重命名大多数背景
This commit is contained in:
@@ -34,7 +34,7 @@ return{
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end
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end
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end,
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bg="game4",bgm="way",
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bg="rainbow2",bgm="way",
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},
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pauseLimit=true,
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load=function()
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@@ -43,7 +43,7 @@ return{
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end
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end
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end,
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bg="game4",bgm="shining terminal",
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bg="rainbow2",bgm="shining terminal",
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},
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pauseLimit=true,
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load=function()
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@@ -13,7 +13,7 @@ return{
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hold=false,
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dropPiece=function(P)P:lose()end,
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task=nil,
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bg="game1",bgm="newera",
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bg="bg1",bgm="newera",
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},
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pauseLimit=true,
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load=function()
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@@ -37,7 +37,7 @@ return{
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end
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end
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end,
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bg="game4",bgm="shining terminal",
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bg="rainbow2",bgm="shining terminal",
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},
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pauseLimit=true,
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load=function()
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@@ -37,7 +37,7 @@ return{
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end
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end
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end,
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bg="game4",bgm="way",
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bg="rainbow2",bgm="way",
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},
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pauseLimit=true,
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load=function()
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@@ -16,7 +16,7 @@ return{
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D.event=D.event+1
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end
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end,
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bg="game2",bgm="way",
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bg="bg2",bgm="way",
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},
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pauseLimit=true,
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load=function()
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@@ -15,7 +15,7 @@ return{
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D.event=D.event+1
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end
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end,
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bg="game2",bgm="shining terminal",
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bg="bg2",bgm="shining terminal",
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},
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pauseLimit=true,
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load=function()
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@@ -21,7 +21,7 @@ return{
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mindas=7,minarr=1,minsdarr=1,
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drop=.5,wait=8,fall=20,
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target=50,dropPiece=check,
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bg="game2",bgm="push",
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bg="bg2",bgm="push",
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},
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pauseLimit=true,
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slowMark=true,
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@@ -20,7 +20,7 @@ return{
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wait=8,fall=20,
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target=10,dropPiece=check_LVup,
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mindas=7,minarr=1,minsdarr=1,
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bg="game2",bgm="push",
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bg="bg2",bgm="push",
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},
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pauseLimit=true,
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slowMark=true,
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@@ -17,7 +17,7 @@ local function score(P)
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--Level up!
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local s=P.modeData.event+1;P.modeData.event=s
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local E=P.gameEnv
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BG.set(s==1 and"game3"or s==2 and"game4"or s==3 and"game5"or s==4 and"game6"or"game5")
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BG.set(s==1 and"rainbow"or s==2 and"rainbow2"or s==3 and"lightning"or s==4 and"lightning2"or"lightning")
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E.lock=death_lock[s]
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E.wait=death_wait[s]
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E.fall=death_fall[s]
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@@ -44,7 +44,7 @@ return{
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fall=death_fall[1],
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dropPiece=score,
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freshLimit=15,
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bg="game2",bgm="secret7th",
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bg="bg2",bgm="secret7th",
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},
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slowMark=true,
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load=function()
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@@ -16,7 +16,7 @@ local function score(P)
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--Level up!
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local s=P.modeData.event+1;P.modeData.event=s
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local E=P.gameEnv
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BG.set(s==1 and"game1"or s==2 and"game2"or s==3 and"game3"or "game4")
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BG.set(s==1 and"bg1"or s==2 and"bg2"or s==3 and"rainbow"or "rainbow2")
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E.lock=rush_lock[s]
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E.wait=rush_wait[s]
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E.fall=rush_fall[s]
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@@ -48,7 +48,7 @@ return{
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fall=rush_fall[1],
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dropPiece=score,
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freshLimit=15,
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bg="game1",bgm="secret8th",
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bg="bg1",bgm="secret8th",
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},
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slowMark=true,
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load=function()
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@@ -46,7 +46,7 @@ return{
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dropPiece=score,
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freshLimit=15,
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easyFresh=false,bone=true,
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bg="none",bgm="distortion",
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bg="lightning",bgm="distortion",
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},
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slowMark=true,
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load=function()
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game3",bgm="push",
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bg="rainbow",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game3",bgm="push",
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bg="rainbow",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game3",bgm="push",
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bg="rainbow",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game3",bgm="push",
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bg="rainbow",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -16,7 +16,7 @@ return{
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drop=1e99,lock=1e99,
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oncehold=false,
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dropPiece=update_round,
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bg="game3",bgm="push",
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bg="rainbow",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -3,7 +3,7 @@ return{
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env={
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drop=60,lock=60,
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freshLimit=15,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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pauseLimit=true,
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load=function()
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@@ -3,7 +3,7 @@ return{
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env={
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drop=60,lock=60,
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freshLimit=15,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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pauseLimit=true,
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load=function()
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@@ -3,7 +3,7 @@ return{
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env={
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drop=60,lock=60,
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freshLimit=15,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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pauseLimit=true,
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load=function()
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@@ -3,7 +3,7 @@ return{
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env={
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drop=60,lock=60,
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freshLimit=15,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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pauseLimit=true,
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load=function()
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@@ -3,7 +3,7 @@ return{
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env={
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drop=60,lock=60,
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freshLimit=15,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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pauseLimit=true,
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load=function()
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=10,dropPiece=PLY.reach_winCheck,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=100,dropPiece=PLY.reach_winCheck,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=1000,dropPiece=PLY.reach_winCheck,
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bg="game3",bgm="push",
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bg="rainbow",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=20,dropPiece=PLY.reach_winCheck,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=40,dropPiece=PLY.reach_winCheck,
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bg="game2",bgm="race",
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bg="bg2",bgm="race",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -5,7 +5,7 @@ return{
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env={
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drop=60,lock=60,
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target=400,dropPiece=PLY.reach_winCheck,
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bg="game3",bgm="push",
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bg="rainbow",bgm="push",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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@@ -24,7 +24,7 @@ return{
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Fkey=selectTarget,
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pushSpeed=2,
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freshLimit=15,
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bg="game3",bgm="rockblock",
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bg="rainbow",bgm="rockblock",
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},
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load=function()
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royaleData={
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@@ -24,7 +24,7 @@ return{
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Fkey=selectTarget,
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pushSpeed=2,
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freshLimit=15,
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bg="game3",bgm="rockblock",
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bg="rainbow",bgm="rockblock",
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},
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load=function()
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royaleData={
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@@ -24,7 +24,7 @@ return{
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Fkey=selectTarget,
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pushSpeed=2,
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freshLimit=15,
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bg="game3",bgm="rockblock",
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bg="rainbow",bgm="rockblock",
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},
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load=function()
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royaleData={
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@@ -24,7 +24,7 @@ return{
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Fkey=selectTarget,
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pushSpeed=2,
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freshLimit=15,
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bg="game3",bgm="rockblock",
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bg="rainbow",bgm="rockblock",
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},
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load=function()
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royaleData={
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@@ -24,7 +24,7 @@ return{
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Fkey=selectTarget,
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pushSpeed=2,
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freshLimit=15,
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bg="game3",bgm="rockblock",
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bg="rainbow",bgm="rockblock",
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},
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load=function()
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royaleData={
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@@ -24,7 +24,7 @@ return{
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Fkey=selectTarget,
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pushSpeed=2,
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freshLimit=15,
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bg="game3",bgm="rockblock",
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bg="rainbow",bgm="rockblock",
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},
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load=function()
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royaleData={
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@@ -4,7 +4,7 @@ return{
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drop=120,lock=120,
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oncehold=false,target=200,
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dropPiece=PLY.reach_winCheck,
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bg="game2",bgm="infinite",
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bg="bg2",bgm="infinite",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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