tab缩进换成空格
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@@ -1,36 +1,36 @@
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(360-D.wave*2,60)
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if D.counter>=t then
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D.counter=0
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for _=1,3 do
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1})
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end
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P.atkBufferSum=P.atkBufferSum+3
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P.stat.recv=P.stat.recv+3
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D.wave=D.wave+1
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if D.wave<=90 then
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==25 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.wave==50 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.wave==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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end
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(360-D.wave*2,60)
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if D.counter>=t then
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D.counter=0
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for _=1,3 do
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1})
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end
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P.atkBufferSum=P.atkBufferSum+3
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P.stat.recv=P.stat.recv+3
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D.wave=D.wave+1
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if D.wave<=90 then
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==25 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.wave==50 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.wave==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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end
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}
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