重命名大多数背景
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@@ -17,7 +17,7 @@ local function score(P)
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--Level up!
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local s=P.modeData.event+1;P.modeData.event=s
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local E=P.gameEnv
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BG.set(s==1 and"game3"or s==2 and"game4"or s==3 and"game5"or s==4 and"game6"or"game5")
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BG.set(s==1 and"rainbow"or s==2 and"rainbow2"or s==3 and"lightning"or s==4 and"lightning2"or"lightning")
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E.lock=death_lock[s]
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E.wait=death_wait[s]
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E.fall=death_fall[s]
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@@ -44,7 +44,7 @@ return{
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fall=death_fall[1],
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dropPiece=score,
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freshLimit=15,
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bg="game2",bgm="secret7th",
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bg="bg2",bgm="secret7th",
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},
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slowMark=true,
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load=function()
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