tab缩进换成空格
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@@ -1,30 +1,30 @@
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return{
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task=function(P)
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while true do
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YIELD()
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if P.control and P.atkBufferSum==0 then
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local D=P.modeData
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if D.wave<20 then
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local t=1500-30*D.wave--1500~900
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4})
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else
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local t=900-10*(D.wave-20)--900~600
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5})
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end
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P.atkBufferSum=P.atkBufferSum+22
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P.stat.recv=P.stat.recv+22
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D.wave=D.wave+1
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if D.wave%10==0 then
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if D.wave==20 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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elseif D.wave==50 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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task=function(P)
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while true do
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YIELD()
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if P.control and P.atkBufferSum==0 then
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local D=P.modeData
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if D.wave<20 then
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local t=1500-30*D.wave--1500~900
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4})
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else
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local t=900-10*(D.wave-20)--900~600
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4})
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table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5})
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end
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P.atkBufferSum=P.atkBufferSum+22
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P.stat.recv=P.stat.recv+22
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D.wave=D.wave+1
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if D.wave%10==0 then
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if D.wave==20 then
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P:_showText(text.great,0,-140,100,'appear',.6)
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P.gameEnv.pushSpeed=3
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elseif D.wave==50 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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end
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end
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end
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end
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}
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