mergeStat(stat,delta)
end
end
end
function randomTarget(P)
function randomTarget(P)--Return a random opponent for P
if #players.alive>1 then
local R
repeat
@@ -136,7 +168,7 @@ function randomTarget(P)
until R~=P
return R
end
end--return a random opponent for P
end
function freshMostDangerous()
game.mostDangerous,game.secDangerous=nil
local m,m2=0,0
@@ -198,7 +230,7 @@ function royaleLevelup()
if P.gameEnv.drop==0 then
P.curY=P.y_img
P.gameEnv._20G=true
if P.AI_mode=="CC"then CC_switch20G(P)end--little cheating,never mind
if P.AI_mode=="CC"then CC_switch20G(P)end
end
end
end
@@ -223,65 +255,34 @@ end
function resumeGame()
SCN.swapTo("play","none")
end
function loadGame(M)
--rec={}
function loadGame(M,ifQuickPlay)
stat.lastPlay=M
curMode=Modes[M]
local lang=setting.lang
drawableText.modeName:set(text.modes[M][1])
drawableText.levelName:set(text.modes[M][2])
needResetGameData=true
SCN.swapTo("play","fade_togame")
SCN.swapTo("play",ifQuickPlay and"swipe"or"fade_togame")
SFX.play("enter")
end
function resetPartGameData()
game={
frame=150-setting.reTime*15,
result=false,
pauseTime=0,
pauseCount=0,
garbageSpeed=1,
warnLVL0=0,
warnLVL=0,
}
destroyPlayers()
curMode.load()
TEXT.clear()
if modeEnv.task then
for i=1,#players do
players[i]:newTask(modeEnv.task)
end
end
if modeEnv.royaleMode then
for i=1,#players do
players[i]:changeAtk(randomTarget(players[i]))
end
end
BG.set(modeEnv.bg)
BGM.play(modeEnv.bgm)
if modeEnv.royaleMode then
for i=1,#players do
players[i]:changeAtk(randomTarget(players[i]))
end
game.stage=1
game.garbageSpeed=.3
end
restoreVirtualKey()
collectgarbage()
end
function resetGameData()
game={
frame=150-setting.reTime*15,
result=false,
pauseTime=0,--Time paused
pauseCount=0,--Pausing count
garbageSpeed=1,--garbage timing speed
warnLVL0=0,
warnLVL=0,
}
game.frame=150-setting.reTime*15
game.result=false
game.pauseTime=0
game.pauseCount=0
game.garbageSpeed=1
game.warnLVL0=0
game.warnLVL=0
game.recording=true
game.replaying=false
game.rec={}
math.randomseed(tm.getTime())
game.seed=rnd(261046101471026)
destroyPlayers()
modeEnv=curMode.env
curMode.load()--bg/bgm need redefine in custom,so up here
math.randomseed(game.seed)
curMode.load()--BG/BGM need redefine in custom,so up here
if modeEnv.task then
for i=1,#players do
players[i]:newTask(modeEnv.task)
@@ -306,6 +307,47 @@ function resetGameData()
SFX.play("ready")
collectgarbage()
end
function resetPartGameData(replaying)
game.result=false
game.garbageSpeed=1
if replaying then
game.frame=0
game.recording=false
game.replaying=1
else
game.frame=150-setting.reTime*15
game.pauseTime=0
game.pauseCount=0
game.recording=true
game.replaying=false
game.rec={}
math.randomseed(tm.getTime())
game.seed=rnd(1046101471,2662622626)
end
destroyPlayers()
modeEnv=curMode.env
math.randomseed(game.seed)
curMode.load()
if modeEnv.task then
for i=1,#players do
players[i]:newTask(modeEnv.task)
end
end
BG.set(modeEnv.bg)
BGM.play(modeEnv.bgm)
TEXT.clear()
if modeEnv.royaleMode then
for i=1,#players do
players[i]:changeAtk(randomTarget(players[i]))
end
game.stage=1
game.garbageSpeed=.3
end
restoreVirtualKey()
collectgarbage()
end
function gameStart()
SFX.play("start")
for P=1,#players do

View File

@@ -189,17 +189,14 @@ drawableText={
mxcmb=T(20,"Max Combo"),
pc=T(20,"Perfect Clear"),
ko=T(25,"KO"),
D=T(100,"D"),
C=T(100,"C"),
B=T(100,"B"),
A=T(100,"A"),
S=T(100,"S"),
D=T(100,"D"),C=T(100,"C"),B=T(100,"B"),A=T(100,"A"),S=T(100,"S"),
modeName=T(30),levelName=T(30),
anykey=T(40),
replaying=T(20),
next=T(40),hold=T(40),
win=T(120),finish=T(120),
lose=T(120),pause=T(120),
@@ -210,9 +207,7 @@ drawableText={
preview=T(40),
keyboard=T(25),joystick=T(25),
ctrlSetHelp=T(30),
musicRoom=T(80),
nowPlaying=T(50),
musicRoom=T(80),nowPlaying=T(50),
VKTchW=T(30),VKOrgW=T(30),VKCurW=T(30),
noScore=T(45),
highScore=T(30),
noScore=T(45),highScore=T(30),
}

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