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@@ -1816,7 +1816,7 @@ local function _updateFX(P,dt)
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end
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end
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end
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local function update_alive(P,dt)
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local function update_alive(P)
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local ENV=P.gameEnv
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local S=P.stat
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@@ -1845,7 +1845,7 @@ local function update_alive(P,dt)
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end
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if P.timing then
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S.time=S.time+dt
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S.time=S.time+1/60
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S.frame=S.frame+1
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end
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@@ -1868,10 +1868,6 @@ local function update_alive(P,dt)
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end
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end
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if P.type=='computer'then
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P.bot:update(dt)
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end
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--Fresh visible time
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if not P.keepVisible then
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local V=P.visTime
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@@ -2165,7 +2161,14 @@ function Player:update(dt)
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else
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self.trigFrame=self.trigFrame+(self.gameEnv.FTLock and dt*60 or 1)
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while self.trigFrame>=1 do
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(self.alive and update_alive or update_dead)(self,dt)
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if self.alive then
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update_alive(self)
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if self.type=='computer'then
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self.bot:update(dt)
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end
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else
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update_dead(self)
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end
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self.trigFrame=self.trigFrame-1
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end
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end
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@@ -58,7 +58,7 @@ scene.widgetList={
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WIDGET.newSlider{name="atkFX", x=330,y=820,lim=280,w=540,unit=5,disp=SETval('atkFX'), code=SETsto('atkFX')},
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WIDGET.newSelector{name="frame", x=400,y=890,lim=280,w=460,list={8,10,13,17,22,29,37,47,62,80,100},disp=SETval('frameMul'),code=SETsto('frameMul')},
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WIDGET.newSwitch{name="FTlock", x=950,y=890,lim=290,disp=SETval('FTLock'), code=SETsto('FTLock')},
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WIDGET.newSwitch{name="FTlock", x=950,y=890,lim=290,disp=SETval('FTLock'), code=SETrev('FTLock')},
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WIDGET.newSwitch{name="text", x=450,y=980,lim=360,disp=SETval('text'), code=SETrev('text')},
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WIDGET.newSwitch{name="score", x=450,y=1030,lim=360,disp=SETval('score'), code=SETrev('score')},
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