小游戏ten增加竞速开关,操作更灵活并且延迟更小
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@@ -639,6 +639,7 @@ return{
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reset="Reset",
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next="Next",
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blind="Blind",
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fast="Fast",
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},
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mg_dtw={
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reset="Reset",
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@@ -549,6 +549,7 @@ return{
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reset="Réinitialiser",
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next="Prévisualisations",
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blind="Aveugler",
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-- fast="Fast",
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},
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mg_dtw={
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reset="Réinitialiser",
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@@ -638,6 +638,7 @@ return{
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reset="Resetar",
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next="Próxima",
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blind="Cego",
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-- fast="Fast",
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},
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mg_dtw={
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reset="Resetar",
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@@ -555,6 +555,7 @@ return{
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reset="Reiniciar",
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next="Siguiente",
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blind="A ciegas",
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-- fast="Fast",
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},
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mg_dtw={
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reset="Reiniciar",
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@@ -482,6 +482,7 @@ return{
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reset="R",
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next="→",
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blind="???",
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fast="~~→",
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},
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mg_dtw={
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reset="R",
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@@ -641,6 +641,7 @@ return{
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reset="重置",
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next="预览",
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blind="盲打",
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fast="速打",
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},
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mg_dtw={
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reset="重置",
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@@ -1,4 +1,5 @@
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local gc=love.graphics
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local msIsDown,kbIsDown,tcTouches=love.mouse.isDown,love.keyboard.isDown,love.touch.getTouches
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local setColor,rectangle=gc.setColor,gc.rectangle
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local int,rnd=math.floor,math.random
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@@ -33,6 +34,7 @@ local score
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local nexts
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local blind
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local fast
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local function reset()
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progress={}
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@@ -110,7 +112,7 @@ local function merge()
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"spin_0"
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)
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end
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fallingTimer=15
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fallingTimer=fast and 8 or 12
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else
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board[cy][cx]=chosen
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end
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@@ -143,6 +145,10 @@ function scene.keyDown(key)
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if state==0 then
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blind=not blind
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end
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elseif key=="e"then
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if state==0 then
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fast=not fast
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end
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elseif key=="escape"then
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SCN.back()
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end
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@@ -156,9 +162,11 @@ function scene.mouseDown(x,y)
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merge()
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end
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scene.touchDown=scene.mouseMove
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scene.touchMove=scene.mouseMove
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scene.touchClick=scene.mouseDown
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scene.touchDown=scene.mouseMove
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function scene.touchClick(x,y)
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scene.mouseDown(x,y)
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end
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function scene.update()
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if state==1 then
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@@ -193,10 +201,16 @@ function scene.update()
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state=2
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SFX.play("fail")
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else
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fallingTimer=6
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fallingTimer=fast and 4 or 5
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SFX.play("move")
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end
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end
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elseif fast and(
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msIsDown(1)or
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#tcTouches()>0 or
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kbIsDown("space")
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)then
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merge()
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end
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end
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end
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@@ -231,7 +245,7 @@ function scene.draw()
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if state==2 then
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--Draw no-setting area
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setColor(1,0,0,.3)
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rectangle("fill",15,245,285,140)
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rectangle("fill",15,200,285,210)
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end
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gc.setLineWidth(10)
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setColor(1,1,1)
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@@ -274,8 +288,9 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color="lGreen",font=40,code=pressKey"r"},
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WIDGET.newSwitch{name="next", x=240,y=280,font=40,disp=function()return nexts end,code=pressKey"q",hide=function()return state==1 end},
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WIDGET.newSwitch{name="blind", x=240,y=350,font=40,disp=function()return blind end,code=pressKey"w",hide=function()return state==1 end},
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WIDGET.newSwitch{name="next", x=240,y=235,font=40,disp=function()return nexts end,code=pressKey"q",hide=function()return state==1 end},
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WIDGET.newSwitch{name="blind", x=240,y=305,font=40,disp=function()return blind end,code=pressKey"w",hide=function()return state==1 end},
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WIDGET.newSwitch{name="fast", x=240,y=375,font=30,disp=function()return fast end,code=pressKey"e",hide=function()return state==1 end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,font=40,code=backScene},
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}
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