@@ -23,7 +23,7 @@ return{
|
||||
s=D.target/100--range from 1 to 9
|
||||
local E=P.gameEnv
|
||||
if s<4 then
|
||||
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
|
||||
P:stageComplete(s)
|
||||
--First 300
|
||||
if s~=1 then E.lock=E.lock-1 end
|
||||
if s~=2 then E.wait=E.wait-1 end
|
||||
@@ -31,7 +31,7 @@ return{
|
||||
D.target=D.target+100
|
||||
elseif s<10 then
|
||||
if s==5 then BGM.play('distortion')end
|
||||
P:_showText(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
|
||||
P:stageComplete(s)
|
||||
if s==4 or s==7 then E.das=E.das-1 end
|
||||
if s%3==0 then E.lock=E.lock-1
|
||||
elseif s%3==1 then E.wait=E.wait-1
|
||||
|
||||
@@ -57,7 +57,7 @@ return{
|
||||
return
|
||||
end
|
||||
D.target=D.target+100
|
||||
P:_showText(text.stage:gsub("$1",s),0,-120,80,'beat')
|
||||
P:stageComplete(s)
|
||||
SFX.play('reach')
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -42,7 +42,7 @@ return{
|
||||
P:win('finish')
|
||||
else
|
||||
D.target=D.target+100
|
||||
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
|
||||
P:stageComplete(s)
|
||||
end
|
||||
SFX.play('reach')
|
||||
end
|
||||
|
||||
@@ -57,7 +57,7 @@ return{
|
||||
return
|
||||
end
|
||||
D.target=D.target+100
|
||||
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
|
||||
P:stageComplete(s)
|
||||
SFX.play('reach')
|
||||
end
|
||||
end,
|
||||
|
||||
@@ -14,6 +14,7 @@ return
|
||||
local T=P.modeData.target
|
||||
--Stage 1: clear 3 techrash
|
||||
if T==12 then--Stage 2: swap color of S/Z & J/L
|
||||
P:stageComplete(2)
|
||||
P.waiting=30
|
||||
P.curMission=false
|
||||
|
||||
@@ -28,6 +29,7 @@ return
|
||||
P.modeData.target=26
|
||||
SFX.play('reach')
|
||||
elseif T==26 then--Stage 3: dig to bottom
|
||||
P:stageComplete(3)
|
||||
if not P.holdQueue[1]then--1 up if ban hold
|
||||
P.life=P.life+1
|
||||
end
|
||||
@@ -72,6 +74,7 @@ return
|
||||
P.modeData.target=42
|
||||
SFX.play('reach')
|
||||
elseif T==42 then--Stage 4: survive in high speed
|
||||
P:stageComplete(4)
|
||||
if P.garbageBeneath==0 then
|
||||
P.waiting=30
|
||||
ENV.lock=11
|
||||
@@ -84,6 +87,7 @@ return
|
||||
p=41
|
||||
end
|
||||
elseif T==62 then--Stage 5: survive without easy-fresh rule
|
||||
P:stageComplete(5)
|
||||
P.life=P.life+1
|
||||
ENV.lock=13
|
||||
ENV.wait=5
|
||||
@@ -94,6 +98,7 @@ return
|
||||
P.modeData.target=126
|
||||
SFX.play('reach')
|
||||
elseif T==126 then--Stage 6: speed up
|
||||
P:stageComplete(6)
|
||||
P.life=P.life+1
|
||||
|
||||
ENV.lock=11
|
||||
@@ -102,6 +107,7 @@ return
|
||||
|
||||
P.modeData.target=162
|
||||
elseif T==162 then--Stage 7: speed up+++
|
||||
P:stageComplete(7)
|
||||
P.life=P.life+1
|
||||
|
||||
ENV.lock=10
|
||||
@@ -112,6 +118,7 @@ return
|
||||
P.modeData.target=226
|
||||
SFX.play('reach')
|
||||
elseif T==226 then--Stage 8: final invisible
|
||||
P:stageComplete(8)
|
||||
P.life=P.life+1
|
||||
|
||||
ENV.bone=false
|
||||
@@ -120,6 +127,7 @@ return
|
||||
P.modeData.target=259
|
||||
SFX.play('reach')
|
||||
elseif T==259 then--Stage 9: ending
|
||||
P:stageComplete(9)
|
||||
P.life=P.life+1
|
||||
for i=1,7 do ENV.skin[i]=P.holeRND:random(16)end
|
||||
|
||||
|
||||
@@ -53,7 +53,7 @@ return{
|
||||
return
|
||||
end
|
||||
D.target=D.target+100
|
||||
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
|
||||
P:stageComplete(s)
|
||||
end
|
||||
end,
|
||||
task=function(P)
|
||||
|
||||
@@ -47,6 +47,9 @@ function Player:popScore(score)
|
||||
)
|
||||
end
|
||||
end
|
||||
function Player:stageComplete(stage)
|
||||
self:_showText(text.stage:gsub("$1",stage),0,-120,60,'fly',1.26)
|
||||
end
|
||||
function Player:createLockFX()
|
||||
if self.gameEnv.lockFX then
|
||||
local CB=self.cur.bk
|
||||
|
||||
Reference in New Issue
Block a user