攻击力统计算法修改

This commit is contained in:
MrZ626
2020-12-19 01:48:06 +08:00
parent b04131b408
commit 622177e0df

View File

@@ -1196,16 +1196,14 @@ do--Player.drop(P)--Place piece
end
--Send Lines
atk=int(atk*(1+P.strength*.25))--Badge Buff
send=atk
if send>0 then
if exblock>0 then
exblock=int(exblock*(1+P.strength*.25))--Badge Buff
P:showText("+"..exblock,0,53,20,"fly")
off=off+P:cancel(exblock)
end
send=int(send*(1+P.strength*.25))--Badge Buff
if send>0 then
if send>=1 then
P:showText(send,0,80,35,"zoomout")
_=P:cancel(send)
send=send-_
@@ -1235,7 +1233,6 @@ do--Player.drop(P)--Place piece
end
if P.sound and send>3 then SFX.play("emit",min(send,7)*.1)end
end
end
--SFX & Vibrate
if P.sound then
@@ -1342,8 +1339,10 @@ do--Player.drop(P)--Place piece
end
if gbcc>0 then
STAT.dig=STAT.dig+gbcc
if atk>0 then
STAT.digatk=STAT.digatk+atk*gbcc/cc
end
end
local n=CB.name
if dospin then
_=STAT.spin[n] _[cc+1]=_[cc+1]+1--Spin[1~25][0~4]