攻击力统计算法修改
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@@ -1196,45 +1196,42 @@ do--Player.drop(P)--Place piece
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end
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--Send Lines
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atk=int(atk*(1+P.strength*.25))--Badge Buff
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send=atk
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if send>0 then
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if exblock>0 then
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exblock=int(exblock*(1+P.strength*.25))--Badge Buff
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P:showText("+"..exblock,0,53,20,"fly")
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off=off+P:cancel(exblock)
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end
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send=int(send*(1+P.strength*.25))--Badge Buff
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if exblock>0 then
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exblock=int(exblock*(1+P.strength*.25))--Badge Buff
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P:showText("+"..exblock,0,53,20,"fly")
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off=off+P:cancel(exblock)
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end
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if send>=1 then
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P:showText(send,0,80,35,"zoomout")
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_=P:cancel(send)
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send=send-_
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off=off+_
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if send>0 then
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P:showText(send,0,80,35,"zoomout")
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_=P:cancel(send)
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send=send-_
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off=off+_
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if send>0 then
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local T
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if GAME.modeEnv.royaleMode then
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if P.atkMode==4 then
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local M=#P.atker
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if M>0 then
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for i=1,M do
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P:attack(P.atker[i],send,CB.color)
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end
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else
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T=randomTarget(P)
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local T
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if GAME.modeEnv.royaleMode then
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if P.atkMode==4 then
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local M=#P.atker
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if M>0 then
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for i=1,M do
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P:attack(P.atker[i],send,CB.color)
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end
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else
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T=P.atking
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P:freshTarget()
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T=randomTarget(P)
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end
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elseif #PLAYERS.alive>1 then
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T=randomTarget(P)
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end
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if T then
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P:attack(T,send,CB.color)
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else
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T=P.atking
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P:freshTarget()
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end
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elseif #PLAYERS.alive>1 then
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T=randomTarget(P)
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end
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if T then
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P:attack(T,send,CB.color)
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end
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if P.sound and send>3 then SFX.play("emit",min(send,7)*.1)end
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end
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if P.sound and send>3 then SFX.play("emit",min(send,7)*.1)end
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end
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--SFX & Vibrate
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@@ -1342,7 +1339,9 @@ do--Player.drop(P)--Place piece
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end
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if gbcc>0 then
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STAT.dig=STAT.dig+gbcc
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STAT.digatk=STAT.digatk+atk*gbcc/cc
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if atk>0 then
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STAT.digatk=STAT.digatk+atk*gbcc/cc
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end
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end
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local n=CB.name
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if dospin then
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