玩家添加弹出过关文本的方法,大师模式统一使用该方法

大师-虚幻添加过关文本close #282
This commit is contained in:
MrZ626
2021-09-09 19:45:52 +08:00
parent c668a22345
commit 60ef682c80
7 changed files with 17 additions and 6 deletions

View File

@@ -23,7 +23,7 @@ return{
s=D.target/100--range from 1 to 9
local E=P.gameEnv
if s<4 then
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
P:stageComplete(s)
--First 300
if s~=1 then E.lock=E.lock-1 end
if s~=2 then E.wait=E.wait-1 end
@@ -31,7 +31,7 @@ return{
D.target=D.target+100
elseif s<10 then
if s==5 then BGM.play('distortion')end
P:_showText(text.stage:gsub("$1",s),0,-120,60,'fly',1.26)
P:stageComplete(s)
if s==4 or s==7 then E.das=E.das-1 end
if s%3==0 then E.lock=E.lock-1
elseif s%3==1 then E.wait=E.wait-1

View File

@@ -57,7 +57,7 @@ return{
return
end
D.target=D.target+100
P:_showText(text.stage:gsub("$1",s),0,-120,80,'beat')
P:stageComplete(s)
SFX.play('reach')
end
end,

View File

@@ -42,7 +42,7 @@ return{
P:win('finish')
else
D.target=D.target+100
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
P:stageComplete(s)
end
SFX.play('reach')
end

View File

@@ -57,7 +57,7 @@ return{
return
end
D.target=D.target+100
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
P:stageComplete(s)
SFX.play('reach')
end
end,

View File

@@ -14,6 +14,7 @@ return
local T=P.modeData.target
--Stage 1: clear 3 techrash
if T==12 then--Stage 2: swap color of S/Z & J/L
P:stageComplete(2)
P.waiting=30
P.curMission=false
@@ -28,6 +29,7 @@ return
P.modeData.target=26
SFX.play('reach')
elseif T==26 then--Stage 3: dig to bottom
P:stageComplete(3)
if not P.holdQueue[1]then--1 up if ban hold
P.life=P.life+1
end
@@ -72,6 +74,7 @@ return
P.modeData.target=42
SFX.play('reach')
elseif T==42 then--Stage 4: survive in high speed
P:stageComplete(4)
if P.garbageBeneath==0 then
P.waiting=30
ENV.lock=11
@@ -84,6 +87,7 @@ return
p=41
end
elseif T==62 then--Stage 5: survive without easy-fresh rule
P:stageComplete(5)
P.life=P.life+1
ENV.lock=13
ENV.wait=5
@@ -94,6 +98,7 @@ return
P.modeData.target=126
SFX.play('reach')
elseif T==126 then--Stage 6: speed up
P:stageComplete(6)
P.life=P.life+1
ENV.lock=11
@@ -102,6 +107,7 @@ return
P.modeData.target=162
elseif T==162 then--Stage 7: speed up+++
P:stageComplete(7)
P.life=P.life+1
ENV.lock=10
@@ -112,6 +118,7 @@ return
P.modeData.target=226
SFX.play('reach')
elseif T==226 then--Stage 8: final invisible
P:stageComplete(8)
P.life=P.life+1
ENV.bone=false
@@ -120,6 +127,7 @@ return
P.modeData.target=259
SFX.play('reach')
elseif T==259 then--Stage 9: ending
P:stageComplete(9)
P.life=P.life+1
for i=1,7 do ENV.skin[i]=P.holeRND:random(16)end

View File

@@ -53,7 +53,7 @@ return{
return
end
D.target=D.target+100
P:_showText(text.stage:gsub("$1",s),0,-120,80,'fly')
P:stageComplete(s)
end
end,
task=function(P)

View File

@@ -47,6 +47,9 @@ function Player:popScore(score)
)
end
end
function Player:stageComplete(stage)
self:_showText(text.stage:gsub("$1",stage),0,-120,60,'fly',1.26)
end
function Player:createLockFX()
if self.gameEnv.lockFX then
local CB=self.cur.bk