Good grammar makes reading easier (#668)

- 英语使用typesetting quotation marks
- 引号使用美式规则排版
- 重做IPA相关符号

* Good grammar makes reading easier

* 改细节 顺便改下中文文本准备下新UI
This commit is contained in:
C₂₉H₂₅N₃O₅
2022-03-11 05:21:12 -06:00
committed by GitHub
parent 4f4988d7ef
commit 69491e2f8b
5 changed files with 265 additions and 264 deletions

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@@ -2,16 +2,16 @@ Gameplay:
The system will provide you with tetrominoes (4-block pieces),
with a total of 7 types, and the player needs to control them
(move left and right, rotate 90, 180, or 270 degrees).
each row filled with the field will be cleared.
If there is an opponent, an attack will be sent depending on the line clear type
Play until the end or achieve the level's goal to win.
Each row filled with the field will be cleared.
If there is an opponent, an attack will be sent depending on the type of line clear.
Play until the end or achieve the levels goal to win.
Rotation system:
Uses TRS (Techmino Rotation System) by default. The game allows players to choose other commonly used rotation systems (generally unnecessary)
Spin detection:
Satisfies "3 corner" rule +2 points
Satisfies "immobile" rule +2 points
Satisfies “3-corner rule +2 points
Satisfies immobile rule +2 points
- As long as one of the above is true, it is a Spin
If the rotation was not using the second check in the kick table, +1 point
@@ -37,19 +37,19 @@ Attack system:
send (attack-0.5) attack.
Combos (REN):
The numbers of the combos are equal to (the numbers you clear lines consecutively 1). All damage above (except attack from PC/HPC) will be given a (combo ×25%) bonus, or (combo ×15%) for Single clear (capped at 12 combo), +1 more attack for 3 Combo or more.
The numbers of the combos are equal to (the numbers you clear lines consecutively 1). All damage above (except attack from PC/HPC) will be given a (combo ×25%) bonus, or (combo ×15%) for Single clear (capped at 12 combos), +1 more attack for 3 Combo or more.
Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
Hemi Perfect Clear (a P.C. with blocks left below. If its an I clearing 1 line, the remaining blocks must not be player-placed):
- Attack +4, Extra Blocking +2
Perfect Clear (All Clear):
- Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher, and +2 extra blocking.
After calculating all the above, the damage value will be rounded down and sent.
After calculating the above, the damage value will be rounded down and sent.
Back to Back (B2B) gauge:
The B2B gauge ranges from 0 to 1,000. Special line clears are B2B if the gauge is >=50, B2B2B if >800.
The B2B gauge ranges from 0 to 1,000. Special line clears are B2B if the gauge is 50, B2B2B if >800.
Line cleared:
Special clears:
@@ -60,7 +60,7 @@ Back to Back (B2B) gauge:
- A regular line clear -250
No lines cleared:
- Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method.
- Spin (0 lines) +20. Note that the B2B gauge cannot exceed 800 using this method.
Score system:
The better you play, the higher the score.
@@ -70,21 +70,21 @@ Attack delay:
Followed by Techrash, Spins, which send slower attacks;
High combos are the slowest;
For B2B or B2B2B, they also increase the attack delay while they increase lines sent;
Minis will greatly increase the delay.
Minis will significantly increase the delay.
Countering:
When you send attacks, if there is garbage in the queue,
extra blocking will be used first, then attack, countering the earliest attack at a 1:1 ratio.
Any extra blocking you didn't use will be discarded, and finally, the remaining attack power will be sent to your opponent.
extra blocking will be used first, then attack, countering the earliest attack at a 1 : 1 ratio.
Any additional blocking you didnt use will be discarded, and finally, the remaining attack power will be sent to your opponent.
Battle Royale modes:
Many players play a game at the same time (against AI bots, not real players).
As players get eliminated, blocks fall faster, and garbage takes effect faster, as well as rises faster.
Eliminate other players to gain a badge and the player's badge to increase your attack power.
Many players play a game simultaneously (against AI bots, not actual players).
As players get eliminated, blocks fall faster, and garbage takes effect and rises faster.
Eliminate other players to gain a badge and the players badge to increase your attack power.
Players can choose between four attack modes:
1. Random: Every time you attack, 10% chance to lock onto a random player.
2. Badges: After you attack or when your target dies, lock onto the player with the most badges.
3. KOs: After you attack or when your target dies, lock onto the player with the highest field. (Refreshes every second)
3. KOs: Lock onto the player with the highest field after you attack or when your target dies. (Refreshes every second)
4. Attackers: attack all players locking onto yourself.
Your attack will be sent to all of them. If you are not targeted, you attack a random player (not locking).
When all opponents have been eliminated, the last player in the match is the winner.
@@ -97,4 +97,4 @@ Custom mode:
empty cells can be in any state;
regular colored cells have to be made of the corresponding block;
garbage-colored cells can be any block but not air.
Once you make the shape, you will win.
Once you make the shape, you will win.