整理代码,自定义序列新增光标右移10按钮

This commit is contained in:
MrZ626
2020-09-18 23:09:34 +08:00
parent e2d06503ad
commit 0c648a8c1e
5 changed files with 107 additions and 96 deletions

View File

@@ -220,13 +220,13 @@ local langList={
visible="能见度",
freshLimit="锁延刷新限制",
easyFresh="普通刷新锁延",
fineKill="非极简即死",
fineKill="强制极简",
opponent="对手",
life="命数",
pushSpeed="上涨速度",
norm="←基本规则",
seq="序列设置(Tab)→",
sequence="序列设置(Tab)→",
back="返回",
},
custom_seq={
@@ -235,6 +235,7 @@ local langList={
V="V",W="W",X="X",J5="J5",L5="L5",R="R",Y="Y",N="N",H="H",I5="I5",
left="",
right="",
ten="+10",
backsp="<X",
reset="R",
copy="复制",
@@ -256,6 +257,7 @@ local langList={
delLine="消除行(L)",
demo="不显示×",
sequence="←序列设置",
mission="任务设置(Tab)→",
back="返回",
},
@@ -739,13 +741,13 @@ local langList={
visible="能见度",
freshLimit="锁延刷新限制",
easyFresh="普通刷新锁延",
fineKill="非极简即死",
fineKill="强制极简",
opponent="对手",
life="命数",
pushSpeed="上涨速度",
norm="←基本规则",
seq="序列设置(Tab)→",
sequence="序列设置(Tab)→",
back="返回",
},
custom_seq={
@@ -754,6 +756,7 @@ local langList={
V="V",W="W",X="X",J5="J5",L5="L5",R="R",Y="Y",N="N",H="H",I5="I5",
left="",
right="",
ten="+10",
backsp="<X",
reset="R",
copy="复制",
@@ -775,6 +778,7 @@ local langList={
delLine="消除行(L)",
demo="不显示×",
sequence="←序列设置",
mission="任务设置(Tab)→",
back="返回",
},
@@ -1071,7 +1075,7 @@ local langList={
finish="Finish",
gameover="Game Over",
pause="Pause",
pauseCount="Pauses:",
pauseCount="Pauses",
custom="Custom Game",basic="Basic",rule="Rule",field="Custom Field",mission="Mission",
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
@@ -1254,7 +1258,7 @@ local langList={
pushSpeed="Garbage Speed",
norm="←Basic",
seq="SEQ. (Tab)→",
sequence="SEQ. (Tab)→",
back="Back",
},
custom_seq={
@@ -1263,6 +1267,7 @@ local langList={
V="V",W="W",X="X",J5="J5",L5="L5",R="R",Y="Y",N="N",H="H",I5="I5",
left="",
right="",
ten="+10",
backsp="<X",
reset="R",
copy="Copy",
@@ -1284,6 +1289,7 @@ local langList={
delLine="Del Line(L)",
demo="Don't show ×",
sequence="←Sequence",
mission="Mission (Tab)→",
back="Back",
},
@@ -1580,7 +1586,7 @@ local langList={
finish="&",
gameover="x",
pause="=",
pauseCount="=:",
pauseCount="==",
custom="!@#$%^&*",basic="!!",rule="##",field="!@#$%^&* [##]",mission="(!)",
snapLevelName={"~","10","20","40","60","80"},
@@ -1761,7 +1767,7 @@ local langList={
pushSpeed="_↑_↑_",
norm="←Basic",
seq="Seq (Tab)→",
sequence="Seq (Tab)→",
back="X",
},
custom_seq={
@@ -1770,6 +1776,7 @@ local langList={
V="V",W="W",X="X",J5="J5",L5="L5",R="R",Y="Y",N="N",H="H",I5="I5",
left="",
right="",
ten="+10",
backsp="<X",
reset="R",
copy="→__",
@@ -1791,6 +1798,7 @@ local langList={
delLine="==X==(L)",
demo="X ×",
sequence="←Sequence",
mission="Mission (Tab)→",
back="X",
},
@@ -2276,13 +2284,13 @@ local langList={
visible="能见度",
freshLimit="锁延刷新限制",
easyFresh="普通刷新锁延",
fineKill="非极简即死",
fineKill="强制极简",
opponent="对手",
life="命数",
pushSpeed="上涨速度",
norm="←基本规则",
seq="序列设置(Tab)→",
sequence="序列设置(Tab)→",
back="返回",
},
custom_seq={
@@ -2291,6 +2299,7 @@ local langList={
V="V",W="W",X="X",J5="J5",L5="L5",R="R",Y="Y",N="N",H="H",I5="I5",
left="",
right="",
ten="+10",
backsp="<X",
reset="R",
copy="复制",
@@ -2312,6 +2321,7 @@ local langList={
delLine="消除行(L)",
demo="不显示×",
sequence="←序列设置",
mission="任务设置(Tab)→",
back="返回",
},

View File

@@ -206,7 +206,7 @@ local Widgets={
newSelector({name="pushSpeed", x=1100, y=360,w=260,color="red", list=CUSlist.pushSpeed, disp=CUSval("pushSpeed"),code=CUSsto("pushSpeed")}),
newButton({name="norm", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_norm","swipeR")}),
newButton({name="seq", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_seq","swipeL")}),
newButton({name="sequence", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_seq","swipeL")}),
newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
},
custom_seq={
@@ -239,8 +239,9 @@ local Widgets={
newKey({name="left", x=800, y=440, w=90, color="lGreen", font=55,code=pressKey("left")}),
newKey({name="right", x=900, y=440, w=90, color="lGreen", font=55,code=pressKey("right")}),
newKey({name="backsp", x=1000, y=440, w=90, color="lYellow",font=50,code=pressKey("backspace")}),
newKey({name="reset", x=1000, y=540, w=90, color="lYellow",font=50,code=pressKey("delete")}),
newKey({name="ten", x=1000, y=440, w=90, color="lGreen", font=40,code=pressKey("ten")}),
newKey({name="backsp", x=1000, y=540, w=90, color="lYellow",font=50,code=pressKey("backspace")}),
newKey({name="reset", x=1000, y=640, w=90, color="lYellow",font=50,code=pressKey("delete")}),
newButton({name="copy", x=1140, y=440, w=170,h=80, color="lRed", font=40,code=pressKey("cC"),hide=function()return #preBag==0 end}),
newButton({name="paste", x=1140, y=540, w=170,h=80, color="lBlue", font=40,code=pressKey("cV")}),
@@ -278,6 +279,7 @@ local Widgets={
newButton({name="delLine", x=1200, y=520, w=120, color="lYellow",font=20,code=pressKey("l")}),
newSwitch({name="demo", x=755, y=640, font=30,disp=function()return sceneTemp.demo end,code=function()sceneTemp.demo=not sceneTemp.demo end}),
newButton({name="sequence", x=900, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_seq","swipeR")}),
newButton({name="mission", x=1140, y=60, w=220,h=80, color="lBlue", font=30,code=swapScene("custom_mission","swipeL")}),
newButton({name="back", x=1140, y=640, w=170,h=80, color="white", font=40,code=BACK}),
},
@@ -351,9 +353,7 @@ local Widgets={
newButton({name="touch", x=990, y=220, w=320,h=80, color="lBlue", font=35,code=goScene("setting_touch")}),
newSlider({name="reTime", x=350, y=340, w=300,unit=10, font=30,disp=SETval("reTime"), code=SETsto("reTime"),show=function(S)return(.5+S.disp()*.25).."s"end}),
newSlider({name="maxNext", x=350, y=440, w=300,unit=6, font=30,disp=SETval("maxNext"), code=SETsto("maxNext")}),
newButton({name="layout", x=460, y=540, w=140,h=70,color="white", font=35,code=function()
SCN.go("setting_skin")
end}),
newButton({name="layout", x=460, y=540, w=140,h=70,color="white", font=35,code=goScene("setting_skin")}),
newSwitch({name="autoPause",x=1080, y=320, font=20,disp=SETval("autoPause"), code=SETrev("autoPause")}),
newSwitch({name="swap", x=1080, y=380, font=20,disp=SETval("swap"), code=SETrev("swap")}),
newSwitch({name="fine", x=1080, y=440, font=20,disp=SETval("fine"), code=SETrev("fine")}),

View File

@@ -74,7 +74,7 @@ customEnv={
missionKill=false,
easyFresh=true,
visible="show",
target=200,
target=1e99,
freshLimit=1e99,
opponent=0,
life=0,

View File

@@ -136,6 +136,7 @@ function pasteBoard(str)
end
function copySequence()
local preBag=preBag
local str=""
for i=1,#preBag do

View File

@@ -1289,11 +1289,19 @@ do--custom_seq
z=8,s=9,t=14,j=19,l=20,i=25
}
function keyDown.custom_seq(key)
local s=sceneTemp
if type(key)=="number"then
local C=s.cur+1
ins(preBag,C,key)
s.cur=C
local S=sceneTemp
if key=="left"then
S.cur=S.cur-1
if S.cur==-1 then
S.cur=#preBag
end
elseif key=="right"then
S.cur=S.cur+1
if S.cur>#preBag then
S.cur=0
end
elseif key=="ten"then
S.cur=min(S.cur+10,#preBag)
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
if #preBag>0 then
sys.setClipboardText("Techmino SEQ:"..copySequence())
@@ -1306,47 +1314,37 @@ do--custom_seq
if not pasteSequence(str)then
LOG.print(text.dataCorrupted,color.red)
end
elseif key=="backspace"then
if S.cur>0 then
rem(preBag,S.cur)
S.cur=S.cur-1
end
elseif key=="delete"then
if S.sure>20 then
preBag={}
S.cur=0
S.sure=0
SFX.play("finesseError",.7)
else
S.sure=50
end
elseif key=="tab"then
if kb.isDown("lshift","rshift")then
SCN.swapTo("custom_rule","swipeR")
else
SCN.swapTo("custom_draw","swipeL")
end
elseif key=="escape"then
SCN.back()
elseif type(key)=="number"then
S.cur=S.cur+1
ins(preBag,S.cur,key)
elseif #key==1 then
local i=(kb.isDown("lshift","lalt","rshift","ralt")and minoKey2 or minoKey)[key]
if i then
local C=s.cur+1
local C=S.cur+1
ins(preBag,C,i)
s.cur=C
end
else
if key=="left"then
s.cur=s.cur-1
if s.cur==-1 then
s.cur=#preBag
end
elseif key=="right"then
s.cur=s.cur+1
if s.cur>#preBag then
s.cur=0
end
elseif key=="backspace"then
local C=s.cur
if C>0 then
rem(preBag,C)
s.cur=C-1
end
elseif key=="tab"then
if kb.isDown("lshift","rshift")then
SCN.swapTo("custom_rule","swipeR")
else
SCN.swapTo("custom_draw","swipeL")
end
elseif key=="escape"then
SCN.back()
elseif key=="delete"then
if sceneTemp.sure>20 then
preBag={}
sceneTemp.cur=0
sceneTemp.sure=0
SFX.play("finesseError",.7)
else
sceneTemp.sure=50
end
S.cur=C
end
end
end
@@ -1360,27 +1358,28 @@ do--custom_seq
gc.setColor(1,1,1)
gc.draw(drawableText.custom,20,5)
--Draw frame
gc.setLineWidth(4)
gc.rectangle("line",100,110,1080,260)
setFont(30)
local bag=preBag
local len=#bag
--Draw lenth
setFont(40)
gc.print(len,120,310)
gc.print(#bag,120,310)
--Draw sequence
local L=TEXTURE.miniBlock
local lib=SKIN.libColor
local set=setting.skin
local x,y=120,136
local cx,cy=120,136
for i=1,len do
local x,y=120,136--Next block pos
local cx,cy=120,136--Cursor-center pos
for i=1,#bag do
local B=L[bag[i]]
gc.setColor(lib[set[bag[i]]])
gc.draw(B,x,y,nil,15,15,0,B:getHeight()*.5)
x=x+B:getWidth()*15+10
if x>1126 then
if x>1100 then
x,y=120,y+50
end
if i==S.cur then
@@ -1388,13 +1387,14 @@ do--custom_seq
end
end
--Draw cursor
gc.setColor(.5,1,.5,.6+.4*sin(Timer()*6.26))
gc.line(cx-5,cy-20,cx-5,cy+20)
--Confirm reset
if S.sure>0 then
gc.setColor(1,1,1,S.sure*.02)
gc.draw(drawableText.question,980,470)
gc.draw(drawableText.question,980,570)
end
end
end
@@ -2324,13 +2324,13 @@ do--setting_sound
end
function mouseDown.setting_sound(x,y,k)
local s=sceneTemp
if x>780 and x<980 and y>470 and s.jump==0 then
s.jump=10
local t=Timer()-s.last
local S=sceneTemp
if x>780 and x<980 and y>470 and S.jump==0 then
S.jump=10
local t=Timer()-S.last
if t>1 then
VOC.play((t<1.5 or t>15)and"doubt"or rnd()<.8 and"happy"or"egg")
s.last=Timer()
S.last=Timer()
end
end
end
@@ -2454,72 +2454,72 @@ do--setting_key
end
function keyDown.setting_key(key)
local s=sceneTemp
local S=sceneTemp
if key=="escape"then
if s.kS then
s.kS=false
if S.kS then
S.kS=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif s.kS then
elseif S.kS then
for y=1,20 do
if keyMap[1][y]==key then keyMap[1][y]=""break end
if keyMap[2][y]==key then keyMap[2][y]=""break end
end
keyMap[s.board][s.kb]=key
keyMap[S.board][S.kb]=key
SFX.play("reach",.5)
s.kS=false
S.kS=false
elseif key=="return"or key=="space"then
s.kS=true
S.kS=true
SFX.play("lock",.5)
elseif key=="up"or key=="w"then
if s.kb>1 then
s.kb=s.kb-1
if S.kb>1 then
S.kb=S.kb-1
SFX.play("move",.5)
end
elseif key=="down"or key=="s"then
if s.kb<20 then
s.kb=s.kb+1
if S.kb<20 then
S.kb=S.kb+1
SFX.play("move",.5)
end
elseif key=="left"or key=="a"or key=="right"or key=="d"then
s.board=3-s.board
S.board=3-S.board
SFX.play("rotate",.5)
end
end
function gamepadDown.setting_key(key)
local s=sceneTemp
local S=sceneTemp
if key=="back"then
if s.jS then
s.jS=false
if S.jS then
S.jS=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif s.jS then
elseif S.jS then
for y=1,20 do
if keyMap[3][y]==key then keyMap[3][y]=""break end
if keyMap[4][y]==key then keyMap[4][y]=""break end
end
keyMap[2+s.board][s.js]=key
keyMap[2+S.board][S.js]=key
SFX.play("reach",.5)
s.jS=false
S.jS=false
elseif key=="start"then
s.jS=true
S.jS=true
SFX.play("lock",.5)
elseif key=="dpup"then
if s.js>1 then
s.js=s.js-1
if S.js>1 then
S.js=S.js-1
SFX.play("move",.5)
end
elseif key=="dpdown"then
if s.js<20 then
s.js=s.js+1
if S.js<20 then
S.js=S.js+1
SFX.play("move",.5)
end
elseif key=="dpleft"or key=="dpright"then
s.board=3-s.board
S.board=3-S.board
SFX.play("rotate",.5)
end
end