语言文件内不再包含函数
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@@ -8,7 +8,7 @@ local langList={
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holdR="长按以重新开始",
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atkModeName={"随机","徽章","击杀","反击"},
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royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
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royale_remain="剩余 $1 名玩家",
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cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB"},
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block=nil,spin="-spin ",
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clear={"single","double","triple","Techrash","Techrach+"},
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@@ -17,7 +17,7 @@ local langList={
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hold="暂存",next="下一个",
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replaying="[回放]",
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stage=function(n)return"关卡 "..n end,
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stage="关卡 $1",
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great="Great!",
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awesome="Awesome.",
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almost="Almost!",
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@@ -568,7 +568,7 @@ local langList={
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holdR="长按以重新开始",
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atkModeName={"随机","徽章","击杀","反击"},
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royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
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royale_remain="剩余 $1 名玩家",
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cmb={nil,"1连击","2连击","3连击","4连击","5连击","6连击","7连击","8连击","9连击","10连击!","11连击!","12连击!","13连击!","14连击!","15连击!","16连击!","17连击!","18连击!","19连击!","巨型连击"},
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block=nil,spin="型回旋",
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clear={"单清","双清","三清","四清","五清"},
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@@ -577,7 +577,7 @@ local langList={
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hold="暂存",next="下一个",
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replaying="[回放]",
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stage=function(n)return"关卡 "..n end,
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stage="关卡 $1",
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great="不错!",
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awesome="精彩。",
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almost="差一点!",
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@@ -1131,7 +1131,7 @@ local langList={
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holdR="Keep holding to retry",
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atkModeName={"Random","Badges","K.O.s","Attackers"},
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royale_remain=function(n)return n.." Players Remaining"end,
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royale_remain="$1 Players Remaining",
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cmb={nil,"1 Combo","2 Combo","3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!!","15 Combo!!","16 Combo!!","17 Combo!!!","18 Combo!!!","19 Combo!!!","MEGACMB"},
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block=nil,spin="-Spin ",
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clear={"Single","Double","Triple","Techrash","Techrash+"},
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@@ -1140,7 +1140,7 @@ local langList={
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hold="HOLD",next="NEXT",
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replaying="[Replay]",
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stage=function(n)return"Stage "..n end,
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stage="Stage $1",
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great="Great!",
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awesome="Awesome!",
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almost="Almost!",
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@@ -1691,7 +1691,7 @@ local langList={
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holdR="→→→→R",
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atkModeName={"?","( )","!","←→"},
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royale_remain=function(n)return n.."~"end,
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royale_remain="$1 ~",
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cmb={nil,"!","!!","!!!","!!!!","!!!!!","!!!!!!","!!!!!!!","!!!!!!!!","!!!!!!!!!","!!!!!!!!!!","!!!!!!!!!!!","!!!!!!!!!!!!","!!!!!!!!!!!!!","!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!","!!!!!!!!!!!!!!!!!!!!",},
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block=nil,spin=" ~",
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clear={"1","2","3","4","5"},
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@@ -1700,7 +1700,7 @@ local langList={
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hold="[ ]",next="→",
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replaying="[Replaying]",
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stage=function(n)return"::"..n.."::"end,
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stage="::$1::",
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great="!~",
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awesome="!!~",
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almost="...!",
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@@ -2248,7 +2248,7 @@ local langList={
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holdR="长按重开",
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atkModeName={"随机","徽章","击杀","反击"},
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royale_remain=function(n)return"剩 "..n.." 人"end,
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royale_remain="剩 $1 人",
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cmb={nil,"1连","2连","3连","4连","5连","6连","7连","8连","9连","10连!","11连!","12连!","13连!","14连!","15连!","16连!","17连!","18连!","19连!","MEGACMB"},
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block=nil,spin="旋",
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clear={"消一","消二","消三","消四","卧槽"},
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@@ -2257,7 +2257,7 @@ local langList={
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hold="暂存",next="下一个",
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replaying="[回放]",
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stage=function(n)return"关卡 "..n end,
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stage="关卡 $1",
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great="不错的",
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awesome="您很强",
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almost="太舒服了",
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@@ -126,7 +126,6 @@ function button:draw()
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end
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local t=self.text
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if t then
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if type(t)=="function"then t=t()end
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setFont(self.font)
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local y0=y+h*.5-self.font*.7-ATV*.5
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gc.setColor(1,1,1,.2+ATV*.05)
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@@ -208,7 +207,6 @@ function key:draw()
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local t=self.text
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if t then
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if type(t)=="function"then t=t()end
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setFont(self.font)
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gc.setColor(r,g,b,1.2)
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gc.printf(t,x,y+h*.5-self.font*.7,w,"center")
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@@ -546,7 +544,6 @@ function selector:draw()
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setFont(28)
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t=self.text
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if t then
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if type(t)=="function"then t=t()end
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gc.setColor(r,g,b)
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mStr(self.text,x+w*.5,y+17-21)
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end
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@@ -32,7 +32,7 @@ local function score(P)
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MD.point,MD.event=500,4
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P:win("finish")
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else
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P:showTextF(text.stage(s),0,-120,80,"fly")
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
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end
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SFX.play("reach")
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end
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@@ -34,7 +34,7 @@ local function score(P)
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MD.point,MD.event=500,4
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P:win("finish")
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else
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P:showTextF(text.stage(s),0,-120,80,"fly")
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
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end
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SFX.play("reach")
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end
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@@ -17,13 +17,13 @@ local function score(P)
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local s=MD.event+1;MD.event=s
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local E=P.gameEnv
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if s<4 then
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P:showTextF(text.stage(s),0,-120,80,"fly")
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P:showTextF(text.stage:gsub("$1",s),0,-120,80,"fly")
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--First 300
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if s~=1 then E.lock=E.lock-1 end
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if s~=2 then E.wait=E.wait-1 end
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if s~=3 then E.fall=E.fall-1 end
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elseif s<10 then
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P:showTextF(text.stage(s),0,-120,60,"fly",1.26)
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P:showTextF(text.stage:gsub("$1",s),0,-120,60,"fly",1.26)
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if s==4 or s==7 then E.das=E.das-1 end
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s=s%3
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if s==0 then E.lock=E.lock-1
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@@ -353,7 +353,7 @@ end
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function royaleLevelup()
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GAME.stage=GAME.stage+1
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local spd
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TEXT.show(text.royale_remain(#PLAYERS.alive),640,200,40,"beat",.3)
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TEXT.show(text.royale_remain:gsub("$1",#PLAYERS.alive),640,200,40,"beat",.3)
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if GAME.stage==2 then
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spd=30
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elseif GAME.stage==3 then
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