序列复制粘贴,回放
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@@ -1,5 +1,6 @@
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local gc=love.graphics
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local int,max,log=math.floor,math.max,math.log
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local int,abs=math.floor,math.abs
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local max,log=math.max,math.log
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local rnd,sin,cos=math.random,math.sin,math.cos
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local format=string.format
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local scr=scr
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@@ -38,11 +39,18 @@ end
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function sceneInit.main()
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BG.set("space")
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BGM.play("blank")
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destroyPlayers()
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game.frame=0
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game.recording=false
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game.replaying=false
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game.seed=1046101471
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game.rec={}
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modeEnv={}
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if not players[1]then
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PLY.newDemoPlayer(1,900,35,1.1)
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end--Create demo player
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destroyPlayers()
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--Create demo player
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PLY.newDemoPlayer(1,900,35,1.1)
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end
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function sceneInit.music()
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if BGM.nowPlay then
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@@ -263,7 +271,7 @@ function sceneInit.history()
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}
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if newVersionLaunch then
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newVersionLaunch=nil
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sceneTemp[2]=4
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sceneTemp.pos=4
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end
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end
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function sceneInit.debug()
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@@ -351,7 +359,7 @@ function SCN.pop()
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end
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local swap={
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none={1,0,NULL},
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none={1,0,NULL},--swap time, change time, draw function
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flash={8,1,function()gc.clear(1,1,1)end},
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fade={30,15,function(t)
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local t=t>15 and 2-t/15 or t/15
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@@ -359,7 +367,7 @@ local swap={
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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end},
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fade_togame={120,20,function(t)
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local t=t>20 and (120-t)/100 or t/20
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local t=t>20 and(120-t)/100 or t/20
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gc.setColor(0,0,0,t)
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gc.rectangle("fill",0,0,scr.w*scr.dpi,scr.h*scr.dpi)
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end},
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