tab缩进换成空格

This commit is contained in:
MrZ626
2021-08-27 22:40:03 +08:00
parent a7b38335c9
commit 660946215e
7 changed files with 167 additions and 167 deletions

View File

@@ -24,10 +24,10 @@ function baseBot.update(bot)
end
elseif bot.delay<=0 then
if keys[1]>3 then
bot.delay=bot.delay0
else
bot.delay=bot.delay0*.4
end
bot.delay=bot.delay0
else
bot.delay=bot.delay0*.4
end
P:pressKey(keys[1])P:releaseKey(keys[1])
rem(keys,1)
end

View File

@@ -1,30 +1,30 @@
return{
task=function(P)
while true do
YIELD()
if P.control and P.atkBufferSum==0 then
local D=P.modeData
if D.wave<20 then
local t=1500-30*D.wave--1500~900
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4})
else
local t=900-10*(D.wave-20)--900~600
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5})
end
P.atkBufferSum=P.atkBufferSum+22
P.stat.recv=P.stat.recv+22
D.wave=D.wave+1
if D.wave%10==0 then
if D.wave==20 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=3
elseif D.wave==50 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
end
end
end
task=function(P)
while true do
YIELD()
if P.control and P.atkBufferSum==0 then
local D=P.modeData
if D.wave<20 then
local t=1500-30*D.wave--1500~900
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4})
else
local t=900-10*(D.wave-20)--900~600
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5})
end
P.atkBufferSum=P.atkBufferSum+22
P.stat.recv=P.stat.recv+22
D.wave=D.wave+1
if D.wave%10==0 then
if D.wave==20 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=3
elseif D.wave==50 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
end
end
end
}

View File

@@ -1,39 +1,39 @@
return{
task=function(P)
while true do
YIELD()
if P.control and P.atkBufferSum<4 then
local D=P.modeData
local s
local t=800-10*D.wave--800~700~600~500
if D.wave<10 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(5,6)),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4})
s=20
elseif D.wave<20 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5})
s=24
else
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(2)*9-8),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5})
s=28
end
P.atkBufferSum=P.atkBufferSum+s
P.stat.recv=P.stat.recv+s
D.wave=D.wave+1
if D.wave%10==0 then
if D.wave==10 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=4
elseif D.wave==20 then
P:_showText(text.awesome,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=5
elseif D.wave==30 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
end
end
end
task=function(P)
while true do
YIELD()
if P.control and P.atkBufferSum<4 then
local D=P.modeData
local s
local t=800-10*D.wave--800~700~600~500
if D.wave<10 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(5,6)),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4})
s=20
elseif D.wave<20 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5})
s=24
else
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(2)*9-8),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5})
s=28
end
P.atkBufferSum=P.atkBufferSum+s
P.stat.recv=P.stat.recv+s
D.wave=D.wave+1
if D.wave%10==0 then
if D.wave==10 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=4
elseif D.wave==20 then
P:_showText(text.awesome,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=5
elseif D.wave==30 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
end
end
end
}

View File

@@ -1,36 +1,36 @@
return{
task=function(P)
while true do
YIELD()
if P.control then
local D=P.modeData
D.counter=D.counter+1
local t=math.max(240-2*D.wave,40)
if D.counter>=t then
D.counter=0
for _=1,4 do
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2})
end
P.atkBufferSum=P.atkBufferSum+4
P.stat.recv=P.stat.recv+4
D.wave=D.wave+1
if D.wave<=75 then
D.rpm=math.floor(144e3/t)*.1
if D.wave==25 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=3
P.dropDelay,P.gameEnv.drop=4,4
elseif D.wave==50 then
P:_showText(text.awesome,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=4
P.dropDelay,P.gameEnv.drop=3,3
elseif D.wave==75 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
P.dropDelay,P.gameEnv.drop=2,2
end
end
end
end
end
end,
task=function(P)
while true do
YIELD()
if P.control then
local D=P.modeData
D.counter=D.counter+1
local t=math.max(240-2*D.wave,40)
if D.counter>=t then
D.counter=0
for _=1,4 do
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=5*t,cd0=5*t,time=0,sent=false,lv=2})
end
P.atkBufferSum=P.atkBufferSum+4
P.stat.recv=P.stat.recv+4
D.wave=D.wave+1
if D.wave<=75 then
D.rpm=math.floor(144e3/t)*.1
if D.wave==25 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=3
P.dropDelay,P.gameEnv.drop=4,4
elseif D.wave==50 then
P:_showText(text.awesome,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=4
P.dropDelay,P.gameEnv.drop=3,3
elseif D.wave==75 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
P.dropDelay,P.gameEnv.drop=2,2
end
end
end
end
end
end,
}

View File

@@ -1,36 +1,36 @@
return{
task=function(P)
while true do
YIELD()
if P.control then
local D=P.modeData
D.counter=D.counter+1
local t=math.max(360-D.wave*2,60)
if D.counter>=t then
D.counter=0
for _=1,3 do
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1})
end
P.atkBufferSum=P.atkBufferSum+3
P.stat.recv=P.stat.recv+3
D.wave=D.wave+1
if D.wave<=90 then
D.rpm=math.floor(108e3/t)*.1
if D.wave==25 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=2
P.dropDelay,P.gameEnv.drop=20,20
elseif D.wave==50 then
P:_showText(text.awesome,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=3
P.dropDelay,P.gameEnv.drop=10,10
elseif D.wave==90 then
P.dropDelay,P.gameEnv.drop=5,5
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
end
end
end
end
task=function(P)
while true do
YIELD()
if P.control then
local D=P.modeData
D.counter=D.counter+1
local t=math.max(360-D.wave*2,60)
if D.counter>=t then
D.counter=0
for _=1,3 do
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=2*t,cd0=2*t,time=0,sent=false,lv=1})
end
P.atkBufferSum=P.atkBufferSum+3
P.stat.recv=P.stat.recv+3
D.wave=D.wave+1
if D.wave<=90 then
D.rpm=math.floor(108e3/t)*.1
if D.wave==25 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=2
P.dropDelay,P.gameEnv.drop=20,20
elseif D.wave==50 then
P:_showText(text.awesome,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=3
P.dropDelay,P.gameEnv.drop=10,10
elseif D.wave==90 then
P.dropDelay,P.gameEnv.drop=5,5
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
end
end
end
end
}

View File

@@ -1,17 +1,17 @@
return{
task=function(P)
while true do
YIELD()
if P.control then
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(90,180-D.wave)then
P:garbageRise(21,1,P:getHolePos())
P.stat.recv=P.stat.recv+1
D.timer=0
D.wave=D.wave+1
end
end
end
end,
task=function(P)
while true do
YIELD()
if P.control then
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(90,180-D.wave)then
P:garbageRise(21,1,P:getHolePos())
P.stat.recv=P.stat.recv+1
D.timer=0
D.wave=D.wave+1
end
end
end
end,
}

View File

@@ -1,17 +1,17 @@
return{
task=function(P)
while true do
YIELD()
if P.control then
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(30,80-.3*D.wave)then
P:garbageRise(20+D.wave%5,1,P:getHolePos())
P.stat.recv=P.stat.recv+1
D.timer=0
D.wave=D.wave+1
end
end
end
end,
task=function(P)
while true do
YIELD()
if P.control then
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(30,80-.3*D.wave)then
P:garbageRise(20+D.wave%5,1,P:getHolePos())
P.stat.recv=P.stat.recv+1
D.timer=0
D.wave=D.wave+1
end
end
end
end,
}