tab缩进换成空格
This commit is contained in:
@@ -24,10 +24,10 @@ function baseBot.update(bot)
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end
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elseif bot.delay<=0 then
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if keys[1]>3 then
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bot.delay=bot.delay0
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else
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bot.delay=bot.delay0*.4
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end
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bot.delay=bot.delay0
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else
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bot.delay=bot.delay0*.4
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end
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P:pressKey(keys[1])P:releaseKey(keys[1])
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rem(keys,1)
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end
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@@ -1,30 +1,30 @@
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control and P.atkBufferSum==0 then
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local D=P.modeData
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if D.wave<20 then
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local t=1500-30*D.wave--1500~900
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4})
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else
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local t=900-10*(D.wave-20)--900~600
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5})
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end
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P.atkBufferSum=P.atkBufferSum+22
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P.stat.recv=P.stat.recv+22
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D.wave=D.wave+1
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if D.wave%10==0 then
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if D.wave==20 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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elseif D.wave==50 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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task=function(P)
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while true do
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YIELD()
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if P.control and P.atkBufferSum==0 then
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local D=P.modeData
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if D.wave<20 then
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local t=1500-30*D.wave--1500~900
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4})
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else
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local t=900-10*(D.wave-20)--900~600
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5})
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end
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P.atkBufferSum=P.atkBufferSum+22
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P.stat.recv=P.stat.recv+22
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D.wave=D.wave+1
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if D.wave%10==0 then
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if D.wave==20 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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elseif D.wave==50 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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}
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@@ -1,39 +1,39 @@
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control and P.atkBufferSum<4 then
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local D=P.modeData
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local s
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local t=800-10*D.wave--800~700~600~500
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if D.wave<10 then
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(5,6)),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4})
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s=20
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elseif D.wave<20 then
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5})
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s=24
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else
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(2)*9-8),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5})
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s=28
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end
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P.atkBufferSum=P.atkBufferSum+s
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P.stat.recv=P.stat.recv+s
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D.wave=D.wave+1
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if D.wave%10==0 then
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if D.wave==10 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=4
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elseif D.wave==20 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=5
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elseif D.wave==30 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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task=function(P)
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while true do
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YIELD()
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if P.control and P.atkBufferSum<4 then
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local D=P.modeData
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local s
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local t=800-10*D.wave--800~700~600~500
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if D.wave<10 then
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(5,6)),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4})
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s=20
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elseif D.wave<20 then
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5})
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s=24
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else
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(2)*9-8),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5})
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s=28
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end
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P.atkBufferSum=P.atkBufferSum+s
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P.stat.recv=P.stat.recv+s
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D.wave=D.wave+1
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if D.wave%10==0 then
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if D.wave==10 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=4
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elseif D.wave==20 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=5
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elseif D.wave==30 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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}
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@@ -1,36 +1,36 @@
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(240-2*D.wave,40)
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if D.counter>=t then
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D.counter=0
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for _=1,4 do
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2})
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end
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P.atkBufferSum=P.atkBufferSum+4
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P.stat.recv=P.stat.recv+4
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D.wave=D.wave+1
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if D.wave<=75 then
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D.rpm=math.floor(144e3/t)*.1
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if D.wave==25 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=4,4
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elseif D.wave==50 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=4
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P.dropDelay,P.gameEnv.drop=3,3
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elseif D.wave==75 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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P.dropDelay,P.gameEnv.drop=2,2
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end
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end
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end
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end
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end
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end,
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(240-2*D.wave,40)
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if D.counter>=t then
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D.counter=0
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for _=1,4 do
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2})
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end
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P.atkBufferSum=P.atkBufferSum+4
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P.stat.recv=P.stat.recv+4
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D.wave=D.wave+1
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if D.wave<=75 then
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D.rpm=math.floor(144e3/t)*.1
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if D.wave==25 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=4,4
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elseif D.wave==50 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=4
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P.dropDelay,P.gameEnv.drop=3,3
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elseif D.wave==75 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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P.dropDelay,P.gameEnv.drop=2,2
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end
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end
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end
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end
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end
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end,
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}
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@@ -1,36 +1,36 @@
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(360-D.wave*2,60)
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if D.counter>=t then
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D.counter=0
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for _=1,3 do
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1})
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end
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P.atkBufferSum=P.atkBufferSum+3
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P.stat.recv=P.stat.recv+3
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D.wave=D.wave+1
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if D.wave<=90 then
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==25 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.wave==50 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.wave==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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end
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.counter=D.counter+1
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local t=math.max(360-D.wave*2,60)
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if D.counter>=t then
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D.counter=0
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for _=1,3 do
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1})
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end
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P.atkBufferSum=P.atkBufferSum+3
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P.stat.recv=P.stat.recv+3
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D.wave=D.wave+1
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if D.wave<=90 then
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D.rpm=math.floor(108e3/t)*.1
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if D.wave==25 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=2
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P.dropDelay,P.gameEnv.drop=20,20
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elseif D.wave==50 then
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P:_showText(text.awesome,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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P.dropDelay,P.gameEnv.drop=10,10
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elseif D.wave==90 then
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P.dropDelay,P.gameEnv.drop=5,5
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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end
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}
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@@ -1,17 +1,17 @@
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(90,180-D.wave)then
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P:garbageRise(21,1,P:getHolePos())
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P.stat.recv=P.stat.recv+1
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D.timer=0
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D.wave=D.wave+1
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end
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end
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end
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end,
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(90,180-D.wave)then
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P:garbageRise(21,1,P:getHolePos())
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P.stat.recv=P.stat.recv+1
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D.timer=0
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D.wave=D.wave+1
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end
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end
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end
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end,
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}
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@@ -1,17 +1,17 @@
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(30,80-.3*D.wave)then
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P:garbageRise(20+D.wave%5,1,P:getHolePos())
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P.stat.recv=P.stat.recv+1
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D.timer=0
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D.wave=D.wave+1
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end
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end
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end
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end,
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task=function(P)
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while true do
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YIELD()
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if P.control then
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(30,80-.3*D.wave)then
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P:garbageRise(20+D.wave%5,1,P:getHolePos())
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P.stat.recv=P.stat.recv+1
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D.timer=0
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D.wave=D.wave+1
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end
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end
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end
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end,
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}
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Reference in New Issue
Block a user