重命名大多数背景
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@@ -16,7 +16,7 @@ local function score(P)
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--Level up!
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local s=P.modeData.event+1;P.modeData.event=s
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local E=P.gameEnv
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BG.set(s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4")
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BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
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E.lock=rush_lock[s]
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E.wait=rush_wait[s]
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E.fall=rush_fall[s]
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@@ -48,7 +48,7 @@ return{
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fall=rush_fall[1],
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dropPiece=score,
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freshLimit=15,
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bg="game1",bgm="secret8th",
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bg="bg1",bgm="secret8th",
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},
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slowMark=true,
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load=function()
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