修正玩家进出房间相关问题
修正获取玩家信息相关问题 实现操作录像传输 修改一些语言文本
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@@ -137,8 +137,8 @@ return{
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createRoomSuccessed="Room created",
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playerKicked="[$1] removed [$2] from room",
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started="Playing",
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joinRoom="has entered the room.",
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leaveRoom="has left the room.",
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joinRoom="$1 has entered the room.",
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leaveRoom="$1 has left the room.",
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ready="Ready",
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connStream="Connecting",
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waitStream="Waiting",
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@@ -136,8 +136,8 @@ return{
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createRoomSuccessed="¡Sala creada con éxito!",
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-- playerKicked="[$1] removed [$2] from room",
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started="En juego",
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joinRoom="entró a la sala.",
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leaveRoom="salió de la sala.",
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joinRoom="$1 entró a la sala.",
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leaveRoom="$1 salió de la sala.",
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ready="LISTO",
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connStream="CONECTANDO",
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waitStream="ESPERANDO",
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@@ -127,8 +127,8 @@ return{
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createRoomSuccessed="Salon créé avec succès !",
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-- playerKicked="[$1] removed [$2] from room",
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-- started="Playing",
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joinRoom="a rejoint le salon.",
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leaveRoom="a quitté le salon.",
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joinRoom="$1 a rejoint le salon.",
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leaveRoom="$1 a quitté le salon.",
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-- ready="READY",
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-- connStream="CONNECTING",
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-- waitStream="WAITING",
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@@ -138,8 +138,8 @@ return{
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createRoomSuccessed="Ruang terbuat",
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-- playerKicked="[$1] removed [$2] from room",
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started="Bermain",
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joinRoom="telah memasuki ruangan.",
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leaveRoom="telah keluar dari ruangan.",
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joinRoom="$1 telah memasuki ruangan.",
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leaveRoom="$1 telah keluar dari ruangan.",
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ready="Siap",
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connStream="Memuat",
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waitStream="Menunggu",
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@@ -138,8 +138,8 @@ return{
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createRoomSuccessed="部屋を建てました",
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-- playerKicked="[$1] removed [$2] from room",
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started="プレイ中",
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joinRoom="が入室しました",
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leaveRoom="が退出しました",
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joinRoom="$1 が入室しました",
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leaveRoom="$1 が退出しました",
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ready="準備OK",
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connStream="接続中……",
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waitStream="待機中……",
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@@ -125,8 +125,8 @@ return{
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-- createRoomSuccessed="Room successfully created!",
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-- playerKicked="[$1] removed [$2] from room",
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-- started="Playing",
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joinRoom="Entrou a sala.",
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leaveRoom="Saiu da sala.",
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joinRoom="$1 Entrou a sala.",
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leaveRoom="$1 Saiu da sala.",
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-- ready="READY",
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-- connStream="CONNECTING",
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-- waitStream="WAITING",
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@@ -137,8 +137,8 @@ return{
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createRoomSuccessed="创建房间成功!",
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playerKicked="<$1>把<$2>移出了房间",
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started="游戏中",
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joinRoom="进入房间",
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leaveRoom="离开房间",
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joinRoom="$1 进入房间",
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leaveRoom="$1 离开房间",
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ready="各就各位!",
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connStream="正在连接",
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waitStream="等待其他人连接",
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@@ -137,8 +137,8 @@ return{
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createRoomSuccessed="CreateRoom.Successs=true",
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playerKicked="[$1]: roomKick([$2])",
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started="Room.Playing();",
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joinRoom="Room.Join();",
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leaveRoom="Room.Leave();",
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joinRoom="Room.Join($1);",
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leaveRoom="Room.Leave($1);",
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ready="Ready();",
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connStream="Stream.Connecting();",
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waitStream="Stream.Waiting();",
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@@ -137,8 +137,8 @@ return{
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createRoomSuccessed="房間已創建!",
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playerKicked="<$1>把<$2>移出了房間",
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started="遊戲中",
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joinRoom="進入房間",
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leaveRoom="離開房間",
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joinRoom="$1 進入房間",
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leaveRoom="$1 離開房間",
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ready="準備!",
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connStream="正在連接……",
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waitStream="等待其他用戶連接……",
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@@ -441,6 +441,22 @@ local function _playerLeaveRoom(uid)
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end
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end
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--Push stream data to players
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local function _pumpStream(d)
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if d.playerId==USER.uid then return end
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for _,P in next,PLAYERS do
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if P.uid==d.playerId then
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local res,stream=pcall(love.data.decode,'string','base64',d.data)
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if res then
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DATA.pumpRecording(stream,P.stream)
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else
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MES.new('error',"Bad stream from "..P.username.."#"..P.uid,.1)
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end
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return
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end
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end
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end
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-- Global
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function NET.global_getOnlineCount()
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wsSend(actMap.global_getOnlineCount)
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@@ -546,7 +562,7 @@ function NET.player_setState(state)-- not used
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wsSend(actMap.player_setState,state)
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end
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function NET.player_stream(stream)
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wsSend(actMap.player_stream,stream)
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wsSend(actMap.player_stream,love.data.encode('string','base64',stream))
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end
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function NET.player_setPlayMode(mode)
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wsSend(actMap.player_setPlayMode,mode)
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@@ -588,14 +604,16 @@ function NET.wsCallBack.room_setInfo(body)
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end
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function NET.wsCallBack.room_enter(body)
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TASK.unlock('enterRoom')
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NET.textBox.hide=true
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NET.inputBox.hide=true
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NET.textBox:clear()
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NET.inputBox:clear()
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NET.roomState=body.data
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NETPLY.clear()
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if body.data.players then
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NET.textBox.hide=true
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NET.inputBox.hide=true
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NET.textBox:clear()
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NET.inputBox:clear()
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NET.roomState=body.data
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NETPLY.clear()
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loadGame('netBattle',true,true)
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for _,p in next,body.data.players do
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NETPLY.add{
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uid=p.playerId,
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@@ -604,9 +622,16 @@ function NET.wsCallBack.room_enter(body)
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config=p.config,
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}
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end
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else
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local p=body.data
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NETPLY.add{
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uid=p.playerId,
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playMode=p.type,
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readyMode=p.state,
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config=p.config,
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}
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end
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loadGame('netBattle',true,true)
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WAIT.interrupt()
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end
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function NET.wsCallBack.room_kick(body)
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@@ -641,7 +666,8 @@ function NET.wsCallBack.player_setHost(body)-- TODO
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end
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function NET.wsCallBack.player_setState(body)-- TODO (not used)
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end
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function NET.wsCallBack.player_stream(body)-- TODO
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function NET.wsCallBack.player_stream(body)
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_pumpStream(body.data)
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end
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function NET.wsCallBack.player_setPlayMode(body)
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NETPLY.setPlayMode(body.data.playerId,body.data.type)
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@@ -399,19 +399,19 @@ function PLY.newDemoPlayer(id)
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}
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P:popNext()
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end
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function PLY.newRemotePlayer(id,mini,ply)
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function PLY.newRemotePlayer(id,mini,p)
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local P=_newEmptyPlayer(id,mini)
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P.type='remote'
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P.draw=ply_draw.norm
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P:startStreaming()
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NETPLY.setPlayerObj(ply,P)
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P.uid=ply.uid
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P.username=ply.username
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P.sid=NET.uid_sid[ply.uid]
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NETPLY.setPlayerObj(p,P)
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P.uid=p.uid
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P.username=USERS.getUsername(p.uid)
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P.sid=NET.uid_sid[p.uid]
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_loadRemoteEnv(P,ply.config)
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_loadRemoteEnv(P,p.config)
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_applyGameEnv(P)
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end
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function PLY.newAIPlayer(id,AIdata,mini)
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@@ -17,7 +17,7 @@ scene.widgetList={
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WIDGET.newButton{name='league',x=640, y=180,w=350,h=120,font=40,color='D',code=goScene'net_league'},
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WIDGET.newButton{name='ffa', x=640, y=360,w=350,h=120,font=40,color='D',code=function() MES.new('warn',text.notFinished)--[[NET.enterRoom({name='ffa'})]] end},
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WIDGET.newButton{name='rooms', x=640, y=540,w=350,h=120,font=40,code=goScene'net_rooms'},
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WIDGET.newButton{name='resetPW',x=680, y=40,w=180,h=60,color='dG',code=function() SCN.go('reset_password','none') end},
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WIDGET.newButton{name='resetPW',x=680,y=40,w=180,h=60,color='dG',code=goScene'reset_password'},
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WIDGET.newButton{name='logout',x=880, y=40,w=180, h=60,color='dR',
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code=function()
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if tryBack() then
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@@ -81,8 +81,8 @@ function USERS.updateAvatar(uid,imgData)
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db_img[uid]=_loadAvatar("cache/"..hash)
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end
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function USERS.getUsername(uid) return db[uid].username end
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function USERS.getMotto(uid) return db[uid].motto end
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function USERS.getUsername(uid) return db[uid].username or "" end
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function USERS.getMotto(uid) return db[uid].motto or "" end
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function USERS.getAvatar(uid)
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if uid then
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if not db[uid].new then
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