整理代码,略微提升部分小程序的性能

This commit is contained in:
MrZ626
2021-09-21 00:27:27 +08:00
parent 1d30623222
commit 6f715a663a
17 changed files with 39 additions and 40 deletions

View File

@@ -1,7 +1,7 @@
local gc=love.graphics
local int,rnd=math.floor,math.random
local mStr=mStr
local mStr=GC.mStr
local scene={}
@@ -258,7 +258,7 @@ local backColor={
},--Black
}
function scene.draw()
setFont(40)
FONT.get(40)
gc.setColor(COLOR.Z)
gc.print(("%.3f"):format(time),1026,80)
gc.setColor(1,.8,.8)
@@ -282,7 +282,7 @@ function scene.draw()
gc.setLineWidth(4)
local mono=invis and state==1
setFont(80)
FONT.get(80)
for i=1,4 do
for j=1,4 do
if cx~=j or cy~=i then

View File

@@ -4,8 +4,8 @@ local setColor,rectangle=gc.setColor,gc.rectangle
local int,abs=math.floor,math.abs
local rnd,min=math.random,math.min
local ins=table.insert
local setFont=setFont
local mStr=mStr
local setFont=FONT.get
local mStr=GC.mStr
local scene={}

View File

@@ -1,6 +1,5 @@
local gc=love.graphics
local rnd=math.random
local mStr=mStr
local levels={
A_Z="ABCDEFGHIJKLMNOPQRSTUVWXYZ",
@@ -83,7 +82,7 @@ function scene.update()
end
function scene.draw()
setFont(40)
FONT.get(40)
gc.setColor(COLOR.Z)
gc.print(("%.3f"):format(time),1026,80)
gc.print(mistake,1026,150)
@@ -100,15 +99,15 @@ function scene.draw()
gc.setColor(.2,.8,.2)--ready
end
setFont(100)
mStr(state==1 and #targetString-progress+1 or state==0 and"Ready"or state==2 and"Win",640,200)
FONT.get(100)
GC.mStr(state==1 and #targetString-progress+1 or state==0 and"Ready"or state==2 and"Win",640,200)
gc.setColor(COLOR.Z)
gc.print(targetString:sub(progress,progress),120,280,0,2)
gc.print(targetString:sub(progress+1),310,380)
gc.setColor(1,1,1,.7)
setFont(40)
FONT.get(40)
gc.print(targetString,120,520)
end

View File

@@ -171,7 +171,7 @@ function scene.draw()
if gameover then
--Draw result
setFont(60)
FONT.get(60)
if gameover==0 then
gc.setColor(1,.6,.6)
mStr("RED\nWON",1140,200)

View File

@@ -189,17 +189,17 @@ function scene.update(dt)
end
end
function scene.draw()
setFont(35)
FONT.get(35)
gc.setColor(COLOR.Z)
mStr("["..level.."]",640,30)
GC.mStr("["..level.."]",640,30)
setFont(100)
FONT.get(100)
if type(question)=='table'then gc.setColor(1,1,1)end
mStr(question,640,60)
GC.mStr(question,640,60)
setFont(80)
FONT.get(80)
gc.setColor(1,1,1,inputTime)
mStr(input,640,160)
GC.mStr(input,640,160)
end
scene.widgetList={

View File

@@ -114,10 +114,10 @@ function scene.draw()
gc.setColor(COLOR.Z)
gc.setLineWidth(2)
gc.rectangle('line',100,80,650,150,5)
setFont(45)
FONT.get(45)
if reg then gc.printf(reg,0,100,720,'right')end
if val then gc.printf(val,0,150,720,'right')end
if sym then setFont(50)gc.print(sym,126,150)end
if sym then FONT.get(50)gc.print(sym,126,150)end
end
scene.widgetList={

View File

@@ -103,7 +103,7 @@ function scene.draw()
end
--Info
setFont(40)
FONT.get(40)
if combo>1 then
gc.setColor(1,1,.6)
gc.print("x"..combo,300,80)

View File

@@ -1,10 +1,7 @@
local gc=love.graphics
local kb=love.keyboard
local tc=love.touch
local gc,kb,tc=love.graphics,love.keyboard,love.touch
local rnd,int,abs=math.random,math.floor,math.abs
local max,min=math.max,math.min
local setFont=setFont
local setFont,mStr=FONT.get,GC.mStr
local cubeColor={
{.88,.75,.00},

View File

@@ -1,10 +1,11 @@
local gc=love.graphics
local rnd=math.random
local int,max=math.floor,math.max
local rnd,int,max=math.random,math.floor,math.max
local setFont,mStr=FONT.get,GC.mStr
--This mini-game is written for TI-nSpire CX CAS many years ago.
--Deliberately, some grammar mistakes and typos in the 'great' list remained.
--So no need to correct them.
local perfect={"Perfect!","Excellent!","Nice!","Good!","Great!","Just!","300"}
local great={"Pay attention!","Be carefully!","Teacher behind you!","Feel tired?","You are in danger!","Do your homework!","A good game!","Minecraft!","y=ax^2+bx+c!","No music?","Internet unavailable.","It's raining!","Too hard!","Shorter?","Higher!","English messages!","Hi!","^_^","Drop!","Colorful!",":)","100$","~~~wave~~~","★★★","中文!","NOW!!!!!","Also try the TEN!","I'm a programer!","Also try minesweeperZ!","This si Dropper!","Hold your calculatoor!","Look! UFO!","Bonjour!","[string]","Author:MrZ","Boom!","PvZ!","China!","TI-nspire!","I love LUA!"}
local miss={"Oops!","Uh-oh","Ouch!","Oh no."}

View File

@@ -1,4 +1,5 @@
local gc=love.graphics
local setFont,mStr=FONT.get,GC.mStr
local int,rnd=math.floor,math.random
local ins,rem=table.insert,table.remove

View File

@@ -2,7 +2,7 @@ local ms=love.mouse
local msIsDown,kbIsDown=ms.isDown,love.keyboard.isDown
local gc=love.graphics
local gc_setColor,gc_rectangle,gc_draw=gc.setColor,gc.rectangle,gc.draw
local setFont=setFont
local setFont,mStr=FONT.get,GC.mStr
local int,rnd,abs=math.floor,math.random,math.abs
local max,min=math.max,math.min

View File

@@ -1,5 +1,7 @@
local gc=love.graphics
local rnd,sin,cos=math.random,math.sin,math.cos
local setFont,mStr=FONT.get,GC.mStr
local tau=math.pi*2
local state

View File

@@ -151,10 +151,10 @@ end
function scene.draw()
--Draw score
setFont(100)
gc.setColor(.4,.4,.4)
mStr(p1.score,470,20)
mStr(p2.score,810,20)
FONT.get(100)
GC.mStr(p1.score,470,20)
GC.mStr(p2.score,810,20)
--Draw boundary
gc.setColor(COLOR.Z)

View File

@@ -1,5 +1,6 @@
local gc=love.graphics
local rnd=math.random
local setFont,mStr=FONT.get,GC.mStr
local scene={}

View File

@@ -1,10 +1,7 @@
local gc=love.graphics
local ms=love.mouse
local gc,ms=love.graphics,love.mouse
local int,rnd=math.floor,math.random
local rem=table.remove
local setFont=setFont
local mStr=mStr
local setFont,mStr=FONT.get,GC.mStr
local scene={}

View File

@@ -1,7 +1,7 @@
local gc=love.graphics
local max=math.max
local ins=table.insert
local mStr=mStr
local setFont,mStr=FONT.get,GC.mStr
local scene={}

View File

@@ -4,11 +4,12 @@ local setColor,rectangle=gc.setColor,gc.rectangle
local int,rnd=math.floor,math.random
local ins,rem=table.insert,table.remove
local mStr=mStr
local setFont,mStr=FONT.get,GC.mStr
local scene={}
local previewX={245,186,129,78,35}
local previewY={435,442,449,456,463}
local tileColor={
{.39, 1.0, .39},
{.39, .39, 1.0},
@@ -246,7 +247,7 @@ function scene.draw()
for i=1,5 do
setFont(85-10*i)
gc.setColor(tileColor[preview[i]])
gc.print(preview[i],previewX[i],428+i*7)
gc.print(preview[i],previewX[i],previewY[i])
end
end
@@ -257,8 +258,8 @@ function scene.draw()
end
gc.setLineWidth(10)
setColor(COLOR[
state==0 and'G'or
state==1 and(fast and'R'or'W')or
state==0 and'G'or
state==2 and'Y'
])
rectangle('line',315,35,650,650)