From 69491e2f8b286782a47da7e4a8cb8431db9b57b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?C=E2=82=82=E2=82=89H=E2=82=82=E2=82=85N=E2=82=83O=E2=82=85?= Date: Fri, 11 Mar 2022 05:21:12 -0600 Subject: [PATCH] Good grammar makes reading easier (#668) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - 英语使用typesetting quotation marks - 引号使用美式规则排版 - 重做IPA相关符号 * Good grammar makes reading easier * 改细节 顺便改下中文文本准备下新UI --- parts/language/dict_en.lua | 309 ++++++++++++++++++----------------- parts/language/lang_en.lua | 10 +- parts/language/lang_zh.lua | 146 ++++++++--------- parts/language/manual_en.txt | 36 ++-- parts/language/manual_zh.txt | 28 ++-- 5 files changed, 265 insertions(+), 264 deletions(-) diff --git a/parts/language/dict_en.lua b/parts/language/dict_en.lua index 6bf68120..e1256187 100644 --- a/parts/language/dict_en.lua +++ b/parts/language/dict_en.lua @@ -4,7 +4,7 @@ return{ {"Translator Note 1", "", "help", - "This translation of the TetroDictionary is maly provided by User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.", + "This translation of the TetroDictionary is maly provided by User670 (Discord: User670#9501).\n\nThe translation may not wholly reflect the contents of the original Chinese text.\n\nTo view the list of contributors or make contributions, feel free to visit the GitHub page.", "https://github.com/26F-Studio/Techmino/blob/main/parts/language/dict_en.lua", }, {"Official Website", @@ -16,13 +16,13 @@ return{ {"To New Players", "guide newbie noob readme", "help", - "To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (e.g. Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those version used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don’t go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is a article written by a well-known player in Chinese Tetris community talking about advices to new players. Click the globe to read the translated article by User670.", + "To the new players who want to get better at the game:\n\tTwo suggestions:\n\t1. Find a version with good controls (e.g., Techmino, Tetr.io, Tetris Online, Jstris, Tetr.js). Do not use those versions used for programming practice.\n\t2. Build foundations in your skills (stable Techrashes using next queue to aid decisions), don’t go for fancy T-Spins from the start.\n\n\tTwo techniques:\n\t1. Familiarize yourself with spawn locations of pieces and the controls to move the piece into each location\n\t2. Plan ahead of where to put the pieces\nHere is an article written by a well-known player in the Chinese Tetris community talking about advice to new players. Click on the globe to read the translated article by User670.", "https://github.com/user670/temp/blob/master/tips_to_those_new_to_top.md", }, {"Learning T-spins", "tspin learning study guide tips", "help", - "First thing first, in order to perform T-spins proficiently, you have to be skilful at stacking and adjusting your tactics based on the Next sequence (instead of just looking at the terrains near where you perform T-spins).\n\nIf you want to improve your ability to perform T-spins, then you first have to be skilled at fundamental skills such as stacking. Please do not try to learn fancy T-spin skills before your skills meet a certain requirement.\n\nExample criteria: Sub60 for 40L (or 40-120s based on your specific conditions); Able to finish 40L with 10 tetrises; Able to finish 40L without Hold (and without losing too much speed).", + "First thing first, to perform T-spins proficiently, you have to be skillful at stacking and adjusting your tactics based on the Next sequence (instead of just looking at the terrains near where you perform T-spins).\n\nIf you want to improve your ability to perform T-spins, you first have to be skilled at fundamental skills such as stacking. Please do not try to learn fancy T-spin skills before your skills meet a certain requirement.\n\nExample criteria: Sub 60 for 40L (or 40-120s based on your specific conditions); Able to finish 40L with 10 Tetrises; Able to finish 40L without Hold (and without losing too much speed).", }, {"Hard Drop Wiki", "harddrop hd wiki", @@ -33,19 +33,19 @@ return{ {"Tetris Wiki", "tetris wiki", "help", - "Tetris.wiki is a wiki focused on creating Tetris-related content. It was started by Myndzi in 2015. Over the years, thousands of contributions have been made documenting official and fan games in the series, uncovering game mechanics, and creating guides to improve playing.", + "Tetris.wiki is a wiki focused on creating Tetris-related content. Myndzi started it in 2015. Over the years, thousands of contributions have been made documenting official and fan games in the series, uncovering game mechanics, and creating guides to improve playing.", "https://tetris.wiki", }, {"Four.lol", "four wiki", "help", - "An website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players, as you may have to memorize many techniques).", + "A website containing collections of various openings with simple UI and very detailed consecutive PC analyses (Not recommended for new players, as you may have to memorize many techniques).", "https://four.lol", }, {"Tetris Wiki Fandom", "tetris wiki fandom", "help", - "A tetris wiki.", + "A Tetris wiki.", "https://tetris.fandom.com/wiki/Tetris_Wiki", }, {"Huiji Wiki", @@ -65,36 +65,36 @@ return{ {"Communities", "community communities", "org", - "Join Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click the globe icon to open).", + "Join the Tetris communities and talk with other players!\n\nChina: [QQ] Tetris Research: 112897780\nGlobal: [Discord] Hard Drop: discord.gg/harddrop (click the globe icon to open).", "https://discord.gg/harddrop" }, {"Mew", "tieba forum reddit", "org", - "The Mew forum owned by Chinese Tetris Research Community, and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called “Library” which allows storing documentations systematically. The Tetris Mew forum is currently under construction and not too much contents are available (2/Nov/2021).", + "The Mew forum owned by the Chinese Tetris Research Community and was founded in the second half of 2021. Mew is a Chinese social media that can be thought of as a combination of Discord and Reddit, with many channels in a big community. Users can chat in the channels or submit posts to the channel. Mew also has a function called “Library,” which systematically stores documentation. The Tetris Mew forum is currently under construction, and not too many contents are available (2/Nov/2021).", "https://mew.fun/n/tetris", }, {"Tetris OL Servers", "tetrisonline servers", "org", - "Google “Tetris Online Poland” for the Poland server.\nClick on the globe icon for information about the Tetris Online Study server.", + "Google “Tetris Online Poland” for the Poland server.\nClick on the globe icon for information on the Tetris Online Study server.", "http://teatube.ltd/tos", }, {"Support 1", "support wechat vx alipay zfb", "org", - FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type “support” in console.", + FNNS and "This feature is restricted due to platform policy restrictions. You may discuss this feature on our Discord server." or "To donate to Techmino via WeChat Pay or Alipay, type “support” in console.", }, {"Support 2", "support afdian", "org", - FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via Aifadian, use the globe icon on the bottom right to open URL. Aifadian charges 6% transaction fee off your purchase.", + FNNS and "This feature is restricted due to platform policy restrictions. You may discuss this feature on our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via Aifadian, use the globe icon on the bottom right to open the URL. Aifadian charges a 6% transaction fee off your purchase.", FNNS and"https://youtu.be/dQw4w9WgXcQ"or"https://afdian.net/@MrZ_26", }, {"Support 3", "support p\97\116\114\101\111\110", "org", - FNNS and "This feature is restricted due to platform policy restrictions. You may discuss about this feature in our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via P\97\116\114\101\111\110, use the globe icon on the bottom right to open URL. P\97\116\114\101\111\110 charges 7.9% + 0.30 USD transaction fee off your purchase that is greater than 3 USD.", + FNNS and "This feature is restricted due to platform policy restrictions. You may discuss this feature on our Discord server. The URL in this entry is a rickroll, by the way." or "To donate to Techmino via P\97\116\114\101\111\110, use the globe icon on the bottom right to open the URL. P\97\116\114\101\111\110 charges a 7.9% + 0.30 USD transaction fee off your purchase that is greater than 3 USD.", FNNS and"https://youtu.be/dQw4w9WgXcQ"or"https://www.p\97\116\114\101\111\110.com/techmino", }, @@ -102,37 +102,37 @@ return{ {"TTT", "tetris trainer tres bien", "game", - "Tetris Trainer Très-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink in Japanese.", + "Tetris Trainer Très-Bien. A hands-on tutorial of advanced techniques in modern Tetris.\nRecommended for players that can complete a 40-line Sprint with all Tetris line clears and no Hold.\nCovered topics include T-Spin, finesse, SRS, and some battle setups.\nLink in Japanese.", "http://taninkona.web.fc2.com/ttt/", }, {"TTPC", "tetris perfect clear challenge", "game", - "Tetris Perfect Clear Challenge. The PC opener tutorial for SRS and 7-Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese; originally in Japanese.", + "Tetris Perfect Clear Challenge. The PC opener tutorial for SRS and 7-Bag.\nRecommended for players that have completed TTT. You need to know SRS to play this.\nIncludes only the basic PC opener.\nLink translated to Simplified Chinese, originally in Japanese.", "http://teatube.ltd/ttpc", }, {"NAZO", "nazo", "game", - "All sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese; originally in Japanese.", + "All sorts of SRS puzzles. Recommended for players that have completed TTT.\nHas T-Spin and all spin puzzles of all difficulties.\nLink translated to Simplified Chinese, originally in Japanese.", "http://teatube.ltd/nazo", }, {"Side Note 1", "note nb NB DM notice", "game", - "The following contents are some brief introductions about some official and fan-made Tetris games with high popularity. We make absolutely no guarantees that they would cover every Tetris game. Also, the author of this game has made some comments on some of these games. Notice that they are just personal opinions and cannot be used to judge the qualities of these games. To better differentiate between the facts and opinions, all the commentary contents are enclosed with square brackets and are separated from the main contents.", + "The following contents are brief introductions about some official and fan-made Tetris games with high popularity. We make no guarantees that they would cover every Tetris game. Also, the author of this game has made some comments on some of these games. Notice that they are just personal opinions and cannot be used to judge the qualities of these games. To better differentiate between the facts and opinions, all the commentary contents are enclosed with square brackets separated from the main contents.", }, {"King of Stackers", "kos kingofstackers", "game", - "Browser Game | Multiplayer | Mobile Support\nKoS for short. A turn-based battle Tetris game. In this game, the players can place seven tetrominoes in his or her turn, and garbage lines can enter the field only if the player places a block that does not clear a line. This game requires careful thinking and there are multiple modes with different attack mechanics.", + "Browser Game | Multiplayer | Mobile Support\nKoS for short. A turn-based battle Tetris game. In this game, the players can place seven tetrominoes in their turn, and garbage lines can enter the field only if the player places a block that does not clear a line. This game requires careful thinking, and there are multiple modes with different attack mechanics.", "https://kingofstackers.com/games.php", }, {"Tetr.js", "tetrjs tetr.js", "game", - "Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and many modes, but the visuals are simple and there are barely any animations; besides that, only a few on-screen control schemes are available to mobile.\nLink to Farter’s Dig Mod, which itself is a mod of another version. Also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).", + "Browser Game | Singleplayer | Mobile Support\nA browser-based Tetris game. It has many professional tunings and modes, but the visuals are simple, barely any animations; besides, only a few on-screen control schemes are available to mobile.\nLink to Farter’s Dig Mod (which itself is a mod of another version). It also has another mod called Tetr.js Enhanced (You can find the link on Tetris Wiki).", "http://farter.cn/t", }, {"Tetra Legends", @@ -150,7 +150,7 @@ return{ {"Jstris", "js jstris", "game", - "Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual keys layouts for mobile, but it doesn’t have any animation. ", + "Browser Game | Singleplayer/Multiplayer | Mobile Support\nOr JS for short. It has some single-player modes with multiple customizable parameters, Adjustable virtual key layouts for mobile, but it barely has any animation.", "https://jstris.jezevec10.com", }, {"TETR.IO", @@ -174,12 +174,12 @@ return{ {"Tetris Friends", "tf tetrisfriends notrisfoes", "game", - "Browser Game | Singleplayer/Multiplayer\n or TF for short, a now-defunct official Tetris game. Used to be a popular game but now nobody plays it because the website was shut down. However an unofficial private server known as “Notris Foes” still exists and you will need to download desktop client for full experiences.", + "Browser Game | Singleplayer/Multiplayer\n or TF for short. A now-defunct official Tetris game. It used to be a popular game, but now nobody plays it because the website was shut down. However, an unofficial private server known as “Notris Foes” still exists, and you will need to download a desktop client for full experience.", }, {"tetris.com", "tetris online official", "game", - "Browser Game | Singleplayer\nThe Tetris game on tetris.com. It only has one mode — marathon, and you can control the game with your mouse.", + "Browser Game | Singleplayer\nThe Tetris game on tetris.com. It only has one mode — the marathon, and you can control the game with your mouse.", }, {"Tetris Gems", "tetris online official gem", @@ -189,29 +189,29 @@ return{ {"Tetris Mind Bender", "tetris online official gem", "game", - "Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced “Mind Bender” minoes on the basis of marathon mode. Clearing a line with a Mind Bender mino will give you either a good or bad effect.", + "Browser Game | Singleplayer\nAnother Tetris game from tetris.com. It introduced “Mind Bender” minoes based on marathon mode. Clearing a line with a Mind Bender mino will give you a good or bad effect.", }, {"Techmino", "techmino", "game", - "Cross-Platform | Singleplayer/Multiplayer\nOr Tech for short. A block stacker game developed using LÖVE. It has many single-player modes and many customizable parameters, and online multiplayer modes are gradually being developed.", + "Cross-Platform | Singleplayer/Multiplayer\nOr Tech for short. A block stacker game developed using LÖVE. It has many single-player modes and customizable parameters, and online multiplayer modes are gradually being developed.", }, {"Falling Lightblocks", "fl fallinglightblocks", "game", - "Browser Game/iOS/Android | Singleplayer/Multiplayer\n A cross-platform Tetris game that can be played in portrait and landscape modes. It has fixed DAS and line clear ARE. Has some customizable controls on mobile. Most of the game modes are designed based on NES classic Tetris, but there are some modern-ish modes. Battles are half turn-based, half real-time, and garbage cannot be buffered or canceled.", + "Browser Game/iOS/Android | Singleplayer/Multiplayer\nA cross-platform Tetris game that can be played in portrait and landscape modes. It has fixed DAS and line clear ARE. Has some customizable controls on mobile. Most game modes are designed based on NES classic Tetris, but there are some modern-ish modes. Battles are half turn-based, half real-time, and garbage cannot be buffered or canceled.", "https://golfgl.de/lightblocks/", }, {"Cambridge", "cambridge", "game", - "Cross-Platform | Singleplayer\n A Tetris game developed using LÖVE and is dedicated to creating a robust, easily customizable platform for creating new, custom game modes. Originally made by Joe Zeng, but Milla took over the development on 08/Oct/2020 starting from V0.1.5.\n — Tetris Wiki", + "Cross-Platform | Singleplayer\nA Tetris game developed using LÖVE and is dedicated to creating a robust, easily customizable platform for creating new, custom game modes. Initially made by Joe Zeng, Milla took over the development on 08/Oct/2020, starting from V0.1.5.\n — Tetris Wiki", }, {"Nanamino", "nanamino", "game", - "Windows/Android | Singleplayer\nA developing fan game which has a interesting original rotation system.", + "Windows/Android | Singleplayer\nA fan game under development that has an interesting original rotation system.", }, {"TGM", @@ -222,7 +222,7 @@ return{ {"DTET", "dtet", "game", - "Windows | Singleplayer\nA game based on TGM’s Classic rule with 20G and a powerful rotation system. Decent controls, but has no customization other than control mappings. The game is a bit hard to find now and you may need to manually install required DLLs.", + "Windows | Singleplayer\nA game based on TGM’s Classic rule with 20G and a powerful rotation system. Decent controls but has no customization other than control mappings. The game is a bit hard to find now, and you may need to install the required DLL files manually.", }, {"Heboris", "hb heboris", @@ -232,23 +232,23 @@ return{ {"Texmaster", "txm texmaster", "game", - "Windows | Singleplayer\nA game with all modes from TGM which you can use to practice. The world rule is slightly different, however (e.g. instant-lock soft drops and slightly different kick tables).", + "Windows | Singleplayer\nA game with all modes from TGM, which you can use to practice. However, the world rule is slightly different (e.g., instant-lock soft drops and slightly different kick tables).", }, {"Tetris Effect", "tec tetriseffectconnected", "game", - "PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word “Connected”) only has singleplayer modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.", + "PS/Oculus Quest/Xbox/NS/Windows | Singleplayer/Multiplayer\nOr TE(C) for short. An official Tetris game with fancy graphics and soundtracks that react to your input. The basic version (without the word “Connected”) only has single-player modes. The extended version, Tetris Effect Connected, features four online battle modes, Connected (VS), Zone Battle, Score Attack, and Classic Score Attack.", }, {"Tetris 99", "t99 tetris99", "game", - "Nintendo Switch | Singleplayer/Multiplayer\nA game famous for its 99-player battle royale mode and has many interesting strategies not present on traditional battle Tetris games. Also has limited single-player modes like Marathon and bot matches available as DLC.", + "Nintendo Switch | Singleplayer/Multiplayer\nA game famous for its 99-player battle royale mode and has many interesting strategies not present in traditional battle Tetris games. It also has limited single-player modes like Marathon and bot matches available as DLC.", }, {"Puyo Puyo Tetris", "ppt puyopuyotetris", "game", - "PS/NS/Xbox/Windows | Singleplayer/multiplayer\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. Has many modes for both single-player and online\n\n[The Steam PC version has worse controls and horrible online experience.]", + "PS/NS/Xbox/Windows | Singleplayer/multiplayer\nA game that combines two games, Tetris and Puyo Puyo, and can battle between those two games. It has many modes for single-player and online\n\n[The Steam PC version has worse controls and horrible online experience.]", }, {"Tetris Online", "top tetrisonline", @@ -280,66 +280,66 @@ return{ {"Touhoumino", "touhoumino", "game", - "Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The “Spellcards” from Touhou was introduced in the game, and you can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills otherwise you don’t even know how you die.]", + "Windows | Singleplayer\nA fan-made Tetris game, basically Nullpomino with elements from Touhou Project. The “Spellcards” from Touhou was introduced in the game. You can only get bonus scores if you can reach the target score within the given period of time.\n[Recommended for players with at least half-decent skills, otherwise you don’t even know how you die.]", }, {"Tetris Blitz", "blitz ea mobile phone", "game", - "iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. A bunch of minoes fall down to the field at the beginning of the game, and you can enter the “Frenzy” mode by performing line clears continuously. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game is no longer available since April 2020.", + "iOS/Android | Singleplayer\nA mobile Tetris game by Electronic Arts (EA). It has the gravity mechanism, and each game lasts for 2 minutes. Many minoes fall down into the field at the beginning of the game, and you can enter the “Frenzy” mode by continuously performing line clears. There are many different power-ups available. Also, this game has no top-out mechanism. When an incoming block overlaps with existing blocks in the field, the top lines will be cleared automatically. \n\nThis game has no longer been available since April 2020.", }, {"Tetris (EA)", "tetris ea galaxy universe cosmos mobile phone", "game", - "iOS/Android | Singleplayer/Multiplayer?\nAnother mobile Tetris game by EA. It has two control modes – Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game is no longer available since April 2020." + "iOS/Android | Singleplayer/Multiplayer?\nAnother mobile Tetris game by EA. It has two control modes – Swipe and One-Touch. It also has a Galaxy Mode besides the Marathon Mode (with gravity mechanism), and the goal of this mode is to clear all Galaxy minoes before the sequence runs out.\n\nThis game has no longer been available since April 2020." }, {"Tetris (N3TWORK)", "tetris n3twork mobile phone", "game", - "iOS/Android | Singleplayer\nThe mobile Tetris game from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode and a 100-player Royale mode.\n[The UI is great but its controls are not so good.]", + "iOS/Android | Singleplayer\nThe mobile Tetris game from N3TWORK Inc. It has a 3-minute ultra mode, a marathon mode, and a 100-player Royale mode.\n[The UI is great, but its controls are not so good.]", }, {"Tetris Beat", "n3twork rhythm", "game", - "iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a “Beat” mode besides the Marathon mode, but in this game you only have drop the blocks in rhythm with the BGM.\n[The effects are very heavy and the controls are not so good.]" + "iOS | Singleplayer\nA mobile Tetris game from N3TWORK. It has a “Beat” mode besides the Marathon mode, but you only have to drop the blocks in rhythm with the BGM.\n[The effects are very heavy, and the controls are not so good.]" }, {"Tetris Journey", "tetrisjourney mobile phone huanyouji", "game", - "iOS/Android | Singleplayer\nAn official mobile Tetris game developed by Tencent (available exclusively in China). It has level modes, battle modes, and some single-player modes. You can customize the sizes and positions of the virtual keys but you cannot adjust DAS or ARR.\n The battle mode lasts for 2 minutes and if both player did not top out, the one who sent more attacks wins." + "iOS/Android | Singleplayer\nAn official mobile Tetris game developed by Tencent (available exclusively in China). It has level modes, battle modes, and some single-player modes. You can customize the sizes and positions of the virtual keys, but you cannot adjust DAS or ARR.\n The battle mode lasts for 2 minutes, and if both players do not top out, the one who sent more attacks wins." }, {"JJ Tetris", "jjtetris", "game", - "Android | Multiplayer\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.", + "Android | Multiplayer\n(JJ块)\nA casual game on JJ Card Games (JJ棋牌). Portrait screen, low input delay, smooth controls. Customizable DAS/ARR and toggle-able 20G soft drop, limited control scheme customization. No Hold nor B2B, no garbage buffer nor cancelling. Every attack sends at most 4 lines, combos are more powerful, otherwise similar to modern Tetris.", }, {"Huopin Tetris", "huopin qq", "game", - "Windows | Multiplayer\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage through Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and is nearly impossible to dig through.", + "Windows | Multiplayer\n(火拼俄罗斯)\n\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, one Next, no Hold. Can only send garbage through Tetris (sends three lines) and Triple (sends two lines). Garbage is checker-board-shaped and is nearly impossible to dig through.", }, --Terms {"Translator Note 2", "", "help", - "Translator’s note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino." + "Translator’s note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same across all contexts. They mainly apply to Techmino." }, {"LPM", "linesperminute speed", "term", - "Lines per minute\n\tReflects playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This basically ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked “L’PM.”", + "Lines per minute\n\tReflects the playing speed of a player.\nDifferent games calculate LPM differently. For example, Tetris Online calculates its LPM using PPS (see below), where 1PPS=24LPM. This ignores clearing garbage lines and makes it different from its literal meaning. In Techmino, this converted LPM value is marked “L’PM.”", }, {"PPS", "piecespersecond speed", "term", - "Pieces per second\n\tReflects playing speed of a player.", + "Pieces per second\n\tReflects the playing speed of a player.", }, {"BPM", "blocksperminute piecesperminute speed", "term", - "Blocks per minute\n\tReflects playing speed of a player.\nAlso called PPM (to avoid confusing with the musical term).", + "Blocks per minute\n\tReflects the playing speed of a player.\nAlso called PPM (to avoid confusion with the musical term).", }, {"KPM", "keysperminute keypressesperminute", @@ -354,22 +354,22 @@ return{ {"APM", "attackperminute", "term", - "Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of “attack” sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.", + "Attack per minute\n\tReflects the offensive power of a player.\nIn Techmino, the concept of “attack” sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.", }, {"SPM", "linessentperminute", "term", - "[lines] Sent per minute\n\tReflects *actual* offensive power of a player. (does not count lines used for cancelling garbage in buffer.)", + "[lines] Sent per minute\n\tReflects the *actual* offensive power of a player (does not count lines used for canceling garbage in the buffer).", }, {"RPM", "receive jieshou", "term", - "[lines] Receive per Minute\n\tReflects pressure applied to a player.", + "[lines] Receive per Minute\n\tReflects the pressure applied to a player.", }, {"DPM", "digperminute defendperminute", "term", - "Dig/Defend per minute\n\tSometimes can reflect how well a player can survive garbage.", + "Dig/Defend per minute\n\tSometimes can reflect how well a player survives garbage.", }, {"ADPM", "attackdigperminute vs", @@ -379,104 +379,104 @@ return{ {"APL", "attackperline efficiency", "term", - "Attack per line (cleared)\n\tAlso known as “efficiency;” reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.", + "Attack per line (cleared)\n\tAlso known as “efficiency.” Reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.", }, {"Single", "single", "term", - "Clear 1 line at one time.", + "Clear one line at one time.", }, {"Double", "double", "term", - "Clear 2 lines at one time.", + "Clear two lines at one time.", }, {"Triple", "triple", "term", - "Clear 3 lines at one time.", + "Clear three lines at one time.", }, {"Techrash", "techrash", "term", - "*Techmino-exclusive*\nClear 4 lines at one time.", + "*Techmino-exclusive*\nClear four lines at one time.", }, {"Tetris", "tetris", "term", - "The name of the game (and its trademark). Also the name for clearing 4 lines at one time in official games.\nCoined from Tetra (greek for “four”) and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA was licensed by TTC and these two companies do not have the copyright of Tetris.",--Thanks to Alexey Pajitnov! + "The name of the game (and its trademark). Also the term for clearing four lines at one time in official games.\nCoined from Tetra (Greek for “four”) and Tennis (favorite sport of the creator of Tetris). Also, the Tetris games developed by Nintendo and SEGA were licensed by TTC. These two companies do not have the copyright of Tetris.",--Thanks to Alexey Pajitnov! }, {"All Clear", "pc perfectclear ac allclear", "term", - "Formerly known as Perfect Clear (PC). That is also still the term preferred by the communities and used in Techmino.\nClear all minoes on the field.", + "Also known as Perfect Clear (PC). That is also still the term preferred by the communities and used in Techmino.\nClear all minoes on the field.", }, {"HPC", "hc clear halfperfectclear", "term", - "*Techmino-exclusive*\nHalf Perfect Clear\nExtension of an All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear, and sends a small extra amount of attack.", + "*Techmino-exclusive*\nHalf Perfect Clear\nAn extension to All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear and sends a minor extra attack.", }, {"Spin", "spin", "term", - "Use rotation to move a piece into a position otherwise unreachable. In some games, this manipulation sends extra attacks or awards extra score.", + "Use rotation to move a piece into a position otherwise unreachable. In some games, this manipulation sends extra attacks or awards additional scores.", }, {"Mini", "mini", "term", - "A modifier to Spins applied to Spin actions that the game considers easy (thus the name “EZ T-Spin” in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.", + "A modifier term to Spins applied to Spin actions that the game considers easy (thus the name “EZ T-Spin” in an old game). Score and attack bonuses are reduced for Mini Spins than ordinary Spins.\nDifferent games have different rules for what counts as a Mini Spin, and many are not intuitive. You can just remember a few common shapes.", }, {"All-Spin", "allspin", "term", - "A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (“T-Spin only”).", + "A rule in which spins of all pieces are awarded extra attacks/scores, rather than just spins of the T piece (aka “T-Spin only”).", }, {"T-Spin", "tspin", "term", - "A spin performed using the T Tetromino.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e. if at least three of the four cells diagonal to the rotation center is occupied by minoes, it is considered as a T-Spin. Some games have extra rules to determine a T-Spin as a Mini T-Spin instead, which has reduced attacks/scores.", + "A spin performed using the T Tetromino.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e., if at least three of the four cells diagonal to the rotation center is occupied by minoes, it is considered as a T-Spin. Some games have additional rules to determine a T-Spin as a Mini T-Spin instead, which has reduced attacks/scores.", }, {"TSS", "t1 tspinsingle", "term", - "T-Spin Single\nClear 1 line with a T-Spin.", + "T-Spin Single\nClear one line with a T-Spin.", }, {"TSD", "t2 tspindouble", "term", - "T-Spin Double\nClear 2 lines with a T-Spin.", + "T-Spin Double\nClear two lines with a T-Spin.", }, {"TST", "t3 tspintriple", "term", - "T-Spin Triple\nClear 3 lines with a T-Spin.", + "T-Spin Triple\nClear three lines with a T-Spin.", }, {"MTSS", "minitspinsingle tsms tspinminisingle", "term", - "Mini T-Spin Single\nFormerly known as T-Spin Mini Single (TSMS).\nClear 1 line with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.", + "Mini T-Spin Single\nFormerly known as T-Spin Mini Single (TSMS).\nClear one line with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.", }, {"MTSD", "minitspindouble tsmd tspinminidouble", "term", - "Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behaviors when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.", + "Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear two lines with a Mini T-Spin.\nDifferent games have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behaviors when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.", }, {"O-Spin", "ospin", "term", - "In most cases, it’s a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and “spin” into different positions.\nTechmino also supports O-Spin in most modes.", + "In most cases, it’s a meme.\nThe shape and position of the O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O pieces can change shape and “spin” into different positions.\nTechmino also supports O-Spin in most modes.", }, {"Rotation Systems", "wallkick rotationsystem", "term", - "Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specfic rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system would attempt to perform some offsets (a process known as “wall-kicking”). Wall kicks allow minoes to move into in specific-shaped holes.", + "Systems that determine how the pieces rotate.\n\nIn modern Tetris games, tetrominoes can rotate on a specific rotation center (but this may be absent in some games). If the minoes overlap with the walls or the field, the system will attempt to perform some offsets (a process known as “wall-kicking”). Wall kicks allow minoes to move into specific-shaped holes.", }, {"Orientation", "direction 0r2l 02 20 rl lr", "term", - "In SRS and SRS-like rotation systems, there are standard notations describing the orientations of the minoes:\n 0 for Original orientation; R for right, or 90° clockwise; L for left, or 90° counterclockwise; 2 for spin twice (180°). For example, 0→L means rotating counterclockwise from original orientation (0) to L; 0→R means rotating clockwise from original orientation (0) to R; 2→R means rotating counterclockwise from 2 (180°) to R.", + "In SRS and SRS-like rotation systems, there is a system of standard notations describing the orientations of the minoes:\n 0 for Original orientation; R for right, or 90° clockwise; L for left, or 90° counterclockwise; 2 for spin twice (180°). For example, 0→L means rotating counterclockwise from original orientation (0) to L; 0→R means rotating clockwise from original orientation (0) to R; 2→R means rotating counterclockwise from 2 (180°) to R.", }, {"ARS", "arikrotationsystem atarirotationsystem", @@ -501,7 +501,7 @@ return{ {"C2RS", "c2rs", "term", - "Cultris II rotation system, a rotation system used in the Tetris clone Cultris II.\nAll rotations and all pieces share the same kick table (left, right, down, down-left, down-right, left 2, right 2), with left priortizing over right.\n\nIn Techmino, C2sym is a modification to this rotation system that chooses whether to check left or right first depending on the piece and rotation.", + "Cultris II rotation system, a rotation system used in the Tetris clone Cultris II.\nAll rotations and all pieces share the same kick table (left, right, down, down-left, down-right, left 2, right 2), with left prioritizing over right.\n\nIn Techmino, C2sym is a modification to this rotation system that chooses whether to check left or right first depending on the piece and rotation.", }, {"DRS", "dtetrotationsystem", @@ -511,12 +511,12 @@ return{ {"NRS", "nintendorotationsystem", "term", - "Nintendo Rotation System\nThe rotation system used in the Tetris games on the NES and Game Boy.\nIt has two mirrored versions; the left-handed version is used on Game Boy, and the right-handed version on the NES.", + "Nintendo Rotation System\nThe rotation system used in the Tetris games on the NES and Game Boy.\nIt has two mirrored versions; the left-handed version is used on Game Boy and the right-handed version on the NES.", }, {"SRS", "superrotationsystem", "term", - "Super Rotation System, the most widely used rotation system by modern Tetris games, and is the foundation of many self-made rotation systems. There are four orientations for each tetromino, and they can rotate clockwise or counterclockwise (But without 180° rotations). Should a Tetromino overlap with the wall, floor or other minoes on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. You can look up the details of the wall kick table on Tetris Wiki.", + "Super Rotation System, the most widely used rotation system by modern Tetris games and the foundation of many self-made rotation systems. There are four orientations for each tetromino, and they can rotate clockwise or counterclockwise (But without 180° rotations). Should a Tetromino overlap with the wall, floor, or other minoes on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. You can look up the details of the wall kick table on Tetris Wiki.", }, {"TRS", "techminorotationsystem", @@ -532,27 +532,27 @@ return{ {"Back to Back", "b2b btb backtoback", "term", - "Clearing 2 or more technical line clears (Spins and Tetrises) in a row (without introducing ordinary line clears) gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.", + "Clearing two or more technical line clears (Spins and Tetrises) in a row (without introducing ordinary line clears) gives extra attack power.\nUnlike combos, placing pieces that do not clear lines does not affect Back to Back.", }, {"B2B2B", "b3b", "term", - "*Techmino-exclusive*\nClearing many Back to Backs to fill the Back to Back gauge, and eventually you will be able to perform a Back to Back to Back, giving more bonus attack. A.k.a. B3B.", + "*Techmino-exclusive*\nClearing many Back to Backs to fill the Back to Back gauge, you will eventually perform a Back to Back to Back, giving more bonus attacks, aka B3B.", }, {"Fin, Neo, Iso", "fin neo iso", "term", - "Special T-Spin techniques that exploit the T piece’s kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis), and hardly have real value in combat due to their relatively complex setup.", + "Special T-Spin techniques that exploit the T piece’s kicks and T-Spin detections.\nThey might worth different values in different games (some games consider them Minis) and hardly have real value in combat due to their relatively complex setup.", }, {"Modern Tetris", "modern", "term", - "The concept of a “modern” Tetris game or block-stacking game is a bit fuzzy. In general, a block-stacking game that somewhat resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has an appropriate rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a NEXT queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a HOLD queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.", + "The concept of a “modern” Tetris game or block-stacking game is fuzzy. Generally speaking, a block-stacking game that resembles games that follow the Tetris Design Guideline is considered a modern game. Here are some rules of thumb, but they are not hard requirements:\n1. The visible part of the Matrix is 10w x 20h, often with additional hidden rows above this.\n2. Pieces spawn in the top-middle of the visible matrix. Each piece has a consistent spawn orientation and color.\n3. Has an appropriate randomizer like 7-Bag and His.\n4. Has a proper rotation system, with at least the ability to rotate both directions.\n5. Has an appropriate lockdown delay system.\n6. Has an appropriate top-out condition.\n7. Has a Next queue, with multiple next pieces displayed (usually 3 to 6), and with the presentation in the queue matching the spawn orientation of the piece.\n8. Has a Hold queue.\n9. If there is spawn delay or line delay, usually has IRS and IHS.\n10. Has a DAS system for precise and swift sideways movements.", }, {"Tetrominos’ Shapes", "shape structure form tetromino tetrimino", "term", - "In standard Tetris games, all the blocks used are tetrominoes, i.e. Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I.", + "In standard Tetris games, all the blocks used are tetrominoes, i.e., Blocks that are linked by four minoes side-by-side.\n\nThere are seven kinds of tetrominoes in total when allowing rotations and disallowing reflections. These tetrominoes are named by the letter in the alphabet that they resemble. They are Z, S, J, L, T, O, and I.", }, {"Tetrominos’ Colors", "colour hue tint tetromino tetrimino", @@ -567,32 +567,32 @@ return{ {"IHS", "initialholdsystem", "term", - "Initial Hold System\nHolding the hold key during spawn delay to spawn the held piece (or Next piece in the Next queue if there is no held piece) instead of the current piece, and put the current piece in hold as if the player has performed the held before spawning. Sometimes prevents death.", + "Initial Hold System\nHolding the Hold key during spawn delay to spawn the held piece (or next piece in the Next queue if there is no held piece) instead of the current piece, and put the current piece in the Hold as if the player has performed the held before spawning. Sometimes prevents death.", }, {"IMS", "initialmovesystem", "term", - "*Techmino-exclusive*\nInitial Movement System\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.\nNote that DAS need to be full charged when new piece appear", + "*Techmino-exclusive*\nInitial Movement System\nHolding a sideways movement key during spawn delay to spawn the piece one block off to the side. Sometimes prevents death.\nNote that DAS needs to be fully charged when a new piece appears. ", }, {"Next", "nextpreview", "term", - "Displays the next few pieces to come. Using this to plan is often a good habit.", + "Displays the next few pieces to come. Using this to plan is often considered a good habit.", }, {"Hold", "hold", "term", - "Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\nTechmino Exclusive: Techmino has a “In-place hold” feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.", + "Save your current piece for later use, and take out a previously held piece (or next piece in the next queue, if no piece was held) to place instead. You can only perform this once per piece in most cases.\n\nTechmino Exclusive: Techmino has an “In-place Hold” feature. When enabled, pieces that spawn from the Hold queue will spawn at where your currently-controlling piece is, instead of at the top of the matrix.", }, {"Swap", "hold", "term", - "Like *hold*, swap your current piece and the first piece of next queue. You can also only perform this once per piece in most cases.", + "Like *Hold*, swap your current piece and the first piece of the next queue. You can also only perform this once per piece in most cases.", }, {"Deepdrop", "shenjiang", "term", - "*Techmino exclusive*\n\nA special function that allows minoes to teleport through the wall to enter a hole. When the mino hits the bottom, pressing the soft drop button again will enable the deep drop. if there is a hole that fits the shape of the mino, it will teleport into this hole immediately/nThis mechanism is especially useful for AI because it allows AI to disregard the differences between different rotation systems.", + "*Techmino exclusive*\n\nA special function allows minoes to teleport through the wall to enter a hole. When the mino hits bottom, pressing the soft drop button again will enable the deep drop. Suppose there is a hole that fits the shape of the mino. In that case, it will teleport into this hole immediately./nThis mechanism is especially useful for AI because it allows AI to disregard the differences between different rotation systems.", }, {"Misdrop", "md misdrop", @@ -602,12 +602,12 @@ return{ {"Mishold", "mh mishold", "term", - "Accidentally pressed Hold key. This can lead to having to use an undesired piece or missing out a chance to a PC.", + "Accidentally pressed the Hold key. This can lead to using an undesired piece or missing out on a chance to a PC.", }, {"sub", "sub", "term", - "A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a “sub-30” time for a 40-line Sprint means below 30 seconds, and a “sub-15” time for a 1000-line Sprint means below 15 minutes.", + "A sub-[number] time means the time is below a certain milestone. The unit of the time is often left out and inferred; for example, a “sub-30” time for a 40-line Sprint means below 30 seconds, and a “sub-15” time for a 1000-line Sprint means below 15 minutes.", }, {"Donation", "donate", @@ -617,82 +617,82 @@ return{ {"“Debt”", "qianzhai debt owe", "term", - "A terminology used in the Chinese Tetris community. A “debt” refers to a situation where one must first finish constructing a specific setup before he or she can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent carefully to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.", + "A terminology used in the Chinese Tetris community. A “debt” refers to a situation where one must first finish constructing a specific setup before they can perform one or more T-spins with real attacks. When constructing a setup where one or multiple debts are created, it is important to observe the opponent to ensure your safety; otherwise, there is a high probability of topping out before the construction is finished.\n\nThis term is frequently used to describe setups such as TST tower. No real attacks can be made before the setup is constructed completely.", }, {"Attack & Defend", "attacking defending", "term", - "Attacking: send garbage lines to your opponent by clearing lines.\nDefending: after your opponent send you lines, you offset this garbage by clearing lines.\nCounter attack: Send attack back at your opponent after offsetting incoming garbage, or taking the hit then attack back.\nIn most games, garbage offsetting is 1:1, i.e. one attack offsets one incoming garbage.", + "Attacking: send garbage lines to your opponent by clearing lines.\nDefending: You offset this garbage by clearing lines after your opponent sends you lines.\nCounter attack: Send attack back at your opponent after offsetting incoming garbage, or taking the hit, then attack back.\nIn most games, garbage offsetting is 1:1, i.e., one attack offsets one incoming garbage.", }, {"Combo", "ren combo", "term", - "Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is called 1 combo, and the third line clear is called 2 combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.", + "Known in Japan as REN.\nConsecutive line clears make up combos. The second line clear in the combo is called 1 Combo, and the third line clear is called 2 Combo, and so on.\nUnlike Back to Back, placing a piece that does not clear a line will break the combo.", }, {"Spike", "spike", "term", - "Send a lot of attacks in a short time.\n\nTechmino and Tetr.io has a spike counter, which shows how many attacks you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.", + "Sending many attacks in a short time.\n\nBoth Techmino and Tetr.io have spike counters, which shows how many attacks you send in a short time.\n\nNote that accumulated garbage due to network lag do not count as a spike.", }, {"Side well", "sidewell", "term", - "A stacking method where you leave a well of a certain width on the side.\nA Side 1-wide setup is the traditional Tetris setup (i.e. Side well Tetris).\nA Side 2-, 3-, or 4-wide setup is a combo setup. For new players, they can be effective ways to send attacks. However, opponents can easily send you garbage while you are building your stack, killing you or cutting your stack short. Because of this, advanced players might not opt to build tall stacks, and rather keep a steady stream of T-Spins and Tetrises and attack when the opponent is unlikely to offset the garbage.", + "A stacking method where you leave a well of a certain width on the side.\nA Side 1-wide setup is the traditional Tetris setup (i.e., Side well Tetris).\nA Side 2-, 3-, or 4-wide setup is a combo setup. For new players, they can be effective ways to send attacks. However, opponents can easily send you garbage while building your stack, killing you or cutting your stack short. Because of this, advanced players might not opt to build tall stacks and instead keep a steady stream of T-Spins and Tetrises and attack when the opponent is unlikely to offset the garbage.", }, {"Side 1-wide", "s1w side1wide sidewelltetris", "term", - "Also known as Side well Tetris.\nThe most traditional way to play. It is also easy to do in modern Tetris and can send a half-decent amount of attack. However this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.", + "Also known as Side well Tetris.\nThe most traditional way to play. It is also easy to do in modern Tetris and can send a half-decent attacks. However, this is hardly used in advanced matches due to the lower efficiency of Tetrises compared to T-Spins.", }, {"Side 2-wide", "s2w side2wide", "term", - "The stacking method where you leave a 2-block-wide well on the side. A common combo setup.\nEasy to use. New players can give it a try and can produce some half-decent combos when combined with hold. Not often used in advanced games, because it takes more time to build the stack, leaving room for opponents to send garbage and cut your stack short. It is also not so good in terms of efficiency.", + "The stacking method where you leave a two-block-wide well on the side. A common combo setup.\nEasy to use. New players can give it a try and produce some half-decent combos when combined with Hold. Not often used in advanced games because it takes more time to build the stack, leaving room for opponents to send garbage and cut your stack short. It is also not so good in terms of efficiency.", }, {"Side 3-wide", "s3w side2wide", "term", - "The stacking method where you leave a 3-block-wide well on the side. A combo setup is less common than 2-wide.\nCan perform more combos than 2-wide, but also harder to do, easy to break the combo.", + "The stacking method where you leave a three-block-wide well on the side. A combo setup is less common than 2-wide.\nCan perform more combos than 2-wide, but also harder to do, easy to break the combo.", }, {"Side 4-wide", "s4w side4wide", "term", - "The stacking method where you leave a 4-block-wide well on the side. A combo setup.\nIf done well, can produce very impressive combos. Also, it takes less time to build up, so you might be able to start your combo before incoming garbage. However, there is still a risk of being killed by incoming garbage, and is thus less overpowered.", + "The stacking method where you leave a four-block-wide well on the side. A combo setup.\nIf done well, it can produce very impressive combos. Also, it takes less time to build up, so you might be able to start your combo before incoming garbage. However, there is still a risk of being killed by incoming garbage, and it is thus less overpowered.", }, {"Center 1-wide", "c1w center1wide centerwelltetris", "term", - "Also known as Center well Tetris\nThe stacking method where you leave a 1-block-wide well in the middle. Commonly used in combat because this allows Tetrises as well as T-Spins, and not too difficult.", + "Also known as Center well Tetris\nThe stacking method where you leave a one-block-wide well in the middle. Commonly used in combat because this allows Tetrises and T-Spins and is not too difficult to make.", }, {"Center 2-wide", "c2w center2wide", "term", - "The combo setup where you leave a 2-block-wide well in the middle. Not very common though.", + "The combo setup where you leave a two-block-wide well in the middle. Not very common, though.", }, {"Center 3-wide", "c3w center3wide", "term", - "The combo setup where you leave a 3-block-wide well in the middle. Not very common though.", + "The combo setup where you leave a three-block-wide well in the middle. Not very common, though.", }, {"Center 4-wide", "c4w center4wide", "term", - "The stacking method where you leave a 4-block-wide well in the middle.\nThe infamous combo setup that not only makes a lot of combos but also abuses the death conditions and won’t die even if you receive some garbage. This technique is often disliked by players due to how unbalanced it is.", + "The stacking method where you leave a four-block-wide well in the middle.\nThe infamous combo setup that not only makes many combos but also abuses the death conditions and won’t die even if you receive some garbage. Players often dislike this technique due to how unbalanced it is.", }, {"Residual", "c4w s4w", "term", - "Refers to how many blocks to leave in the well of a 4-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it’s pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.", + "Refers to how many blocks to leave in the well of a four-wide combo setup. The most common are 3-residual and 6-residual.\n3-residual has fewer variations and is easier to learn, with a pretty good chance of success, and it’s pretty useful in combat.\n6-residual has more variables and is harder, but can be more consistent if you do it well. It can also be used for special challenges like getting 100 combos in an infinite 4-wide challenge.", }, {"6-3 Stacking", "63stacking", "term", - "A way of stacking where you have a 6-block-wide stack on the left, and a 3-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the keypresses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.", + "A way of stacking where you have a six-block-wide stack on the left and a three-block-wide stack on the right.\nFor a skilled player, this method of stacking might reduce the keypresses needed for stacking, and is a popular Sprint stacking method. The reason why it works has to do with the fact that pieces spawn with a bias to the left.", }, {"Freestyle", "ziyou", "term", - "This term is usually used in 20TSDs. Freestyle means finishing 20 TSDs without using static stacking modes. Freestyle 20TSDs is more difficult than static tsacking modes such as LST, and the performance can represent the T-spin skills a player has in battles.", + "This term is usually used in 20 TSDs. Freestyle means finishing 20 TSDs without using static stacking modes. Freestyle 20TSDs is more difficult than static stacking modes such as LST, and the performance can represent the T-spin skills a player has in battles.", }, {"Topping out", "die death topout toppingout", @@ -707,23 +707,23 @@ return{ {"Vanish zone", "disappear gone cut die", "term", - "Refers to the area located above the 40th line. This is usually realised by combining c4w and multiple garbage lines. In many games, when any block reaches the vanish zone, the game is terminated immediately.\nHowever, this area can have different behaviours in different games. Some games are flawed because the game could crash when the blocks enter the vanish zone (e.g. Tetris Online). Wierd behaviours could also happen when the blocks enter the vanish zone (you can refer to this video, click on the globe icon to open the link).\n\nFurthermore, the vanish zone in Jstris is located above the 22nd line, and any blocks locked above the 21st line will disappear. ", + "Refers to the area located above the 40th line. This is usually realized by combining c4w and multiple garbage lines. When any block reaches the vanish zone in many games, the game is terminated immediately.\nHowever, this area can have different behaviors in different games. Some games are flawed because the game could crash when the blocks enter the vanish zone (e.g., Tetris Online). Wierd behaviors could also happen when the blocks enter the vanish zone (you can refer to this video, click on the globe icon to open the link).\n\nFurthermore, the vanish zone in Jstris is located above the 22nd line, and any blocks locked above the 21st line will disappear.", "https://youtu.be/z4WtWISkrdU", }, {"Falling speed", "fallingspeed gravity", "term", - "Falling speed is often described in terms of “G,” i.e. how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. In fact, the real meaning of 20G is “Infinite falling speed,” and even when the field height is more than 20 lines, 20G modes force all the blocks to fall down to the bottom instantly. You can learn more about 20G at the “20G” entry.", + "Falling speed is often described as “G,” i.e., how many lines the blocks fall in one frame (usually assuming 60 fps).\nG is a relatively large unit. The speed of Lv 1 in a regular Marathon (one second per line) is 1/60 G, and 1G is about Lv 13 speed. The highest speed of modern Tetris is 20G because the field height is 20 lines. The real meaning of 20G is “Infinite falling speed,” and even when the field height is more than 20 lines, 20G modes force all the blocks to fall to the bottom instantly. You can learn more about 20G at the “20G” entry.", }, {"20G", "gravity instant", "term", - "The fastest falling speed of modern Tetris. In 20G modes, pieces appear instantly on the bottom of the field without the actual process of “falling down.” This sometimes also limits a piece’s sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G. You can learn more at the unit “G” at the “falling speed” entry. ", + "The fastest falling speed of modern Tetris. In 20G modes, pieces appear instantly on the bottom of the field without the actual process of falling. This sometimes also limits a piece’s sideways movements, as it is not always possible to make a piece climb over a bump or out of a well in 20G. You can learn more at the unit “G” at the “falling speed” entry.", }, {"Lockdown Delay", "lockdelay lockdowndelay lockdowntimer", "term", - "The delay between block touching the ground and locking down (i.e. can no longer be controlled, and the next piece spawns).\nModern Tetris games often have forgiving lockdown delay mechanics where you can reset this delay by moving or rotating (up to 15 times), and you can sometimes stall for time by doing this. Classic Tetris games often have a far less forgiving lockdown delay.", + "The delay between block touching the ground and locking down (i.e., can no longer be controlled, and the next piece spawns).\nModern Tetris games often have forgiving lockdown delay mechanics where you can reset this delay by moving or rotating (up to 15 times), and you can sometimes stall for time by doing this. Classic Tetris games often have a far less forgiving lockdown delay.", }, {"ARE", "spawn appearance delay", @@ -738,32 +738,33 @@ return{ {"Death ARE", "die delay", "term", - "(Techmino exclusive) When the spawn location of the next piece is blocked by an existing block in the field, a delay will be added in addition to the spawn ARE, and this delay is referred to as the death ARE. This mechanism can be used along with IHS and IRS to prevent death. \nOriginal idea by NOT_A_ROBOT", + "When an existing block blocks the spawn location of the next piece in the field, a delay will be added to the spawn ARE, referred to as the death ARE. This mechanism can be used along with IHS and IRS to prevent death. \nOriginal idea by NOT_A_ROBOT.", }, {"Finesse", "finesse", "term", - "A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris’s “restart on finesse error,” or with Techmino’s finesse error sound effect.\n\nTechmino’s finesse detection is not exactly “theoretical minimum key presses,” but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.", + "A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris’s “restart on finesse error” or with Techmino’s finesse error sound effect.\n\nTechmino’s finesse detection is not precisely “theoretical minimum key presses,” but instead only checks for finesse against a pre-determined par keypress count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.", }, {"“doing research”", "scientificresearch", "term", - "“Doing scientific research” is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.", + "“Doing scientific research” is a term sometimes used in the Chinese Tetris community, referring to researching/practicing techniques in a low-falling-speed, single-player environment.", }, {"Handling", "feel handling", "term", - "Several main factors that affecting the handling:\n(1) Input delay is affected by device configuration or device condition. Restart/change device.\n(2) Program stability, program design (or implementation) is not good, cause lagging too much. Can be alleviated by lowering the effect setting.\n(3) Designed on purpose. Adapt it.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It’s not convenient to use force. Change your posture.\n(6) Not used to the operation after changing the key position or changing the device. Get used to it or change the settings.\n(7) Muscle fatigue, response and coordination ability decreased. Get some sleep or do some sports, and come back later (maybe a few days).", + "Several main factors that may affect handling:\n(1) Input delay, which could be affected by device configuration or condition. Restart the game or change your device can probably fix it.\n(2) Unstable programming or faulty designs. It could be alleviated by lowering the effect settings.\n(3) Designed on purpose. Adaptation might help.\n(4) Improper parameter setting. Change the settings.\n(5) Improper play posture. It’s not convenient to use force. Change your posture.\n(6) Not being used to the operation after changing the key position or changing the device. Getting used to it or changing the settings might help.\n(7) Muscle fatigue, response, and decreases in coordination abilities. Have some rest and come back later or in a few days.", }, {"DAS (simple)", "das arr delayedautoshift autorepeatrate", "term", - "Imagine you are typing, and you hold down a letter. Say you hold down “O.”\nYou get a long string of O’s.\nOn the timeline, it kinds of looks like O--------------O-O-O-O-O-O-O-O-O\nThe “--------------” is DAS, the “-” is ARR.", + "Imagine typing on a keyboard, where you press and hold the “O” key. \nYou get a long string of o’s.\nOn the timeline, it kinds of looks like o--------------o-o-o-o-o-o-o-o-o\nThe “--------------” is DAS, the “-” is ARR. +", }, {"DAS & ARR", "das arr delayedautoshift autorepeatrate", "term", - "DAS refers to Delayed Auto Shift, the way how blocks move to the side when you hold left or right. Also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto-Repeat Rate, which is the delay between automatic movements.\nFor new players, the recommended values are: DAS 8-10f (133-167ms), ARR 1-2f (17-33ms).", + "DAS refers to Delayed Auto Shift, how blocks move to the side when you hold left or right. It also refers to the delay between the initial movement (when you press down the button) and the first automatic movement.\nARR refers to Auto-Repeat Rate, which is the delay between automatic movements.\nFor new players, the recommended values are: DAS 8-10 f (133-167 ms), ARR 1-2 f (17-33 ms).", }, {"DAS tuning", "das tuning", @@ -773,32 +774,32 @@ return{ {"DAS cut", "dascut dcd", "term", - "Techmino exclusive: in Techmino, the DAS timer can be cleared or discharged for a short time when the player starts to control a new piece. This can reduce the case where a piece instantly starts moving if spawned with a direction button held.\n\nOther games may have a similar feature but may function differently.", + "Techmino exclusive. In Techmino, the DAS timer can be cleared or discharged for a short time when the player starts to control a new piece. This can reduce the case where a piece instantly starts moving if spawned with a direction button held.\n\nOther games may have a similar feature but may function differently.", }, {"Auto-lock cut", "autolockcut mdcut", "term", - "Techmino exclusive: this feature is designed to prevent mis-harddropping from pressing hard drop key shortly after the previous piece is naturally locked down.\nHard drop key can be disabled for a few frames (depending on the settings) after a natural lockdown.\n\nOther games may have a similar feature but may function differently.", + "Techmino exclusive. This feature is designed to prevent mis-harddropping from pressing the hard drop key shortly after the last piece is naturally locked down.\nHard drop key can be disabled for a few frames (depending on the settings) after a natural lockdown.\n\nOther games may have a similar feature but may function differently.", }, {"SDF", "softdropfactor", "term", - "Soft Drop Factor\n\nA way to define soft drop speed as a multiple of natural falling speed. In guideline games, the soft drop is usually 20x the speed of natural falling, i.e. it has an SDF of 20. Techmino does not use SDF to define soft drop speed.", + "Soft Drop Factor\n\nA way to define soft drop speed as a multiple of natural falling speed. In guideline games, the soft drop is usually 20x the speed of natural falling, i.e., it has an SDF of 20. Techmino does not use SDF to define soft drop speed.", }, {"Bag7 generator", "bag7bag randomgenerator", "term", - "Also known as “7-Bag Generator.” Officially known as “Random Generator.”\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetrominoes.", + "Also known as “7-Bag Generator.” Officially known as “Random Generator.”\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, there is guaranteed to be one of the seven Tetrominoes for every seven pieces.", }, {"His generator", "history hisgenerator", "term", - "A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a “his 4 roll 6” (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as “his4 roll6 pool35,” which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.", + "A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a “his 4 roll 6” (h4r6) generator rerolls when the piece is the same as one of the four previous pieces and rerolls up to 6 times.\nThere are other variations as well, such as “his4 roll6 pool35,” which further reduces the randomness of the piece sequence.\n\nIn Techmino, the maximum reroll count is half of the sequence length, rounded up.", }, {"HisPool generator", "hisPool history pool", "term", - "History Pool, a generator based on the His generator. It introduced a mechanism called “Pool.” When generating a new piece, HisPool randomly selects a piece from the Pool and increase the probability of spawning of the least frequent piece.\n\nThis mechanism makes the sequence more stable and ensures that the drought won’t last forever.", + "History Pool, a generator based on the His generator. It introduced a mechanism called “Pool.” When generating a new piece, HisPool randomly selects a piece from the Pool and increases the probability of spawning the least frequent piece.\n\nThis mechanism makes the sequence more stable and ensures that the drought won’t last forever.", }, {"bagES generator", "bages easy start", @@ -808,27 +809,27 @@ return{ {"Reverb generator", "reverb", "term", - "*Techmino-exclusive*\nA generator derived from Bag. Based on Bag generator, the Reverb generator repeats each piece several times. The probability of repetition decreases when a certain piece repeats too frequently and vice versa. ", + "*Techmino-exclusive*\nA generator derived from Bag. The Reverb generator repeats each piece several times based on the Bag generator. The probability of repetition decreases when a certain piece repeats too frequently and vice versa.", }, {"Hypertapping", "hypertapping", "term", - "Vibrate your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is rather slow. In most cases, you do not need to hypertap in modern Tetris games, because their DAS is often fast enough.", + "Refers to the technique of vibrating your finger on the controller to achieve faster sideways movement speed than holding it.\nIt is most commonly used on classic Tetris where DAS is relatively slow. In most cases, you do not need to hypertap in modern Tetris games because their DAS is usually fast enough.", }, {"Rolling", "rolling", "term", - "Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster moving speeds than hypertapping (see “Hypertapping” for more)and requires much less effort.\nThis method was first discovered by Cheez-fish and he has once achieved a tapping speed of more than 20 Hz.", + "Another method of fast-tapping in high-gravity (around 1G) modes (with slow DAS/ARR setting).\nWhen you perform rolling, you fix the position of one hand and the controller, and then tap the back of the controller with fingers on your other hand repeatedly. This method allows even faster speeds than hypertapping (see “Hypertapping” for more)and requires much less effort.\nThis method was first discovered by Cheez-fish, and he has once achieved a tapping speed of more than 20 Hz.", }, {"Passthrough", "pingthrough", "term", - "",--TODO + "Refers to a situation where the attacks from both players were sent to the other player’s board without canceling out. Another term called “pingthrough” refers to a situation where a passthrough occurs due to Internet delays. ", }, {"Tetris OL attack", "top tetrisonlineattack", "term", - "Single/Double/Triple/Tetris sends 0/1/2/4 attack(s).\nT-Spin Single/Double/Triple sends 2/4/6, half if Mini.\nCombo send 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5.\nBack to Back sends extra 1 (or 2 if T-Spin Triple).\nAll Clear sends extra 6. This extra 6 will be sent to opponents directly, and does not cancel your buffered incoming damage.", + "Single/Double/Triple/Tetris sends 0/1/2/4 attack(s).\nT-Spin Single/Double/Triple sends 2/4/6, half if Mini.\nCombo send 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 5.\nBack to Back sends extra 1 (or 2 if T-Spin Triple).\nAll Clear sends extra 6 lines. This extra 6 lines will be sent to opponents directly, and does not cancel the buffered incoming damage.", }, {"Techmino attack", "techminoattack", @@ -853,7 +854,7 @@ return{ {"Rotation buttons (1)", "doublerotation", "term", - "Using both clockwise and counter-clockwise rotation buttons allows reducing the number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.", + "Using both clockwise and counter-clockwise rotation buttons reduces the number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.", }, {"Rotation buttons (2)", "triplerotation", @@ -868,12 +869,12 @@ return{ {"Bone block", "bone tgm", "term", - "The block skin used by the earliest version of Tetris.\nIn the early times, computers were all using Command Line Interface instead of Graphical User Interface, so at that time a single mino in the game of Tetris is represented using two enclosing square brackets [ ]. It looks kinds of like bones so it is sometimes called the bone blocks.\nIn Techmino, bone blocks are defined as “a single, fancy block skin that all of the blocks use.” Different block skins may have different types of bone block styles.", + "The block skin used by the earliest version of Tetris.\nIn earlier times, computers all used the Command-Line Interfaces (like cmd on Windows, Terminal on Mac, or Console on Linux), so a single mino in the game Tetris is represented using two enclosing square brackets [ ]. It looks like bones, so it is sometimes called bone blocks.\nIn Techmino, bone blocks are defined as “a single, fancy block skin that all of the blocks use.” Different block skins may have different types of bone block styles.", }, {"Semi-invisible", "half invisible semi", "term", - "Refers to a rule where the tetrominoes will become invisible after a period of time.\nThis time interval is not definite and it is acceptable to describe it as “disappear after a few seconds.”", + "Refers to a rule where the tetrominoes will become invisible after some time.\nThis time interval is not definite, and it is acceptable to describe it as “disappear after a few seconds.”", }, {"Invisible", "invisible", @@ -883,12 +884,12 @@ return{ {"MPH mode", "mph", "term", - "Memoryless (i.e. random spawn), previewless (i.e. no next queue), holdless. A mode that requires quite some reaction speed.", + "Memoryless (random spawn), Previewless (no next queue), Holdless. A mode that requires quite some reaction speed.", }, {"Input delay", "input delay", "term", - "Any input device takes some time for the input to reach the game. This delay can range from a few milliseconds to a few dozen milliseconds.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, and often out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), may help reducing input delay.", + "Any input device takes some time for the input to reach the game. This delay can range from a few ms to a few dozen ms.\nIf input delay is too long, the controls can feel uncomfortable.\nThis delay is often due to the performance of the hardware and software used, which is often something out of your control. Turn on performance mode (or turn off power saving mode) on your device, and turn on gaming mode on your monitor/TV (if you have one), which may help reduce input delay.", }, {"Secret Grade", "larger than", @@ -899,19 +900,19 @@ return{ {"Cold Clear", "cc coldclear ai bot", "term", - "A Tetris bot. Originally built for Puyo Puyo Tetris, thus can be less powerful on Techmino.", + "A Tetris bot. Initially built for Puyo Puyo Tetris, thus can be less powerful on Techmino.", }, {"ZZZbot", "ai bot", "term", - "A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zou Zhi Zhang) and has decent performance in many games", + "A Tetris bot. Built by the Chinese Tetris player 奏之章 (Zòu Zhī Zhāng) and has decent performance in many games", }, --Setups {"Openers", "setup openers", "setup", - "Openers are setups that can be build when a game begins. You can still make these setups mid-game, but will often require a different set of piece placements.\n\nGood setups often satisfy two to three of the following:\n- Can adapt to many piece orders,\n- Strong attack, minimal waste of the T piece,\n- require minimal soft dropping for more fast placement and using finesse,\n- has clear follow-up strategies with few branches.\n\nMost openers make use of the Random Generator (bag-7 generator) and exploit the fact that it gives one of every piece for every 7 pieces. This element of predictability makes it possible to have reliable setups.", + "Openers are setups that can be built when a game begins. You can still make these setups mid-game, but will often require a different set of piece placements.\n\nGood setups usually satisfy two to three of the following:\n- Can adapt to many piece orders,\n- Strong attack, minimal waste of the T piece,\n- require minimal soft dropping for faster placement and using finesse,\n- has clear follow-up strategies with few branches.\n\nMost openers make use of the Random Generator (bag-7 generator) and exploit the fact that it gives one of every piece for every seven pieces. This element of predictability makes it possible to have reliable setups.", }, {"DT Cannon", "dtcannon doubletriplecannon", @@ -922,13 +923,13 @@ return{ {"DTPC", "dtcannon doubletriplecannon", "setup", - "A follow-up of the DT Cannon that ends with an All Clear"..HDwiki, + "A follow-up of the DT Cannon that ends with an All Clear."..HDwiki, HDsearch.."dt", }, {"BT Cannon", "btcannon betacannon", "setup", - "β Cannon, Beta Cannon"..HDwiki, + "β Cannon, Beta Cannon."..HDwiki, HDsearch.."bt_cannon", }, {"BTPC", @@ -946,7 +947,7 @@ return{ {"QT Cannon", "qtcannon", "setup", - "We don’t know much about this...", + "We don’t know much about this for now...", }, {"Mini-Triple", "mt minitriple", @@ -957,13 +958,13 @@ return{ {"Wolfmoon Cannon", "wolfmooncannon", "setup", - "We don’t know much about this..."..HDwiki, + "We don’t know much about this for now..."..HDwiki, HDsearch.."wolfmoon_cannon", }, {"ASC opener", "ascopener", "setup", - "We don’t know much about this...", + "We don’t know much about this for now...", }, {"Sewer", "sewer", @@ -980,7 +981,7 @@ return{ {"God Spin", "godspin", "setup", - "a setup that is fancy on the eyes but awkward to use in action. Invented by Windkey."..HDwiki, + "A setup that is fancy on the eyes [but awkward to use in action]. Invented by Windkey."..HDwiki, HDsearch.."godspin", }, {"Albatross", @@ -988,10 +989,10 @@ return{ "setup", "A fancy, fast-paced opener with TSD-TST-TSD-All Clear, hardly wasting any T pieces.", }, - {"鹈鹕", + {"“Pelican”", "", "setup", - "(“Pelican”) An Albatross-ish opener to use when the piece orders do not support that.", + "(鹈鹕, “Tí Hú”) An Albatross-ish opener to use when the piece orders do not support that.", }, {"7-piece Puzzle", "7piecepuzzle", @@ -1026,13 +1027,13 @@ return{ {"LST stacking", "lst", "pattern", - "An infinite T-Spin Double setup", + "An infinite T-Spin Double setup.", "https://four.lol/stacking/lst", }, {"Hamburger", "hamburger", "pattern", - "A donation setup that still opens up for Tetrises."..HDwiki, + "A donation setup that opens up for Tetrises."..HDwiki, HDsearch.."hamburger", }, {"Imperial Cross", @@ -1044,7 +1045,7 @@ return{ {"Amemiya Cannon", "amemiyacannon", "pattern", - "Donation T-Spin Double then Tetris, often a variation of a DT cannon", + "Donate a T-Spin Double then perform Tetris, often a variation of a DT cannon", }, {"千鸟格子", "", @@ -1054,7 +1055,7 @@ return{ {"6-piece puzzle", "liuqiaoban", "pattern", - "a setup that is often used to increase chances of a mid-game All Clear.", + "A setup often used to increase chances of a mid-game All Clear.", }, {"King Crimson", "kingcrimson", @@ -1071,37 +1072,37 @@ return{ {"Reset setting", "reset setting", "command", - "Go to console and type “rm conf/setting” then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get setting back", + "Go to console, type “rm conf/setting” and then press enter/return.\nRestart the game for the setting to take effect.\nPlay one game to revert this action.", }, {"Reset statistics", "reset statistic data", "command", - "Go to console and type “rm conf/data” then press enter.\nRestart the game for the setting to take effect.\nPlay one game to get data back", + "Go to console, type “rm conf/data” and then press enter/return.\nRestart the game for the setting to take effect.\nPlay one game to revert this action.", }, {"Reset unlock", "reset unlock", "command", - "Go to console and type “rm conf/unlock” then press enter.\nRestart the game for the setting to take effect.\nFresh a rank to get data back", + "Go to console, type “rm conf/unlock” and then press enter/return.\nRestart the game for the setting to take effect.\nFresh a rank to revert this action.", }, {"Reset records", "reset record", "command", - "Go to console and type “rm -s record” then press enter.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back", + "Go to console, type “rm -s record” and then press enter/return.\nRestart the game for the setting to take effect.\nFresh a record list to get one list back.", }, {"Reset key", "reset virtualkey", "command", - "Go to console and type “rm conf/[keyFile]” then press enter.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back", + "Go to console, type “rm conf/[keyFile]” and then press enter/return.\nKeyboard: key, Virtualkey: virtualkey, Virtualkey save: vkSave1(2)\nRestart the game for the firsst two settings to take effect.\nEnter setting and go back to get one file back.", }, {"Delete replays", "delete recording", "command", - "Go to console and type “rm -s replay“ then press enter.\nTake effect immediately.", + "Go to console, type “rm -s replay“ and then press enter/return.\nTake effect immediately.", }, {"Delete cache", "delete cache", "command", - "Go to console and type “rm -s cache” then press enter.\nTake effect immediately.", + "Go to console, type “rm -s cache” and then press enter/return.\nTake effect immediately.", }, --English @@ -1118,19 +1119,19 @@ return{ {"TAS", "tas", "english", - "Acronym for “Tool-Assisted Speedrun(Superplay)”\nPlay game with special tools without breaking the rules of the game (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA very simple TAS tool is built in this game", + "Acronym for “Tool-Assisted Speedrun (Superplay).”\nPlay a game with special tools without breaking the game’s rules (at the programming level).\nIt is generally used to get theoretical maximum scores or achieve interesting goals.\nA lightweight TAS tool is built into this game.", }, {"AFK", "afk", "english", - "Acronym for “Away From Keyboard,” or in a broader sense, a period when you are not playing.\nTaking regular breaks help relief your muscle strain and help you to play better when you come back.", + "Acronym for “Away From Keyboard,” or in a broader sense, a period when you are not playing.\nTaking regular breaks help relieve your muscle strain and allow you to play better when you come back.", }, --Famous {"Hebomai", "hbm", "name", - "One of the top players.\nOnce Beat Wu Songhao (a Chinese player) on TV.", + "One of the top players.\nOnce Beat Wú Sōnghào (a Chinese player) on a Chiese TV show.", }, {"Amemiya Taiyou", "amemiya taiyou", @@ -1170,7 +1171,7 @@ return{ {"Jonas", "", "name", - "(1981-2021) One of the top players in Classic Tetris.\nFour-times-in-a-row champion of CTWC.", + "(1981–2021) One of the top players in Classic Tetris.\nFour-times-in-a-row champion of CTWC.", }, {"Joseph", "", @@ -1180,7 +1181,7 @@ return{ {"Kazu", "mdking", "name", - "One of the top players.\nFamous for how he can turn misdrops into donation setups.\nA.k.a.“GAMEOVER,” “GAMAOVER,” “GAME_OVER_RETRY.”", + "One of the top players.\nFamous for how he can turn misdrops into donation setups.\nAka “GAMEOVER” “GAMAOVER” “GAME_OVER_RETRY”", }, {"Microblizz", "", @@ -1205,12 +1206,12 @@ return{ {"Translator Note 3", "", "help", - "Starting from here, all but one term are China-specific (the not-China term is Diao) and are less relevant for the global community.\n“Virtual content creator” refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically “Virtual YouTuber” but not platform-specific." + "Starting from here, all but one term are Chinese-specific (the not-Chinese term is Diao) and are less relevant for the global community.\n“Virtual content creator” refers to people who produce content online under a fictional persona and appear as a motion-controlled animated character on screens. Basically, “Virtual YouTuber” but not platform-specific." }, {"TetroDictionary", "zictionary littlez", "name", - "(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player’s FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.\nThe contents in the TetroDictionary was adapted from a variety of sources such as Tetris Wiki and Hard Drop Wiki.", + "(or Zictionary for short) The name of this dictionary!\nIt includes brief introductions on many common terms in Tetris.\nIt used to be a chatbot in our QQ group, which was used to answer new player’s FAQs. The entries in the Tetrodictionary were also inherited from the database in the chatbot.\nThe contents in the TetroDictionary were adapted from various sources such as Tetris Wiki and Hard Drop Wiki.", }, {"MrZ", "mrz_26 t026 t626", diff --git a/parts/language/lang_en.lua b/parts/language/lang_en.lua index 032985d5..6ed43a03 100644 --- a/parts/language/lang_en.lua +++ b/parts/language/lang_en.lua @@ -14,9 +14,9 @@ return{ sureReset="Press again to reset", sureDelete="Press again to delete", newDay="A new day, a new beginning!", - playedLong="You have been playing for a long time. Time to a break!", + playedLong="You have been playing for a long time. Time to take a break!", playedTooMuch="You have been playing for far too long! Techmino is fun, but remember to take some rests!", - settingWarn="Careful - you’re about to change some uncommon settings!", + settingWarn="Careful — you’re about to change some uncommon settings!", atkModeName={"Random","Badges","K.O.s","Attackers"}, royale_remain="$1 Players Left", @@ -59,7 +59,7 @@ return{ finesse_ap="All Perfect", finesse_fc="Full Combo", - page="Page:", + page="Page ", cc_fixed="CC is incompatible with fixed sequences.", cc_swap="CC is incompatible when the hold mode is set to Swap.", @@ -894,7 +894,7 @@ return{ "Bridge clear coming soon!", "Can you master this modern yet familiar stacker?", "Certainly within this heart lies my M@STERPIECE.", - "Change logs in English can be found on Discord.", + "Changelogs in English can be found on Discord.", "Color clear coming soon!", "Decreasing DAS and ARR makes your game faster but harder to control.", "Did I just see a Back-to-Back-to-Back?", @@ -939,7 +939,7 @@ return{ "pps-0.01", "Server down randomly", "Some requirements to achieve rank X are intentionally set to be difficult for even the best players.", - "Soon you’ll be able to play against friends and foes all over the world.", + "Soon, you’ll be able to play against friends and foes all over the world.", "Split clear coming soon!", "sudo rm -rf /*", "Techmino is a portmanteau of “technique” and “tetromino”.", diff --git a/parts/language/lang_zh.lua b/parts/language/lang_zh.lua index 84373265..96d2c90a 100644 --- a/parts/language/lang_zh.lua +++ b/parts/language/lang_zh.lua @@ -420,60 +420,60 @@ return{ title="游戏设置", graphic="←画面", sound="声音→", - style="风格", + style="方块风格…", - ctrl="控制设置", - key="键位设置", - touch="触屏设置", + ctrl="控制设置…", + key="键位设置…", + touch="触屏设置…", showVK="显示虚拟按键", - reTime="开局等待时间", + reTime="开局等待时间:", RS="旋转系统", menuPos="菜单按钮位置", sysCursor="使用系统光标", - autoPause="失去焦点自动暂停", - autoSave="破纪录自动保存", - autoLogin="启动时自动登录", - simpMode="简洁模式", + autoPause="失去焦点时自动暂停", + autoSave="打破纪录时自动保存", + autoLogin="启动游戏时自动登录", + simpMode="启用简洁模式", }, setting_video={ title="画面设置", sound="←声音", game="游戏→", - block="方块可见", - smooth="平滑下落", - upEdge="3D方块", - bagLine="包分界线", + block="显示方块", + smooth="启用平滑下落", + upEdge="启用3D方块", + bagLine="显示包分界线", ghostType="阴影样式", - ghost="阴影不透明度", - center="旋转中心不透明度", - grid="网格不透明度", - lineNum="行号透明度", + ghost="阴影不透明度:", + center="旋转中心不透明度:", + grid="网格不透明度:", + lineNum="行号透明度:", - lockFX="锁定特效", - dropFX="下落特效", - moveFX="移动特效", - clearFX="消除特效", - splashFX="溅射特效", - shakeFX="晃动特效", - atkFX="攻击特效", + lockFX="锁定特效:", + dropFX="下落特效:", + moveFX="移动特效:", + clearFX="消除特效:", + splashFX="溅射特效:", + shakeFX="晃动特效:", + atkFX="攻击特效:", - frame="绘制帧率(%)", - FTlock="逻辑追帧", + frame="绘制帧率(%):", + FTlock="启用逻辑追帧", - text="消行文本", - score="分数动画", - bufferWarn="缓冲预警", - showSpike="爆发累计", - nextPos="生成预览", - highCam="超屏视野", - warn="死亡预警", + text="显示消行文本", + score="显示分数动画", + bufferWarn="显示缓冲预警", + showSpike="显示爆发累计", + nextPos="显示生成预览", + highCam="启用超屏视野", + warn="显示死亡预警", - clickFX="点按特效", - power="电量显示", - clean="绘制优化", - fullscreen="全屏", + clickFX="启用点按特效", + power="显示电量和时间", + clean="启用绘制优化", + fullscreen="启用全屏", bg_on="普通背景", bg_off="关闭背景", @@ -487,32 +487,32 @@ return{ game="←游戏", graphic="画面→", - mainVol="总音量", - bgm="音乐", - sfx="音效", - stereo="立体声", - spawn="方块生成", - warn="危险警告", - vib="振动", - voc="语音", + mainVol="总音量:", + bgm="音乐:", + sfx="音效:", + stereo="立体声:", + spawn="方块生成:", + warn="危险警告:", + vib="振动强度:", + voc="语音:", autoMute="失去焦点自动静音", fine="非极简操作时播放提示音", sfxPack="音效包", vocPack="语音包", - apply="应用", + apply="应用设置", }, setting_control={ title="控制设置", preview="预览", - das="DAS",arr="ARR", - dascut="DAS打断", - dropcut="误硬降打断", - sddas="软降DAS",sdarr="软降ARR", - ihs="提前Hold", - irs="提前旋转", - ims="提前移动", + das="DAS:",arr="ARR:", + dascut="DAS打断:", + dropcut="误硬降打断:", + sddas="软降DAS:",sdarr="软降ARR:", + ihs="启用提前Hold", + irs="启用提前旋转", + ims="启用提前移动", reset="重置", }, setting_key={ @@ -559,13 +559,13 @@ return{ norm="标准", pro="专业", - icon="图标", - sfx="按键音效", - vib="按键振动", - alpha="不透明度", + icon="显示图标", + sfx="按键音效:", + vib="按键振动:", + alpha="不透明度:", - track="按键自动跟踪", - dodge="自动避让", + track="启用按键自动跟踪", + dodge="启用自动避让", }, customGame={ title="自定义游戏", @@ -597,10 +597,10 @@ return{ eventSet="规则包", holdMode="Hold模式", - nextCount="Next", - holdCount="Hold", - infHold="无限Hold", - phyHold="物理Hold", + nextCount="Next数量:", + holdCount="Hold数量:", + infHold="启用无限Hold", + phyHold="启用物理Hold", fieldH="场地高度", visible="能见度", @@ -612,13 +612,13 @@ return{ bufferLimit="缓冲上限", heightLimit="高度上限", - ospin="O-spin", - fineKill="强制极简", + ospin="启用O-spin", + fineKill="强制极简操作", b2bKill="强制B2B", lockout="锁定在外时失败", - easyFresh="普通刷新锁延", - deepDrop="深降", - bone="骨块", + easyFresh="使用普通刷新锁延", + deepDrop="启用深降", + bone="启用骨块", }, custom_field={ title="自定义游戏", @@ -634,8 +634,8 @@ return{ newPg="新页面(N)", delPg="删除页面(M)", - prevPg="上一页面", - nextPg="下一页面", + prevPg="上一页", + nextPg="下一页", }, custom_sequence={ title="自定义游戏", @@ -695,9 +695,9 @@ return{ title="注册", login="登录", username="用户名", - email="邮箱", - password="密码", - password2="确认密码", + email="邮箱:", + password="密码:", + password2="确认密码:", register="注册", registering="等待服务器响应……", }, diff --git a/parts/language/manual_en.txt b/parts/language/manual_en.txt index d68d5c64..2250f2ec 100644 --- a/parts/language/manual_en.txt +++ b/parts/language/manual_en.txt @@ -2,16 +2,16 @@ Gameplay: The system will provide you with tetrominoes (4-block pieces), with a total of 7 types, and the player needs to control them (move left and right, rotate 90, 180, or 270 degrees). - each row filled with the field will be cleared. - If there is an opponent, an attack will be sent depending on the line clear type - Play until the end or achieve the level's goal to win. + Each row filled with the field will be cleared. + If there is an opponent, an attack will be sent depending on the type of line clear. + Play until the end or achieve the level’s goal to win. Rotation system: Uses TRS (Techmino Rotation System) by default. The game allows players to choose other commonly used rotation systems (generally unnecessary) Spin detection: - Satisfies "3 corner" rule +2 points - Satisfies "immobile" rule +2 points + Satisfies “3-corner” rule +2 points + Satisfies “immobile” rule +2 points - As long as one of the above is true, it is a Spin If the rotation was not using the second check in the kick table, +1 point @@ -37,19 +37,19 @@ Attack system: send (attack-0.5) attack. Combos (REN): - The numbers of the combos are equal to (the numbers you clear lines consecutively –1). All damage above (except attack from PC/HPC) will be given a (combo ×25%) bonus, or (combo ×15%) for Single clear (capped at 12 combo), +1 more attack for 3 Combo or more. + The numbers of the combos are equal to (the numbers you clear lines consecutively –1). All damage above (except attack from PC/HPC) will be given a (combo ×25%) bonus, or (combo ×15%) for Single clear (capped at 12 combos), +1 more attack for 3 Combo or more. - Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed): + Hemi Perfect Clear (a P.C. “with blocks left below.” If it’s an I clearing 1 line, the remaining blocks must not be player-placed): - Attack +4, Extra Blocking +2 Perfect Clear (All Clear): - Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher, and +2 extra blocking. - After calculating all the above, the damage value will be rounded down and sent. + After calculating the above, the damage value will be rounded down and sent. Back to Back (B2B) gauge: - The B2B gauge ranges from 0 to 1,000. Special line clears are B2B if the gauge is >=50, B2B2B if >800. + The B2B gauge ranges from 0 to 1,000. Special line clears are B2B if the gauge is ≥ 50, B2B2B if >800. Line cleared: Special clears: @@ -60,7 +60,7 @@ Back to Back (B2B) gauge: - A regular line clear -250 No lines cleared: - - Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method. + - Spin (0 lines) +20. Note that the B2B gauge cannot exceed 800 using this method. Score system: The better you play, the higher the score. @@ -70,21 +70,21 @@ Attack delay: Followed by Techrash, Spins, which send slower attacks; High combos are the slowest; For B2B or B2B2B, they also increase the attack delay while they increase lines sent; - Minis will greatly increase the delay. + Minis will significantly increase the delay. Countering: When you send attacks, if there is garbage in the queue, - extra blocking will be used first, then attack, countering the earliest attack at a 1:1 ratio. - Any extra blocking you didn't use will be discarded, and finally, the remaining attack power will be sent to your opponent. + extra blocking will be used first, then attack, countering the earliest attack at a 1 : 1 ratio. + Any additional blocking you didn’t use will be discarded, and finally, the remaining attack power will be sent to your opponent. Battle Royale modes: - Many players play a game at the same time (against AI bots, not real players). - As players get eliminated, blocks fall faster, and garbage takes effect faster, as well as rises faster. - Eliminate other players to gain a badge and the player's badge to increase your attack power. + Many players play a game simultaneously (against AI bots, not actual players). + As players get eliminated, blocks fall faster, and garbage takes effect and rises faster. + Eliminate other players to gain a badge and the player’s badge to increase your attack power. Players can choose between four attack modes: 1. Random: Every time you attack, 10% chance to lock onto a random player. 2. Badges: After you attack or when your target dies, lock onto the player with the most badges. - 3. KOs: After you attack or when your target dies, lock onto the player with the highest field. (Refreshes every second) + 3. KOs: Lock onto the player with the highest field after you attack or when your target dies. (Refreshes every second) 4. Attackers: attack all players locking onto yourself. Your attack will be sent to all of them. If you are not targeted, you attack a random player (not locking). When all opponents have been eliminated, the last player in the match is the winner. @@ -97,4 +97,4 @@ Custom mode: empty cells can be in any state; regular colored cells have to be made of the corresponding block; garbage-colored cells can be any block but not air. - Once you make the shape, you will win. + Once you make the shape, you will win. \ No newline at end of file diff --git a/parts/language/manual_zh.txt b/parts/language/manual_zh.txt index e4987b5e..62c1283e 100644 --- a/parts/language/manual_zh.txt +++ b/parts/language/manual_zh.txt @@ -1,33 +1,33 @@ 游戏方法: - 系统会提供的一个个四连骨牌("方块",总共7种) - 玩家需要控制(左右移动和旋转90,180,270度)这些骨牌直到下落到场地底部,锁定 + 系统会提供的一个个四连骨牌( “方块”, 总共7种) + 玩家需要控制(左右移动和旋转90, 180, 270度)这些骨牌直到下落到场地底部, 锁定 每填满场地的一行就会将其消除(如果有对手的话根据消除方式会给对手攻击) - 尝试存活更久,或者完成目标即胜利. + 尝试存活更久, 或者完成目标即胜利. 旋转系统: - 默认使用Techmino专属旋转系统TRS,允许玩家自选其他较常用的旋转系统(一般不必要) + 默认使用Techmino专属旋转系统TRS, 允许玩家自选其他较常用的旋转系统(一般不必要) -spin判定: +Spin判定: 满足三角判定+2分 满足不可移动判定+2分 - --满足以上之一就算是spin + --满足以上之一就算是Spin 满足非第二个test+1分 --如果分数只有2,方块是SZJLT之一,并且没有把当前方块整个消除那么就是mini 攻击系统: 概念说明[高级消除]: - spin/消四及以上,会受到B2B(点数>=50)或B3B(点数>800)加成 + Spin/消四及以上,会受到B2B(点数>=50)或B3B(点数>800)加成 反之称为低级消除 概念说明[特殊消除]: - spin/消四及以上/pc/hpc,可以增加B2B点数 + Spin/消四及以上/PC/HPC,可以增加B2B点数 反之称为普通消除 - 高级消除(spin): + 高级消除(Spin): 打出[2*消行数]攻击,然后 - - B2B攻击+[1/1/2/4/8/14(spin1~6)] + - B2B攻击+[1/1/2/4/8/14(Spin1~6)] - B3B攻击在B2B基础上+消行数*0.5,+1额外抵挡 - mini减至25% - 高级消除(非spin但是消四及以上): + 高级消除(非Spin但是消四及以上): 打出[消行数]攻击,然后 - B2B攻击+1 - B3B攻击+50%,+1额外抵挡 @@ -48,21 +48,21 @@ back to back(B2B)点数说明: 落块后消行了: 特殊消除: - spin1~5:+[50/100/180/800/1000](mini变为原来50%) + Spin1~5:+[50/100/180/800/1000](mini变为原来50%) 消四/五/六:+[150/200/...] 本局内消行数>4时全消:+800 半全消:+100 普通消除: -250 落块后没消行: - 空spin:+20 + 空Spin:+20 点数在800以上会-40(不低于800) 分数系统: 分数计算系统非常复杂,而且随时可能更改所以不写在这里,并且计算只跟消除方式等信息有关,和模式设定无关 攻击延迟: - 消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢 + 消2/3的攻击生效最快,消四其次,Spin攻击生效较慢,高连击生效最慢 B2B或者B3B增加攻击力的同时也会减缓一点生效速度,mini大幅减缓生效速度 抵消逻辑: