Change "modSystem" to "modApplyAt"

This commit is contained in:
SweetSea-ButImNotSweet
2024-01-06 07:18:52 +07:00
parent c47ddf2900
commit 72d5e46056
3 changed files with 60 additions and 49 deletions

View File

@@ -388,7 +388,7 @@ do-- Mod data
{no=6,id="HD",name="hidden",
key="i",x=920,y=230,color='lP',
list={'easy','slow','medium','fast','none'},
func=function(P,O) P.gameEnv.visible=O end, -- TODO
func=function(P,O) P.gameEnv.visible=O end,
},
{no=7,id="HB",name="hideBoard",
key="o",x=1040,y=230,color='lP',
@@ -400,7 +400,6 @@ do-- Mod data
key="p",x=1160,y=230,color='lJ',
list={'U-D','L-R','180'},
func=function(P,O) P.gameEnv.flipBoard=O end,
onlyOnce=true,
},
{no=9,id="DT",name="dropDelay",
@@ -431,17 +430,14 @@ do-- Mod data
key="j",x=860,y=350,color='lY',
list={0,1,2,3,5,10,15,26,42,87,500},
func=function(P,O) P.gameEnv.life=O end,
onlyOnce=true,
},
{no=14,id="FB",name="forceB2B",
key="k",x=980,y=350,color='lY',
func=function(P) P.gameEnv.b2bKill=true end,
onlyOnce=true,
},
{no=15,id="PF",name="forceFinesse",
key="l",x=1100,y=350,color='lY',
func=function(P) P.gameEnv.fineKill=true end,
onlyOnce=true,
},
{no=16,id="TL",name="tele",
@@ -458,7 +454,6 @@ do-- Mod data
_disableKey(P,4)
_disableKey(P,5)
end,
onlyOnce=true,
},
{no=18,id="GL",name="noMove",
key="c",x=440,y=470,color='lH',
@@ -468,13 +463,11 @@ do-- Mod data
_disableKey(P,17)_disableKey(P,18)
_disableKey(P,19)_disableKey(P,20)
end,
onlyOnce=true,
},
{no=19,id="CS",name="customSeq",
key="b",x=680,y=470,color='lB',
list={'bag','bagES','his','hisPool','c2','bagP1inf','rnd','mess','reverb'},
func=function(P,O) P.gameEnv.sequence=O end,
onlyOnce=true,
},
{no=20,id="PS",name="pushSpeed",
key="n",x=800,y=470,color='lB',
@@ -491,7 +484,6 @@ do-- Mod data
for _,bk in pairs(P.nextQueue) do bk.color=17 end
end
end,
executeFirst=true
},
}
for i=1,#MODOPT do
@@ -522,7 +514,7 @@ do-- Game data tables
curMode=false, -- Current gamemode object
initPlayerCount=0, -- Player count when init game
mod=TABLE.new(0,#MODOPT),-- List of loaded mods
modPatch=false, -- Mods can lock value to prevent changes? False by default to compactible with old replays (from 0.17 to 0.17.15)
modApplyAt='preInit', -- Apply mod when? (preInit, postInit, always)
modeEnv=false, -- Current gamemode environment
setting={}, -- Game settings
rep={}, -- Recording list, key,time,key,time...