任务系统完成,支持导入导出,修复错误(之前的anyN有问题)
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@@ -169,6 +169,37 @@ function pasteSequence(str)
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return true
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end
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function copyTarget()
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local str=""
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local preMission=preMission
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for i=1,#preMission do
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str=str..char(preMission[i])
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end
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return data.encode("string","base64",data.compress("string","deflate",str))
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end
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function pasteTarget(str)
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local _
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--Decode
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_,str=pcall(data.decode,"string","base64",str)
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if not _ then return end
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_,str=pcall(data.decompress,"string","deflate",str)
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if not _ then return end
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local mission={}
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for i=1,#str do
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_=byte(str,i)
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if missionEnum[_]then
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ins(mission,_)
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else
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return
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end
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end
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preMission=mission
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return true
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end
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function mergeStat(stat,delta)
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for k,v in next,delta do
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if type(v)=="table"then
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@@ -163,6 +163,22 @@ for i=1,8 do
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end
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end
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missionEnum={
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_1=01,_2=02,_3=03,_4=04,
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Z1=11,Z2=12,Z3=13,
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S1=21,S2=22,S3=23,
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J1=31,J2=32,J3=33,
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L1=41,L2=42,L3=43,
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T1=51,T2=52,T3=53,
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O1=61,O2=62,O3=63,O4=64,
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I1=71,I2=72,I3=73,I4=74,
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A1=91,A2=92,A3=93,A4=94,
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PC=99,
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}
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for k,v in next,missionEnum do
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missionEnum[v]=k
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end
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local function T(s,t)return love.graphics.newText(setFont(s),t)end
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drawableText={
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question=T(100,"?"),right=T(45,"→"),
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@@ -2420,11 +2420,11 @@ do--player.drop(P)--Place piece
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success=true
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end
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elseif t<90 then
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if C.row==int(t/10)and C.name==t%10 then
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if C.row==t%10 and C.name==int(t/10)then
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success=true
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end
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elseif t<99 then
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if C.row==int(t/10)then
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if C.row==t%10 then
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success=true
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end
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elseif t==99 then
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@@ -2434,6 +2434,7 @@ do--player.drop(P)--Place piece
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end
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if success then
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P.missionProgress=P.missionProgress+1
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SFX.play("reach")
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if P.missionProgress==#P.gameEnv.mission then
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P:win()
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end
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@@ -1592,28 +1592,7 @@ do--custom_mission
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}
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end
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local clear={
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Z1=11,Z2=21,Z3=31,
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S1=12,S2=22,S3=32,
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J1=13,J2=23,J3=33,
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L1=14,L2=24,L3=34,
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T1=15,T2=25,T3=35,
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O1=16,O2=26,O3=36,O4=46,
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I1=17,I2=27,I3=37,I4=47,
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A1=91,A2=92,A3=93,A4=94,
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_1=01,_2=02,_3=03,_4=04,
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PC=99,
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[11]="Z1",[21]="Z2",[31]="Z3",
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[12]="S1",[22]="S2",[32]="S3",
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[13]="J1",[23]="J2",[33]="J3",
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[14]="L1",[24]="L2",[34]="L3",
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[15]="T1",[25]="T2",[35]="T3",
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[16]="O1",[26]="O2",[36]="O3",[46]="O4",
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[17]="I1",[27]="I2",[37]="I3",[47]="I4",
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[91]="A1",[92]="A2",[93]="A3",[94]="A4",
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[01]="_1",[02]="_2",[03]="_3",[04]="_4",
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[99]="PC",
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}
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local missionEnum=missionEnum
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local legalInput={Z=true,S=true,J=true,L=true,T=true,O=true,I=true,A=true,_=true,P=true}
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function keyDown.custom_mission(key)
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local S=sceneTemp
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@@ -1675,9 +1654,9 @@ do--custom_mission
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local input=S.input
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input=input..key
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if clear[input]then
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if missionEnum[input]then
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input=""
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ins(preMission,clear[input])
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ins(preMission,missionEnum[input])
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elseif #input>1 or not legalInput[input]then
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input=""
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end
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@@ -1712,7 +1691,7 @@ do--custom_mission
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local x,y=100,136--Next block pos
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local cx,cy=100,136--Cursor-center pos
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for i=1,#preMission do
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gc.print(clear[preMission[i]],x,y-25)
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gc.print(missionEnum[preMission[i]],x,y-25)
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x=x+55
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if x>1160 then
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x,y=100,y+50
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